source: trunk/src/map.cpp

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Diff Rev Age Author Log Message
(edit) @2216   7 years touky New year copyright update.
(edit) @2183   7 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2106   7 years sam build: rename Map to LevelMap so that we can use Map for the hashmap.
(edit) @1985   7 years sam core: disable our rare uses of realloc() with a proper Array<> object.
(edit) @1513   7 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1198   8 years sam core: allow each blitted tile to be stretched differently.
(edit) @1184   8 years sam core: allow to stretch 2D sprits in both X and Y directions.
(edit) @1046   8 years sam core: split vector operations into linear and non-linear so that we …
(edit) @810   8 years sam debug: only print the layer and map errors once.
(edit) @792   8 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit) @790   8 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
(edit) @758   9 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit) @734   9 years sam core: create a logger class to reduce printf usage.
(edit) @686   9 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @633   9 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @289   9 years sam Change the way the Scene object works.
(edit) @259   9 years sam Slightly change the ...Data initialisation in classes.
(edit) @222   9 years sam Add support for rotated views and stretched tiles.
(edit) @221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @218   9 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @186   9 years sam Support tilesets larger than 512x512 and switch the coordinates system …
(edit) @150   9 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @141   9 years sam Fix Z-sorting yet again, and add real level support to map loading.
(edit) @133   9 years sam Fix z-sorting of tiles. For now.
(edit) @126   9 years sam Minor updates here and there. Not worth mentioning.
(edit) @100   9 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @98   9 years sam Implement a naive garbage collector.
(edit) @79   9 years sam Rendering starts to work again. There is no Z-sorting yet.
(edit) @76   9 years sam Fix error in tile code computation.
(edit) @75   9 years sam Much better resource allocation and release. Scene manager stub.
(edit) @74   9 years sam Support CSV .tmx files to get rid of that pathetic system() call.
(edit) @70   9 years sam Breaking the map/layer code apart. Needs more work.
(edit) @47   9 years sam The layer name is no longer ignored.
(add) @38   9 years sam Dynamically allocate layers when loading maps.
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