# # ChangeLog for trunk/src/video.h # # Generated by Trac 1.2.2 # Feb 26, 2021, 11:08:04 PM Tue, 01 May 2012 13:40:56 GMT sam [1325] * trunk/src/camera.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/gradient.cpp (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) core: move some of the camera view logic from the Video class to the ... Sat, 07 Apr 2012 21:55:32 GMT sam [1199] * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) video: allow to set the default clear color. Sat, 27 Aug 2011 18:29:36 GMT sam [863] * trunk/deushax/deushax.cpp (modified) * trunk/deushax/gtk/glmapview.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/board.h (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/ios/classes/MonsterzViewController.mm (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/monsterz.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/piece.h (modified) * trunk/monsterz/title.cpp (modified) * trunk/src/androidapp.cpp (modified) * trunk/src/debug/quad.cpp (modified) * trunk/src/debug/record.cpp (modified) * trunk/src/eglapp.cpp (modified) * trunk/src/eglapp.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/image.cpp (modified) * trunk/src/image.h (modified) * trunk/src/input.cpp (modified) * trunk/src/input.h (modified) * trunk/src/matrix.h (modified) * trunk/src/ps3app.cpp (modified) * trunk/src/ps3app.h (modified) * trunk/src/ps3input.cpp (modified) * trunk/src/sdlapp.cpp (modified) * trunk/src/sdlapp.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) * trunk/src/worldentity.h (modified) * trunk/test/debug/quad.cpp (modified) core: rename vec2i to ivec2 etc. to better match GLSL. Tue, 21 Jun 2011 22:36:47 GMT sam [784] * trunk/src/scene.cpp (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) video: move the last shader from the Video class to Scene itself. Mon, 04 Apr 2011 00:05:59 GMT sam [755] * trunk/deushax/gtk/glmapview.cpp (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/eglapp.cpp (modified) * trunk/src/sdlapp.cpp (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) video: get rid of Video::GetWidth() and Video::GetHeight(). Mon, 04 Apr 2011 00:05:52 GMT sam [753] * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) video: implement Video::GetSize() in addition to GetWidth() and ... Sun, 27 Mar 2011 23:31:39 GMT sam [748] * trunk/src/audio.h (modified) * trunk/src/bitfield.h (modified) * trunk/src/core.h (modified) * trunk/src/debugfps.h (modified) * trunk/src/debugquad.h (modified) * trunk/src/debugrecord.h (modified) * trunk/src/debugsphere.h (modified) * trunk/src/debugstats.h (modified) * trunk/src/dict.h (modified) * trunk/src/eglapp.h (modified) * trunk/src/emitter.h (modified) * trunk/src/entity.h (modified) * trunk/src/font.h (modified) * trunk/src/forge.h (modified) * trunk/src/hash.h (modified) * trunk/src/image.h (modified) * trunk/src/input.h (modified) * trunk/src/layer.h (modified) * trunk/src/log.h (modified) * trunk/src/loldebug.h (modified) * trunk/src/lolgl.h (modified) * trunk/src/map.h (modified) * trunk/src/matrix.h (modified) * trunk/src/numeric.h (modified) * trunk/src/profiler.h (modified) * trunk/src/sample.h (modified) * trunk/src/sampler.h (modified) * trunk/src/scene.h (modified) * trunk/src/sdlapp.h (modified) * trunk/src/sdlinput.h (modified) * trunk/src/shader.h (modified) * trunk/src/text.h (modified) * trunk/src/ticker.h (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.h (modified) * trunk/src/timer.h (modified) * trunk/src/video.h (modified) * trunk/src/world.h (modified) * trunk/src/worldentity.h (modified) core: fix include guard naming scheme. Tue, 22 Feb 2011 13:39:14 GMT sam [686] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/deushax.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/gtk/editor.cpp (modified) * trunk/deushax/gtk/glmapview.cpp (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/monsterz.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/title.cpp (modified) * trunk/src/audio.cpp (modified) * trunk/src/audio.h (modified) * trunk/src/bitfield.h (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/debugfps.h (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugrecord.h (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugsphere.h (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/debugstats.h (modified) * trunk/src/dict.cpp (modified) * trunk/src/dict.h (modified) * trunk/src/eglapp.cpp (modified) * trunk/src/eglapp.h (modified) * trunk/src/emitter.cpp (modified) * trunk/src/emitter.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/forge.cpp (modified) * trunk/src/forge.h (modified) * trunk/src/hash.cpp (modified) * trunk/src/hash.h (modified) * trunk/src/input.cpp (modified) * trunk/src/input.h (modified) * trunk/src/layer.cpp (modified) * trunk/src/layer.h (modified) * trunk/src/map.cpp (modified) * trunk/src/map.h (modified) * trunk/src/matrix.cpp (modified) * trunk/src/matrix.h (modified) * trunk/src/numeric.h (modified) * trunk/src/profiler.cpp (modified) * trunk/src/profiler.h (modified) * trunk/src/sample.cpp (modified) * trunk/src/sample.h (modified) * trunk/src/sampler.cpp (modified) * trunk/src/sampler.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/sdlapp.cpp (modified) * trunk/src/sdlapp.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/sdlinput.h (modified) * trunk/src/shader.cpp (modified) * trunk/src/shader.h (modified) * trunk/src/text.cpp (modified) * trunk/src/text.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/ticker.h (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/timer.cpp (modified) * trunk/src/timer.h (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) * trunk/src/worldentity.cpp (modified) * trunk/src/worldentity.h (modified) * trunk/test/matrix.cpp (modified) Put everything in the "lol" namespace. Better late than never. Wed, 16 Feb 2011 18:04:11 GMT sam [653] * trunk/src/core.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) More shader crap for GLSL 1.30. Still disabled. Mon, 17 Jan 2011 23:05:18 GMT sam [221] * trunk/.gitignore (modified) * trunk/configure.ac (modified) * trunk/deushax/Makefile.am (modified) * trunk/deushax/debugsprite.cpp (moved) * trunk/deushax/debugsprite.h (moved) * trunk/deushax/deushax.cpp (modified) * trunk/deushax/game.cpp (moved) * trunk/deushax/game.h (moved) * trunk/deushax/gtk/editor.cpp (modified) * trunk/monsterz/Makefile.am (modified) * trunk/monsterz/debugboard.cpp (moved) * trunk/monsterz/debugboard.h (moved) * trunk/monsterz/game.cpp (copied) * trunk/monsterz/game.h (copied) * trunk/monsterz/monsterz.cpp (modified) * trunk/src/Makefile.am (modified) * trunk/src/bitfield.h (modified) * trunk/src/core.h (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/debugfps.h (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugrecord.h (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugsphere.h (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/debugstats.h (modified) * trunk/src/dict.cpp (modified) * trunk/src/dict.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/forge.cpp (modified) * trunk/src/forge.h (modified) * trunk/src/input.cpp (modified) * trunk/src/input.h (modified) * trunk/src/layer.cpp (modified) * trunk/src/layer.h (modified) * trunk/src/map.cpp (modified) * trunk/src/map.h (modified) * trunk/src/matrix.h (modified) * trunk/src/profiler.cpp (modified) * trunk/src/profiler.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/sdlinput.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/ticker.h (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/timer.cpp (modified) * trunk/src/timer.h (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) Complete Lol Engine / Deus Hax / Monsterz split. Sun, 12 Sep 2010 23:34:00 GMT sam [211] * trunk/src/ticker.cpp (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) Put HUD objects back on front of the scene. Sun, 12 Sep 2010 23:24:52 GMT sam [209] * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) Implement Video::SetFov() to allow conic projection. Sat, 21 Aug 2010 17:50:47 GMT sam [150] * trunk/src/Makefile.am (modified) * trunk/src/bitfield.h (added) * trunk/src/core.h (added) * trunk/src/debugfps.cpp (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugsprite.cpp (modified) * trunk/src/entity.cpp (modified) * trunk/src/font.cpp (modified) * trunk/src/forge.cpp (modified) * trunk/src/game.cpp (modified) * trunk/src/gtk/editor.cpp (modified) * trunk/src/input.cpp (added) * trunk/src/input.h (added) * trunk/src/joystick.cpp (deleted) * trunk/src/joystick.h (deleted) * trunk/src/layer.cpp (modified) * trunk/src/map.cpp (modified) * trunk/src/matrix.h (added) * trunk/src/profiler.cpp (modified) * trunk/src/scene.cpp (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/test-map.cpp (modified) * trunk/src/ticker.cpp (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/timer.cpp (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. Thu, 19 Aug 2010 00:58:30 GMT sam [140] * trunk/src/asset.h (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. Thu, 19 Aug 2010 00:58:29 GMT sam [139] * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) Implement Video::GetWidth() and Video::GetHeight(). Sat, 14 Aug 2010 21:15:38 GMT sam [105] * trunk/src/Makefile.am (modified) * trunk/src/gtk/editor.cpp (modified) * trunk/src/gtk/gtkvideo.cpp (modified) * trunk/src/gtk/gtkvideo.h (modified) * trunk/src/sdlvideo.cpp (modified) * trunk/src/sdlvideo.h (modified) * trunk/src/test-map.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/video.cpp (added) * trunk/src/video.h (modified) Create a helper class for easy scene setup. Highly reduces the number ... Wed, 11 Aug 2010 16:18:40 GMT sam [100] * trunk/src/Makefile.am (modified) * trunk/src/asset.cpp (modified) * trunk/src/asset.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/game.cpp (modified) * trunk/src/game.h (modified) * trunk/src/gtk/editor.cpp (modified) * trunk/src/gtk/gtkvideo.cpp (modified) * trunk/src/gtk/gtkvideo.h (modified) * trunk/src/joystick.cpp (added) * trunk/src/joystick.h (added) * trunk/src/layer.cpp (modified) * trunk/src/layer.h (modified) * trunk/src/map.cpp (modified) * trunk/src/map.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/sdlvideo.cpp (modified) * trunk/src/sdlvideo.h (modified) * trunk/src/test-map.cpp (modified) * trunk/src/ticker.cpp (modified) * trunk/src/ticker.h (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/video.h (modified) * trunk/tools/make-font.cpp (modified) Slightly improve the documentation in a few files, add the missing ... Wed, 11 Aug 2010 16:18:28 GMT sam [93] * trunk/src/editor.cpp (modified) * trunk/src/gtkvideo.cpp (modified) * trunk/src/gtkvideo.h (modified) * trunk/src/sdlvideo.cpp (modified) * trunk/src/sdlvideo.h (modified) * trunk/src/test-map.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/video.h (modified) The GTK loop now works. Sort of. Wed, 11 Aug 2010 15:39:36 GMT sam [90] * trunk/src/Makefile (modified) * trunk/src/sdlvideo.cpp (moved) * trunk/src/sdlvideo.h (added) * trunk/src/test-map.cpp (modified) * trunk/src/video.h (modified) Change the Video class into an interface, implemented by SdlVideo ... Sun, 04 Jul 2010 00:07:55 GMT sam [47] * trunk/maps/testmap-grass.tmx (modified) * trunk/src/layer.cpp (modified) * trunk/src/layer.h (modified) * trunk/src/map.cpp (modified) * trunk/src/map.h (modified) * trunk/src/test-map.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/video.h (modified) The layer name is no longer ignored. Wed, 30 Jun 2010 13:06:14 GMT sam [22] * trunk/src/Makefile (modified) * trunk/src/test-map.cpp (modified) * trunk/src/tiler.cpp (added) * trunk/src/tiler.h (added) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) Create a tile manager. There are no longer any GL calls in test- ... Sun, 27 Jun 2010 22:25:25 GMT sam [18] * trunk/.gitignore (modified) * trunk/src/Makefile (modified) * trunk/src/test-map.cpp (modified) * trunk/src/video.cpp (added) * trunk/src/video.h (added) Move video initialisation stuff to a separate source file.