source: trunk/src/platform/sdl/sdlinput.cpp

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Diff Rev Age Author Log Message
(edit) @1399   10 years sam input: fix brain fart in our SDL joystick input.
(edit) @1361   10 years sam win32: add an Xinput class for Xbox360 controllers, because they're …
(edit) @1355   10 years sam input: allow to remap gamepad axes in the generic input layer.
(edit) @1346   10 years sam input: blacklist HDAPS as a joystick, it's not really a joystick.
(edit) @1342   10 years sam input: add core joystick support and bind the SDL input to that.
(edit) @1310   10 years sam core: tick methods now use seconds, like any sane system.
(edit) @1171   11 years sam sdl: on Windows, perform the input tick in the main drawing thread.
(edit) @1110   11 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
(copy) @865   11 years sam core: move platform-specific code to specific directories.
copied from trunk/src/sdlinput.cpp:
(edit) @863   11 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
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