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@2216
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8 years |
touky |
New year copyright update.
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@2183
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8 years |
sam |
build: fix the WTFPL site URL in all code comments.
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@1310
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9 years |
sam |
core: tick methods now use seconds, like any sane system.
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@1233
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9 years |
sam |
gpu: add an Unbind() method for textures for clean up. Unfortunately …
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@1198
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9 years |
sam |
core: allow each blitted tile to be stretched differently.
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@1184
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9 years |
sam |
core: allow to stretch 2D sprits in both X and Y directions.
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@866
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10 years |
sam |
core: more vec?i -> ?veci renames.
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@863
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10 years |
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
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@792
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10 years |
sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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@787
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10 years |
sam |
tiler: Tiler::GetSize can now return a different value for different tiles.
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@748
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10 years |
sam |
core: fix include guard naming scheme.
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@686
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10 years |
sam |
Put everything in the "lol" namespace. Better late than never.
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@664
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10 years |
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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@645
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10 years |
sam |
Switch scene rendering method to vertex buffer objects.
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@637
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10 years |
sam |
Allow to query for a tileset's size and/or number of tiles.
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@633
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10 years |
sam |
TileSets can now be initialised either using the tile size, or the …
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@222
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10 years |
sam |
Add support for rotated views and stretched tiles.
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@221
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10 years |
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
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@218
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10 years |
sam |
The Tile size can now be specified upon TileSet load. Add a sample …
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@210
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10 years |
sam |
Allow for different priorities in game and draw tick levels.
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@154
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11 years |
sam |
Refactor stuff.
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@153
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11 years |
sam |
Factor Forge and Tiler using the new Dict class.
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@149
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11 years |
sam |
Get the timer to talk milliseconds instead of seconds.
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@147
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11 years |
sam |
Rename "asset" to "entity". It's way cooler.
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@138
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11 years |
sam |
Start to handle differences between vertical and horizontal tiles.
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@106
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11 years |
sam |
Make the Game class an asset like the others.
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@105
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11 years |
sam |
Create a helper class for easy scene setup. Highly reduces the number …
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@104
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11 years |
sam |
Do not tick destroyed objects.
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@100
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11 years |
sam |
Slightly improve the documentation in a few files, add the missing …
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@96
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11 years |
sam |
Implement lazy initialisation of TileSet objects.
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@95
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11 years |
sam |
TileSet is now a child of Asset.
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@79
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11 years |
sam |
Rendering starts to work again. There is no Z-sorting yet.
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@75
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11 years |
sam |
Much better resource allocation and release. Scene manager stub.
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@74
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11 years |
sam |
Support CSV .tmx files to get rid of that pathetic system() call.
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copied from trunk/src/tiler.h:
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@47
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11 years |
sam |
The layer name is no longer ignored.
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