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source:
trunk
/
src
/
tileset.h
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Diff
Rev
Age
Author
Log Message
(edit)
@645
10 years
sam
Switch scene rendering method to vertex buffer objects.
(edit)
@637
10 years
sam
Allow to query for a tileset's size and/or number of tiles.
(edit)
@633
10 years
sam
TileSets can now be initialised either using the tile size, or the …
(edit)
@222
10 years
sam
Add support for rotated views and stretched tiles.
(edit)
@221
10 years
sam
Complete Lol Engine / Deus Hax / Monsterz split.
(edit)
@218
10 years
sam
The Tile size can now be specified upon TileSet load. Add a sample …
(edit)
@210
11 years
sam
Allow for different priorities in game and draw tick levels.
(edit)
@154
11 years
sam
Refactor stuff.
(edit)
@153
11 years
sam
Factor Forge and Tiler using the new Dict class.
(edit)
@149
11 years
sam
Get the timer to talk milliseconds instead of seconds.
(edit)
@147
11 years
sam
Rename "asset" to "entity". It's way cooler.
(edit)
@138
11 years
sam
Start to handle differences between vertical and horizontal tiles.
(edit)
@106
11 years
sam
Make the Game class an asset like the others.
(edit)
@105
11 years
sam
Create a helper class for easy scene setup. Highly reduces the number …
(edit)
@104
11 years
sam
Do not tick destroyed objects.
(edit)
@100
11 years
sam
Slightly improve the documentation in a few files, add the missing …
(edit)
@96
11 years
sam
Implement lazy initialisation of TileSet objects.
(edit)
@95
11 years
sam
TileSet is now a child of Asset.
(edit)
@79
11 years
sam
Rendering starts to work again. There is no Z-sorting yet.
(edit)
@75
11 years
sam
Much better resource allocation and release. Scene manager stub.
(copy)
@74
11 years
sam
Support CSV .tmx files to get rid of that pathetic system() call.
copied from
trunk/src/tiler.h
:
(edit)
@47
11 years
sam
The layer name is no longer ignored.
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