|
|
@2106
|
8 years |
sam |
build: rename Map to LevelMap so that we can use Map for the hashmap.
|
|
|
@1985
|
9 years |
sam |
core: disable our rare uses of realloc() with a proper Array<> object.
|
|
|
@1513
|
9 years |
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
|
|
|
@1198
|
9 years |
sam |
core: allow each blitted tile to be stretched differently.
|
|
|
@1184
|
9 years |
sam |
core: allow to stretch 2D sprits in both X and Y directions.
|
|
|
@1046
|
9 years |
sam |
core: split vector operations into linear and non-linear so that we …
|
|
|
@810
|
10 years |
sam |
debug: only print the layer and map errors once.
|
|
|
@792
|
10 years |
sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
|
|
|
@790
|
10 years |
sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
|
|
|
@758
|
10 years |
sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
|
|
@734
|
10 years |
sam |
core: create a logger class to reduce printf usage.
|
|
|
@686
|
10 years |
sam |
Put everything in the "lol" namespace. Better late than never.
|
|
|
@633
|
10 years |
sam |
TileSets can now be initialised either using the tile size, or the …
|
|
|
@289
|
10 years |
sam |
Change the way the Scene object works.
|
|
|
@259
|
10 years |
sam |
Slightly change the ...Data initialisation in classes.
|
|
|
@222
|
10 years |
sam |
Add support for rotated views and stretched tiles.
|
|
|
@221
|
10 years |
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
|
|
|
@218
|
10 years |
sam |
The Tile size can now be specified upon TileSet load. Add a sample …
|
|
|
@186
|
11 years |
sam |
Support tilesets larger than 512x512 and switch the coordinates system …
|
|
|
@150
|
11 years |
sam |
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
|
|
|
@141
|
11 years |
sam |
Fix Z-sorting yet again, and add real level support to map loading.
|
|
|
@133
|
11 years |
sam |
Fix z-sorting of tiles. For now.
|
|
|
@126
|
11 years |
sam |
Minor updates here and there. Not worth mentioning.
|
|
|
@100
|
11 years |
sam |
Slightly improve the documentation in a few files, add the missing …
|
|
|
@98
|
11 years |
sam |
Implement a naive garbage collector.
|
|
|
@79
|
11 years |
sam |
Rendering starts to work again. There is no Z-sorting yet.
|
|
|
@76
|
11 years |
sam |
Fix error in tile code computation.
|
|
|
@75
|
11 years |
sam |
Much better resource allocation and release. Scene manager stub.
|
|
|
@74
|
11 years |
sam |
Support CSV .tmx files to get rid of that pathetic system() call.
|
|
|
@70
|
11 years |
sam |
Breaking the map/layer code apart. Needs more work.
|
|
|
@47
|
11 years |
sam |
The layer name is no longer ignored.
|
|
|
@38
|
11 years |
sam |
Dynamically allocate layers when loading maps.
|