source: trunk/src/platform

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Diff Rev Age Author Log Message
(edit) @1519   8 years sam build: add lots of missing svn:ignore properties.
(edit) @1440   9 years sam nacl: NaCl binaries no longer need a modified main() to work, the NaCl …
(edit) @1439   9 years sam nacl: preliminary gamepad support in the NaCl backend.
(edit) @1435   9 years sam nacl: remove our old hack of #including the file containing main() …
(edit) @1399   9 years sam input: fix brain fart in our SDL joystick input.
(edit) @1394   9 years sam input: support up to 16 buttons in Xbox-like pads.
(edit) @1361   9 years sam win32: add an Xinput class for Xbox360 controllers, because they're …
(edit) @1358   9 years sam input: support Xbox input system for gamepads.
(edit) @1355   9 years sam input: allow to remap gamepad axes in the generic input layer.
(edit) @1346   9 years sam input: blacklist HDAPS as a joystick, it's not really a joystick.
(edit) @1342   9 years sam input: add core joystick support and bind the SDL input to that.
(edit) @1310   9 years sam core: tick methods now use seconds, like any sane system.
(edit) @1241   9 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1236   9 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1222   9 years sam build: compilation fixes for errors introduced in the recent Direct3D …
(edit) @1219   9 years sam android: slightly update Android project for newer SDK versions.
(edit) @1212   9 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1208   9 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1194   9 years sam xbox: fix a few problems in the shader handling code; the first …
(edit) @1189   9 years sam build: major refactoring of the Win32 and Xbox project files; we now …
(edit) @1187   9 years sam xbox: create the Xbox application class and add a project file for …
(edit) @1171   9 years sam sdl: on Windows, perform the input tick in the main drawing thread.
(edit) @1164   9 years sam ps3: fix PS3 build after the Queue refactoring.
(edit) @1139   9 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit) @1117   9 years sam math: move the Remez algorithm implementation to the core.
(edit) @1110   9 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
(edit) @1106   9 years sam core: try to merge Ticker and Emcee. Still not very good.
(edit) @1101   9 years gary core: implement Queue on Win32 and on the PS3.
(edit) @1097   9 years sam ps3: start implementing the PS3 threading system, and port the new …
(edit) @1087   9 years sam nacl: quick and dirty mouse support.
(edit) @1084   9 years sam nacl: the Mandelbrot zoomer is starting to work on NaCl.
(edit) @1082   9 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit) @1069   9 years gary tutorial: port the Mandelbrot dithering shader to Cg.
(edit) @1063   9 years sam core: implement Application::ShowPointer() so that applications can …
(edit) @1057   9 years gary ps3: compilation fixes for the PS3.
(edit) @1040   9 years sam core: write a generic application class.
(edit) @966   9 years sam core: remove spurious dependency between androidapp.cpp and monsterz.
(edit) @866   9 years sam core: more vec?i -> ?veci renames.
(add) @865   9 years sam core: move platform-specific code to specific directories.
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