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source:
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src
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lolgl.h
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Rev
Age
Author
Log Message
(edit)
@960
9 years
sam
osx: link with the proper OpenGL libraries on OS X.
(edit)
@954
9 years
sam
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
(edit)
@796
9 years
sam
gl: use Glew if available.
(edit)
@758
10 years
sam
ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit)
@748
10 years
sam
core: fix include guard naming scheme.
(edit)
@745
10 years
sam
video: enforce shader-enabled GL implementations, getting rid of a lot …
(edit)
@723
10 years
sam
core: fix a few compilation errors and warnings on OS X.
(edit)
@697
10 years
sam
Remove the Android hack, we can control it from the NDK build scripts.
(edit)
@680
10 years
sam
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit)
@674
10 years
sam
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
(add)
@673
10 years
sam
Put the OpenGL header handling in <lolgl.h> for more convenience.
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