source: trunk/src/text.cpp

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Diff Rev Age Author Log Message
(edit) @1310   9 years sam core: tick methods now use seconds, like any sane system.
(edit) @1110   9 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
(edit) @1046   9 years sam core: split vector operations into linear and non-linear so that we …
(edit) @866   9 years sam core: more vec?i -> ?veci renames.
(edit) @758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit) @686   10 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @326   10 years sam Test entity alignment features. Also, start working on the mouse tracking.
(edit) @325   10 years sam Implement Text::SetInt().
(edit) @320   10 years sam Display mashed monsterz statistics, up to 12 icons.
(edit) @319   10 years sam Text objects don't do bold by default. The fonts themselves should be bold.
(edit) @294   10 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(add) @282   10 years sam Add a Text object for OSD and possibly other effects.
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