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source:
trunk
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src
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sample.cpp
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Rev
Age
Author
Log Message
(edit)
@1513
9 years
sam
core: replace usage of sin() or std::sin() with lol::sin() where …
(edit)
@1310
9 years
sam
core: tick methods now use seconds, like any sane system.
(edit)
@950
9 years
sam
build: fix Win64 compilation with mingw64, using an updated SDL build.
(edit)
@758
10 years
sam
ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit)
@734
10 years
sam
core: create a logger class to reduce printf usage.
(edit)
@723
10 years
sam
core: fix a few compilation errors and warnings on OS X.
(edit)
@686
10 years
sam
Put everything in the "lol" namespace. Better late than never.
(edit)
@680
10 years
sam
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit)
@658
10 years
sam
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit)
@419
10 years
sam
Name tilers, samples and pieces for easier debugging.
(edit)
@280
10 years
sam
Print error reports before panicking when asset loads fail.
(edit)
@259
10 years
sam
Slightly change the ...Data initialisation in classes.
(edit)
@253
10 years
sam
Add preliminary support for sound samples. Implement click.
(add)
@251
10 years
sam
Skeleton for sample entity and sampler manager classes.
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