source: trunk/src/lolcore.vcxproj

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Diff Rev Age Author Log Message
(edit) @2354   7 years sam base: move headers around and promote gpu/ to lol/gpu/.
(edit) @2289   7 years sam easymesh: interface the shiny shader with new Light objects.
(edit) @2265   7 years sam core: implement a cool ASSERT() macro.
(edit) @2258   7 years sam build: remove leftover entries from .vcxproj.
(edit) @2257   7 years sam core: move the Log and Timer classes to the sys/ subdirectory, use the …
(edit) @2239   7 years sam build: fix a ClInclude that should have been ClCompile.
(edit) @2238   7 years sam sys: move thread.h to the sys/ directory.
(edit) @2226   7 years touky Added CSG v0.001a : not optimized, too much operation makes it slow. …
(edit) @2225   7 years touky Added geometry basic functions. TODO : second pass on coding-style, …
(edit) @2199   7 years sam color: add conversion from CIE-xyY to CIE-XYZ and start working on a …
(edit) @2187   7 years sam image: a few colour conversion routines.
(edit) @2184   7 years sam build: rename “core” directory to “base” because the former is used …
(edit) @2165   7 years sam build: renormalise a lot of files.
(edit) @2106   7 years sam build: rename Map to LevelMap so that we can use Map for the hashmap.
(edit) @2105   7 years sam core: implement hashing functions for half, float and double.
(edit) @2100   7 years sam core: implement String::Printf() and start working on the unit tests. …
(edit) @2097   7 years sam core: refactor the Hash class so that we can hash base types, too.
(edit) @2086   7 years sam core: new String class.
(edit) @2077   7 years sam mesh: start working on mesh and submesh stuff.
(edit) @2009   7 years sam input: add the Keyboard abstraction object type.
(edit) @1987   7 years sam gpu: put the texture creation code in its own class; for now a lot of …
(edit) @1927   7 years sam gpu: sip an empty LolFx class that embeds the compiler.
(edit) @1877   7 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
(edit) @1848   7 years sam gpu: convert the gradient shader to a LolFx effect file.
(edit) @1847   7 years sam debug: get rid of quad.cpp, it's become useless.
(edit) @1846   7 years sam gpu: get rid of the inline 2D shader and create "tile.lolfx".
(edit) @1610   7 years sam build: rename "Lol.Core.Build.props" to the more explicit …
(edit) @1590   7 years sam core: start working on a higher level LolFx compiler based on the …
(edit) @1575   7 years sam core: build Bullet as part of the VS2010 project.
(edit) @1535   7 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(add) @1518   7 years sam build: reorganise all the build stuff so that it lies in build/ and …
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