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source:
trunk
/
src
/
map.cpp
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Diff
Rev
Age
Author
Log Message
(edit)
@734
10 years
sam
core: create a logger class to reduce printf usage.
(edit)
@686
10 years
sam
Put everything in the "lol" namespace. Better late than never.
(edit)
@633
10 years
sam
TileSets can now be initialised either using the tile size, or the …
(edit)
@289
10 years
sam
Change the way the Scene object works.
(edit)
@259
10 years
sam
Slightly change the ...Data initialisation in classes.
(edit)
@222
10 years
sam
Add support for rotated views and stretched tiles.
(edit)
@221
10 years
sam
Complete Lol Engine / Deus Hax / Monsterz split.
(edit)
@218
10 years
sam
The Tile size can now be specified upon TileSet load. Add a sample …
(edit)
@186
11 years
sam
Support tilesets larger than 512x512 and switch the coordinates system …
(edit)
@150
11 years
sam
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit)
@141
11 years
sam
Fix Z-sorting yet again, and add real level support to map loading.
(edit)
@133
11 years
sam
Fix z-sorting of tiles. For now.
(edit)
@126
11 years
sam
Minor updates here and there. Not worth mentioning.
(edit)
@100
11 years
sam
Slightly improve the documentation in a few files, add the missing …
(edit)
@98
11 years
sam
Implement a naive garbage collector.
(edit)
@79
11 years
sam
Rendering starts to work again. There is no Z-sorting yet.
(edit)
@76
11 years
sam
Fix error in tile code computation.
(edit)
@75
11 years
sam
Much better resource allocation and release. Scene manager stub.
(edit)
@74
11 years
sam
Support CSV .tmx files to get rid of that pathetic system() call.
(edit)
@70
11 years
sam
Breaking the map/layer code apart. Needs more work.
(edit)
@47
11 years
sam
The layer name is no longer ignored.
(add)
@38
11 years
sam
Dynamically allocate layers when loading maps.
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