source: trunk/src/text.h

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Diff Rev Age Author Log Message
(edit) @1310   9 years sam core: tick methods now use seconds, like any sane system.
(edit) @866   9 years sam core: more vec?i -> ?veci renames.
(edit) @748   10 years sam core: fix include guard naming scheme.
(edit) @686   10 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @326   10 years sam Test entity alignment features. Also, start working on the mouse tracking.
(edit) @325   10 years sam Implement Text::SetInt().
(edit) @294   10 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(copy) @282   10 years sam Add a Text object for OSD and possibly other effects.
copied from trunk/src/debugfps.h:
(edit) @227   10 years sam Spawn several pieces in Monsterz now that we can.
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