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@2289
|
8 years |
sam |
easymesh: interface the shiny shader with new Light objects.
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@2265
|
8 years |
sam |
core: implement a cool ASSERT() macro.
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@2257
|
8 years |
sam |
core: move the Log and Timer classes to the sys/ subdirectory, use
the …
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@2226
|
8 years |
touky |
Added CSG v0.001a : not optimized, too much operation makes it slow. …
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@2225
|
8 years |
touky |
Added geometry basic functions.
TODO : second pass on coding-style, …
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@2199
|
8 years |
sam |
color: add conversion from CIE-xyY to CIE-XYZ and start working on
a …
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@2187
|
8 years |
sam |
image: a few colour conversion routines.
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@2112
|
8 years |
sam |
build: minor vcxproj reorganisation.
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@2106
|
8 years |
sam |
build: rename Map to LevelMap so that we can use Map for the hashmap.
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@2105
|
8 years |
sam |
core: implement hashing functions for half, float and double.
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@2100
|
8 years |
sam |
core: implement String::Printf() and start working on the unit tests. …
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@2077
|
8 years |
sam |
mesh: start working on mesh and submesh stuff.
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@2009
|
8 years |
sam |
input: add the Keyboard abstraction object type.
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@1987
|
8 years |
sam |
gpu: put the texture creation code in its own class; for now a lot of …
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@1927
|
8 years |
sam |
gpu: sip an empty LolFx class that embeds the compiler.
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@1877
|
8 years |
sam |
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
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@1847
|
8 years |
sam |
debug: get rid of quad.cpp, it's become useless.
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@1610
|
9 years |
sam |
build: rename "Lol.Core.Build.props" to the more explicit …
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@1590
|
9 years |
sam |
core: start working on a higher level LolFx compiler based on the …
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@1577
|
9 years |
sam |
build: put all Bullet files in their own VS2010 project subfolder.
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@1575
|
9 years |
sam |
core: build Bullet as part of the VS2010 project.
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@1535
|
9 years |
sam |
build: allow to build the PS3 binaries from Visual Studio if the …
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@1518
|
9 years |
sam |
build: reorganise all the build stuff so that it lies in build/ and …
|
|
copied from trunk/win32/lolcore.vcxproj.filters:
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@1513
|
9 years |
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
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