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@1667
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9 years |
sam |
math: add an sprintf() method to real numbers, and ensure they are …
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@1519
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9 years |
sam |
build: add lots of missing svn:ignore properties.
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@1513
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9 years |
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
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@1512
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9 years |
sam |
build: fix the PS3 port by using our trig.h everywhere instead of …
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@1402
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9 years |
sam |
math: fix minor compiler warnings that appeared with g++ 4.7.
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@1401
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9 years |
sam |
core: no longer deactivate std::ostream features on Android.
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@1352
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9 years |
sam |
math: implement all Euler conversions for 3×3 matrices.
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@1351
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9 years |
sam |
math: implement quaternion creation from true Euler angles (as opposed …
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@1350
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9 years |
sam |
core: add methods to set the camera's view matrix.
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@1349
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9 years |
sam |
math: support all Tait-Bryan angle combinations in quaternions.
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@1322
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9 years |
sam |
math: fix a bug in mat3::fromeuler().
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@1320
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9 years |
sam |
math: replace mat3::rotate(quat) with an explicit constructor, and add …
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@1319
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9 years |
sam |
math: fix a bug in the rotation matrix to quaternion conversion, found …
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@1315
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9 years |
sam |
math: add methods to convert from a quaternion to Euler angles and …
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@1314
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9 years |
sam |
math: add quat::fromeuler static constructor for quaternions.
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@1311
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9 years |
sam |
math: add min(), max() and clamp() for half, real and vector types.
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@1305
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9 years |
sam |
math: chage quaternion constructor to wxyz order because it matches …
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@1272
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9 years |
sam |
math: new mat3::scale() and mat4::scale() methods.
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@1270
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9 years |
sam |
math: implement rotate() for mat3 in addition to mat4.
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@1257
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9 years |
sam |
math: add inversion code for 2×2 and 3×3 matrices, and transposition …
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@1188
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9 years |
sam |
math: remove old non-working vector code for the float to half conversion.
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@1186
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9 years |
sam |
math: fix VS2010 compiler warnings in the float/half conversion …
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@1181
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9 years |
sam |
math: add a few comments.
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@1180
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9 years |
sam |
build: reorganise math files in a single "math" directory, and get rid …
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