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@1676
|
9 years |
sam |
core: make the IO thread exit cleanly.
|
|
|
@1675
|
9 years |
sam |
core: the IO thread tweak needn't be PS3-specific.
|
|
|
@1637
|
9 years |
sam |
core: display names for entities that forget to call Entity::Tick*.
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|
|
@1579
|
9 years |
sam |
ps3: fix CPU and stack size performance issues on the PS3.
|
|
|
@1531
|
9 years |
sam |
core: workaround for systems that don't like thread exiting early.
|
|
|
@1502
|
9 years |
sam |
core: fix a few build warnings and remove useless operators from the …
|
|
|
@1325
|
9 years |
sam |
core: move some of the camera view logic from the Video class to the …
|
|
|
@1310
|
9 years |
sam |
core: tick methods now use seconds, like any sane system.
|
|
|
@1309
|
9 years |
sam |
core: make timers second-based rather than millisecond-based.
|
|
|
@1144
|
9 years |
sam |
threads: change Queue to a template so that we can manage the element type.
|
|
|
@1125
|
9 years |
gary |
core: throw out the idea of a disk thread, let's seem what comes from it.
|
|
|
@1110
|
9 years |
sam |
core: prefix Entity members with m_ to avoid accidental shadowing.
|
|
|
@1108
|
9 years |
sam |
gl: cache viewport size on all platforms, because we cannot query it …
|
|
|
@1106
|
9 years |
sam |
core: try to merge Ticker and Emcee. Still not very good.
|
|
|
@735
|
10 years |
sam |
core: get rid of now useless <cstdio> includes.
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|
|
@734
|
10 years |
sam |
core: create a logger class to reduce printf usage.
|
|
|
@686
|
10 years |
sam |
Put everything in the "lol" namespace. Better late than never.
|
|
|
@658
|
10 years |
sam |
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
|
|
|
@639
|
10 years |
sam |
Make font objects use the TileSet system and fix the text objects' Z …
|
|
|
@620
|
10 years |
sam |
Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same.
|
|
|
@619
|
10 years |
sam |
Add a recording mode to Ticker that ensures fixed deltatime even when …
|
|
|
@618
|
10 years |
sam |
Add a benchmark mode to the ticker.
|
|
|
@617
|
10 years |
sam |
Store the requested FPS in the Ticker class.
|
|
|
@616
|
10 years |
sam |
The client application no longer needs to call Video::Clea().
|
|
|
@382
|
10 years |
sam |
Add more error reporting to the Tiler and the Ticker.
|
|
|
@351
|
10 years |
sam |
More aggressive ticker panic mode.
|
|
|
@347
|
10 years |
sam |
Reduce error verbosity when entities are stuck at exit.
|
|
|
@342
|
10 years |
sam |
Add a safeguard mechanism that gets rid of stuck entities upon shutdown.
|
|
|
@289
|
10 years |
sam |
Change the way the Scene object works.
|
|
|
@221
|
10 years |
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
|
|
|
@211
|
10 years |
sam |
Put HUD objects back on front of the scene.
|
|
|
@210
|
10 years |
sam |
Allow for different priorities in game and draw tick levels.
|
|
|
@170
|
10 years |
sam |
Properly implement program termination, including in the GTK program.
|
|
|
@167
|
10 years |
sam |
Store the frame number in the Ticker instead of duplicating the …
|
|
|
@154
|
10 years |
sam |
Refactor stuff.
|
|
|
@150
|
10 years |
sam |
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
|
|
|
@149
|
10 years |
sam |
Get the timer to talk milliseconds instead of seconds.
|
|
|
@147
|
10 years |
sam |
Rename "asset" to "entity". It's way cooler.
|
|
|
@130
|
10 years |
sam |
Try to detect assets not calling their super tick methods. Already …
|
|
|
@129
|
10 years |
sam |
Minor optimisation in the garbage collection order.
|
|
|
@126
|
10 years |
sam |
Minor updates here and there. Not worth mentioning.
|
|
|
@124
|
10 years |
sam |
Make the editor more responsive by handling GTK events before waiting …
|
|
|
@122
|
10 years |
sam |
Implement the profiling system.
|
|
|
@116
|
10 years |
sam |
Implement a better timing mechanism for fixed framerate. Accuracy is …
|
|
|
@111
|
10 years |
sam |
The frame counter is now an asset object.
|
|
|
@104
|
10 years |
sam |
Do not tick destroyed objects.
|
|
|
@101
|
10 years |
sam |
Implement ticking groups.
|
|
|
@100
|
10 years |
sam |
Slightly improve the documentation in a few files, add the missing …
|
|
|
@98
|
10 years |
sam |
Implement a naive garbage collector.
|
|
|
@94
|
10 years |
sam |
Implement a clean class for various assets that can be ticked both in …
|