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source:
trunk
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src
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tiler.h
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Diff
Rev
Age
Author
Log Message
(edit)
@1198
9 years
sam
core: allow each blitted tile to be stretched differently.
(edit)
@1184
9 years
sam
core: allow to stretch 2D sprits in both X and Y directions.
(edit)
@863
9 years
sam
core: rename vec2i to ivec2 etc. to better match GLSL.
(edit)
@790
9 years
sam
tileset: replace the Tiler ID system with real TileSet objects. The …
(edit)
@787
10 years
sam
tiler: Tiler::GetSize can now return a different value for different tiles.
(edit)
@748
10 years
sam
core: fix include guard naming scheme.
(edit)
@686
10 years
sam
Put everything in the "lol" namespace. Better late than never.
(edit)
@664
10 years
sam
Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit)
@645
10 years
sam
Switch scene rendering method to vertex buffer objects.
(edit)
@637
10 years
sam
Allow to query for a tileset's size and/or number of tiles.
(edit)
@633
10 years
sam
TileSets can now be initialised either using the tile size, or the …
(edit)
@222
10 years
sam
Add support for rotated views and stretched tiles.
(edit)
@221
10 years
sam
Complete Lol Engine / Deus Hax / Monsterz split.
(edit)
@218
10 years
sam
The Tile size can now be specified upon TileSet load. Add a sample …
(edit)
@138
10 years
sam
Start to handle differences between vertical and horizontal tiles.
(edit)
@100
10 years
sam
Slightly improve the documentation in a few files, add the missing …
(edit)
@79
11 years
sam
Rendering starts to work again. There is no Z-sorting yet.
(add)
@75
11 years
sam
Much better resource allocation and release. Scene manager stub.
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