Search:
Login
Preferences
Help/Guide
Home
Search
Community
Blog
About
Support
Download
Documentation
Development
Timeline
Browse Source
Context Navigation
View Latest Revision
source:
trunk
/
src
/
timer.cpp
Tweet
Revision Log Mode:
Stop on copy
Follow copies
Show only adds and deletes
View log starting at
and back to
Show at most
revisions per page.
Show full log messages
Legend:
Added
Modified
Copied or renamed
Diff
Rev
Age
Author
Log Message
(edit)
@1309
9 years
sam
core: make timers second-based rather than millisecond-based.
(edit)
@1173
9 years
sam
xbox: start working on an Xbox/Direct3D port.
(edit)
@1082
9 years
sam
core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit)
@968
9 years
sam
build: start adding Xbox 360 configuration settings to the VS projects.
(edit)
@798
9 years
sam
core: fix a typo in the Win32 timer code.
(edit)
@765
10 years
sam
timer: avoid useless system calls in the Timer constructor.
(edit)
@763
10 years
sam
ps3: fix a bug in the timer code.
(edit)
@758
10 years
sam
ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit)
@735
10 years
sam
core: get rid of now useless <cstdio> includes.
(edit)
@723
10 years
sam
core: fix a few compilation errors and warnings on OS X.
(edit)
@686
10 years
sam
Put everything in the "lol" namespace. Better late than never.
(edit)
@636
10 years
sam
Fix the SDL timer behaviour. Fixes ticket
#26
.
(edit)
@259
10 years
sam
Slightly change the ...Data initialisation in classes.
(edit)
@221
10 years
sam
Complete Lol Engine / Deus Hax / Monsterz split.
(edit)
@180
10 years
sam
Fix a few minor FIXMEs in the code.
(edit)
@174
10 years
sam
Do not use SDL for Win32 timers. The OS has all we need.
(edit)
@173
10 years
sam
Fix a Win32 timer regression bug.
(edit)
@150
10 years
sam
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit)
@149
10 years
sam
Get the timer to talk milliseconds instead of seconds.
(edit)
@128
10 years
sam
Implement Timer::PollSeconds(), if necessary.
(edit)
@120
10 years
sam
Improve the timer accuracy even more.
(edit)
@118
10 years
sam
Fixed framerate now has sub-millisecond accuracy on Linux.
(add)
@116
10 years
sam
Implement a better timing mechanism for fixed framerate. Accuracy is …
Note:
See
TracRevisionLog
for help on using the revision log.
Download in other formats:
RSS Feed
ChangeLog