source: trunk/src/video.h

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Diff Rev Age Author Log Message
(edit) @1199   8 years sam video: allow to set the default clear color.
(edit) @863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @784   9 years sam video: move the last shader from the Video class to Scene itself.
(edit) @755   9 years sam video: get rid of Video::GetWidth() and Video::GetHeight().
(edit) @753   9 years sam video: implement Video::GetSize() in addition to GetWidth() and …
(edit) @748   9 years sam core: fix include guard naming scheme.
(edit) @686   9 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @653   9 years sam More shader crap for GLSL 1.30. Still disabled.
(edit) @221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @211   10 years sam Put HUD objects back on front of the scene.
(edit) @209   10 years sam Implement Video::SetFov() to allow conic projection.
(edit) @150   10 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @140   10 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
(edit) @139   10 years sam Implement Video::GetWidth() and Video::GetHeight().
(edit) @105   10 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @100   10 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @93   10 years sam The GTK loop now works. Sort of.
(edit) @90   10 years sam Change the Video class into an interface, implemented by SdlVideo and, …
(edit) @47   10 years sam The layer name is no longer ignored.
(edit) @22   10 years sam Create a tile manager. There are no longer any GL calls in …
(add) @18   10 years sam Move video initialisation stuff to a separate source file.
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