source: trunk/src/tileset.h

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Diff Rev Age Author Log Message
(edit) @2216   7 years touky New year copyright update.
(edit) @2183   7 years sam build: fix the WTFPL site URL in all code comments.
(edit) @1310   8 years sam core: tick methods now use seconds, like any sane system.
(edit) @1233   8 years sam gpu: add an Unbind() method for textures for clean up. Unfortunately …
(edit) @1198   8 years sam core: allow each blitted tile to be stretched differently.
(edit) @1184   8 years sam core: allow to stretch 2D sprits in both X and Y directions.
(edit) @866   8 years sam core: more vec?i -> ?veci renames.
(edit) @863   8 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @792   8 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit) @787   8 years sam tiler: Tiler::GetSize can now return a different value for different tiles.
(edit) @748   9 years sam core: fix include guard naming scheme.
(edit) @686   9 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @664   9 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @645   9 years sam Switch scene rendering method to vertex buffer objects.
(edit) @637   9 years sam Allow to query for a tileset's size and/or number of tiles.
(edit) @633   9 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @222   9 years sam Add support for rotated views and stretched tiles.
(edit) @221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @218   9 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @210   9 years sam Allow for different priorities in game and draw tick levels.
(edit) @154   9 years sam Refactor stuff.
(edit) @153   9 years sam Factor Forge and Tiler using the new Dict class.
(edit) @149   9 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @147   9 years sam Rename "asset" to "entity". It's way cooler.
(edit) @138   9 years sam Start to handle differences between vertical and horizontal tiles.
(edit) @106   9 years sam Make the Game class an asset like the others.
(edit) @105   9 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @104   9 years sam Do not tick destroyed objects.
(edit) @100   9 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @96   9 years sam Implement lazy initialisation of TileSet objects.
(edit) @95   9 years sam TileSet is now a child of Asset.
(edit) @79   9 years sam Rendering starts to work again. There is no Z-sorting yet.
(edit) @75   9 years sam Much better resource allocation and release. Scene manager stub.
(copy) @74   9 years sam Support CSV .tmx files to get rid of that pathetic system() call.
copied from trunk/src/tiler.h:
(edit) @47   9 years sam The layer name is no longer ignored.
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