source: trunk/src/tileset.h

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @633   9 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @222   9 years sam Add support for rotated views and stretched tiles.
(edit) @221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @218   9 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @210   10 years sam Allow for different priorities in game and draw tick levels.
(edit) @154   10 years sam Refactor stuff.
(edit) @153   10 years sam Factor Forge and Tiler using the new Dict class.
(edit) @149   10 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @147   10 years sam Rename "asset" to "entity". It's way cooler.
(edit) @138   10 years sam Start to handle differences between vertical and horizontal tiles.
(edit) @106   10 years sam Make the Game class an asset like the others.
(edit) @105   10 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @104   10 years sam Do not tick destroyed objects.
(edit) @100   10 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @96   10 years sam Implement lazy initialisation of TileSet objects.
(edit) @95   10 years sam TileSet is now a child of Asset.
(edit) @79   10 years sam Rendering starts to work again. There is no Z-sorting yet.
(edit) @75   10 years sam Much better resource allocation and release. Scene manager stub.
(copy) @74   10 years sam Support CSV .tmx files to get rid of that pathetic system() call.
copied from trunk/src/tiler.h:
(edit) @47   10 years sam The layer name is no longer ignored.
Note: See TracRevisionLog for help on using the revision log.