# # ChangeLog for trunk/src/numeric.h # # Generated by Trac 1.2.2 # Mar 8, 2021, 5:05:05 AM Sat, 23 Jun 2012 10:46:39 GMT sam [1513] * trunk/neercs/neercs.cpp (modified) * trunk/src/Makefile.am (modified) * trunk/src/audio.cpp (modified) * trunk/src/core.h (modified) * trunk/src/debug/quad.cpp (modified) * trunk/src/debug/sphere.cpp (modified) * trunk/src/emitter.cpp (modified) * trunk/src/gpu/shader.cpp (modified) * trunk/src/gradient.cpp (modified) * trunk/src/image/codec/android-image.cpp (modified) * trunk/src/image/codec/dummy-image.cpp (modified) * trunk/src/image/codec/gdiplus-image.cpp (modified) * trunk/src/image/codec/ios-image.cpp (modified) * trunk/src/image/codec/ps3-image.cpp (modified) * trunk/src/image/codec/sdl-image.cpp (modified) * trunk/src/image/image.cpp (modified) * trunk/src/input/input.cpp (modified) * trunk/src/input/stick.cpp (modified) * trunk/src/log.cpp (modified) * trunk/src/lol/math/math.h (moved) * trunk/src/lol/math/vector.h (modified) * trunk/src/lol/unit.h (modified) * trunk/src/map.cpp (modified) * trunk/src/math/real.cpp (modified) * trunk/src/math/trig.cpp (modified) * trunk/src/math/vector.cpp (modified) * trunk/src/numeric.h (modified) * trunk/src/platform.cpp (modified) * trunk/src/sample.cpp (modified) * trunk/src/scene.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/video.cpp (modified) * trunk/test/tutorial/03_fractal.cpp (modified) * trunk/test/xolotl/xolotl.cpp (modified) * trunk/win32/lolcore.vcxproj (modified) * trunk/win32/lolcore.vcxproj.filters (modified) core: replace usage of sin() or std::sin() with lol::sin() where ... Thu, 28 Apr 2011 20:16:11 GMT sam [761] * trunk/src/matrix.h (modified) * trunk/src/numeric.h (modified) core: don't explicitly use std:: prefix when the platform may not ... Thu, 28 Apr 2011 19:01:37 GMT sam [758] * trunk/monsterz/board.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/monsterz.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/ps3 (added) * trunk/monsterz/ps3/Makefile (added) * trunk/monsterz/title.cpp (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/debugquad.cpp (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/dict.cpp (modified) * trunk/src/font.cpp (modified) * trunk/src/image.cpp (modified) * trunk/src/layer.cpp (modified) * trunk/src/lolgl.h (modified) * trunk/src/map.cpp (modified) * trunk/src/matrix.cpp (modified) * trunk/src/matrix.h (modified) * trunk/src/numeric.h (modified) * trunk/src/ps3app.cpp (added) * trunk/src/ps3app.h (added) * trunk/src/sample.cpp (modified) * trunk/src/scene.cpp (modified) * trunk/src/shader.cpp (modified) * trunk/src/text.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/timer.cpp (modified) * trunk/src/video.cpp (modified) ps3: start a minimal PS3 port using PSGL, but not CG yet. Sun, 27 Mar 2011 23:31:39 GMT sam [748] * trunk/src/audio.h (modified) * trunk/src/bitfield.h (modified) * trunk/src/core.h (modified) * trunk/src/debugfps.h (modified) * trunk/src/debugquad.h (modified) * trunk/src/debugrecord.h (modified) * trunk/src/debugsphere.h (modified) * trunk/src/debugstats.h (modified) * trunk/src/dict.h (modified) * trunk/src/eglapp.h (modified) * trunk/src/emitter.h (modified) * trunk/src/entity.h (modified) * trunk/src/font.h (modified) * trunk/src/forge.h (modified) * trunk/src/hash.h (modified) * trunk/src/image.h (modified) * trunk/src/input.h (modified) * trunk/src/layer.h (modified) * trunk/src/log.h (modified) * trunk/src/loldebug.h (modified) * trunk/src/lolgl.h (modified) * trunk/src/map.h (modified) * trunk/src/matrix.h (modified) * trunk/src/numeric.h (modified) * trunk/src/profiler.h (modified) * trunk/src/sample.h (modified) * trunk/src/sampler.h (modified) * trunk/src/scene.h (modified) * trunk/src/sdlapp.h (modified) * trunk/src/sdlinput.h (modified) * trunk/src/shader.h (modified) * trunk/src/text.h (modified) * trunk/src/ticker.h (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.h (modified) * trunk/src/timer.h (modified) * trunk/src/video.h (modified) * trunk/src/world.h (modified) * trunk/src/worldentity.h (modified) core: fix include guard naming scheme. Tue, 22 Feb 2011 13:39:14 GMT sam [686] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/deushax.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/gtk/editor.cpp (modified) * trunk/deushax/gtk/glmapview.cpp (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/monsterz.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/title.cpp (modified) * trunk/src/audio.cpp (modified) * trunk/src/audio.h (modified) * trunk/src/bitfield.h (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/debugfps.h (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugrecord.h (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugsphere.h (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/debugstats.h (modified) * trunk/src/dict.cpp (modified) * trunk/src/dict.h (modified) * trunk/src/eglapp.cpp (modified) * trunk/src/eglapp.h (modified) * trunk/src/emitter.cpp (modified) * trunk/src/emitter.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/forge.cpp (modified) * trunk/src/forge.h (modified) * trunk/src/hash.cpp (modified) * trunk/src/hash.h (modified) * trunk/src/input.cpp (modified) * trunk/src/input.h (modified) * trunk/src/layer.cpp (modified) * trunk/src/layer.h (modified) * trunk/src/map.cpp (modified) * trunk/src/map.h (modified) * trunk/src/matrix.cpp (modified) * trunk/src/matrix.h (modified) * trunk/src/numeric.h (modified) * trunk/src/profiler.cpp (modified) * trunk/src/profiler.h (modified) * trunk/src/sample.cpp (modified) * trunk/src/sample.h (modified) * trunk/src/sampler.cpp (modified) * trunk/src/sampler.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/sdlapp.cpp (modified) * trunk/src/sdlapp.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/sdlinput.h (modified) * trunk/src/shader.cpp (modified) * trunk/src/shader.h (modified) * trunk/src/text.cpp (modified) * trunk/src/text.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/ticker.h (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/timer.cpp (modified) * trunk/src/timer.h (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) * trunk/src/worldentity.cpp (modified) * trunk/src/worldentity.h (modified) * trunk/test/matrix.cpp (modified) Put everything in the "lol" namespace. Better late than never. Wed, 26 Jan 2011 16:51:17 GMT sam [296] * trunk/src/numeric.h (modified) Fix Linux build. Wed, 26 Jan 2011 14:49:44 GMT sam [293] * trunk/monsterz/board.cpp (modified) * trunk/src/Makefile.am (modified) * trunk/src/core.h (modified) * trunk/src/matrix.h (modified) * trunk/src/numeric.h (added) * trunk/win32/deushax.vcxproj (modified) * trunk/win32/deushax.vcxproj.filters (modified) * trunk/win32/monsterz.vcxproj (modified) * trunk/win32/monsterz.vcxproj.filters (modified) Add pseudorandom functions for floats.