

@1947

7 years 
sam 
math: add a uniform scaling matrix constructor.



@1893

7 years 
sam 
math: refactor real number constant declarations so that they are only …



@1807

7 years 
sam 
math: improve slerp implementation.



@1804

7 years 
Jnat 
Added test in slerp to avoid 1 quat members



@1799

7 years 
Jnat 
Added Slerp method to Quat



@1667

7 years 
sam 
math: add an sprintf() method to real numbers, and ensure they are …



@1519

8 years 
sam 
build: add lots of missing svn:ignore properties.



@1513

8 years 
sam 
core: replace usage of sin() or std::sin() with lol::sin() where …



@1512

8 years 
sam 
build: fix the PS3 port by using our trig.h everywhere instead of …



@1402

8 years 
sam 
math: fix minor compiler warnings that appeared with g++ 4.7.



@1401

8 years 
sam 
core: no longer deactivate std::ostream features on Android.



@1352

8 years 
sam 
math: implement all Euler conversions for 3×3 matrices.



@1351

8 years 
sam 
math: implement quaternion creation from true Euler angles (as opposed …



@1350

8 years 
sam 
core: add methods to set the camera's view matrix.



@1349

8 years 
sam 
math: support all TaitBryan angle combinations in quaternions.



@1322

8 years 
sam 
math: fix a bug in mat3::fromeuler().



@1320

8 years 
sam 
math: replace mat3::rotate(quat) with an explicit constructor, and add …



@1319

8 years 
sam 
math: fix a bug in the rotation matrix to quaternion conversion, found …



@1315

8 years 
sam 
math: add methods to convert from a quaternion to Euler angles and …



@1314

8 years 
sam 
math: add quat::fromeuler static constructor for quaternions.



@1311

8 years 
sam 
math: add min(), max() and clamp() for half, real and vector types.



@1305

8 years 
sam 
math: chage quaternion constructor to wxyz order because it matches …



@1272

8 years 
sam 
math: new mat3::scale() and mat4::scale() methods.



@1270

8 years 
sam 
math: implement rotate() for mat3 in addition to mat4.



@1257

8 years 
sam 
math: add inversion code for 2×2 and 3×3 matrices, and transposition …



@1188

8 years 
sam 
math: remove old nonworking vector code for the float to half conversion.



@1186

8 years 
sam 
math: fix VS2010 compiler warnings in the float/half conversion …



@1181

8 years 
sam 
math: add a few comments.



@1180

8 years 
sam 
build: reorganise math files in a single "math" directory, and get rid …
