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|
@218
|
10 years |
sam |
The Tile size can now be specified upon TileSet load. Add a sample …
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|
|
@208
|
10 years |
sam |
Add a debugging sphere object to test transparency.
|
|
|
@206
|
10 years |
sam |
Activate depth buffer when the GL context is created.
|
|
|
@203
|
10 years |
sam |
Add a stats logger entity.
|
|
|
@186
|
10 years |
sam |
Support tilesets larger than 512x512 and switch the coordinates system …
|
|
|
@170
|
10 years |
sam |
Properly implement program termination, including in the GTK program.
|
|
|
@154
|
10 years |
sam |
Refactor stuff.
|
|
|
@150
|
10 years |
sam |
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
|
|
|
@149
|
10 years |
sam |
Get the timer to talk milliseconds instead of seconds.
|
|
|
@145
|
10 years |
sam |
Remove some debug stuff.
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|
|
@144
|
10 years |
sam |
Implement video recording using libpipi.
|
|
|
@132
|
10 years |
sam |
Add a debug sprite to the scene.
|
|
|
@126
|
10 years |
sam |
Minor updates here and there. Not worth mentioning.
|
|
|
@122
|
10 years |
sam |
Implement the profiling system.
|
|
|
@118
|
10 years |
sam |
Fixed framerate now has sub-millisecond accuracy on Linux.
|
|
|
@116
|
10 years |
sam |
Implement a better timing mechanism for fixed framerate. Accuracy is …
|
|
|
@112
|
10 years |
sam |
Proper delta time computation in both the game and the editor.
|
|
|
@111
|
10 years |
sam |
The frame counter is now an asset object.
|
|
|
@108
|
10 years |
sam |
Get rid of SdlVideo, it was pretty useless.
|
|
|
@106
|
10 years |
sam |
Make the Game class an asset like the others.
|
|
|
@105
|
10 years |
sam |
Create a helper class for easy scene setup. Highly reduces the number …
|
|
|
@103
|
10 years |
sam |
Reimplement the SDL input as a ticked asset object.
|
|
|
@102
|
10 years |
sam |
Implement a quit() mechanism in the Game class.
|
|
|
@100
|
10 years |
sam |
Slightly improve the documentation in a few files, add the missing …
|
|
|
@98
|
10 years |
sam |
Implement a naive garbage collector.
|
|
|
@96
|
10 years |
sam |
Implement lazy initialisation of TileSet objects.
|
|
|
@93
|
10 years |
sam |
The GTK loop now works. Sort of.
|
|
|
@90
|
10 years |
sam |
Change the Video class into an interface, implemented by SdlVideo and, …
|
|
|
@79
|
11 years |
sam |
Rendering starts to work again. There is no Z-sorting yet.
|
|
|
@75
|
11 years |
sam |
Much better resource allocation and release. Scene manager stub.
|
|
|
@74
|
11 years |
sam |
Support CSV .tmx files to get rid of that pathetic system() call.
|
|
|
@47
|
11 years |
sam |
The layer name is no longer ignored.
|
|
|
@38
|
11 years |
sam |
Dynamically allocate layers when loading maps.
|
|
|
@33
|
11 years |
sam |
Test collisions.
|
|
|
@25
|
11 years |
sam |
Fix test map layers.
|
|
|
@24
|
11 years |
sam |
Sort layers before rendering.
|
|
|
@22
|
11 years |
sam |
Create a tile manager. There are no longer any GL calls in …
|
|
|
@21
|
11 years |
sam |
Add a sprite following the mouse.
|
|
|
@20
|
11 years |
sam |
Add mediocre support for .tmx tiled maps.
|
|
|
@18
|
11 years |
sam |
Move video initialisation stuff to a separate source file.
|
|
|
@17
|
11 years |
sam |
Move C++ code in an src/ subdirectory.
|
|
copied from trunk/test-map.cpp:
|
|
|
@16
|
11 years |
sam |
Upload all vertex buffers on each frame. It is not noticeably slower …
|