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source:
trunk
/
src
/
video.h
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Diff
Rev
Age
Author
Log Message
(edit)
@1325
9 years
sam
core: move some of the camera view logic from the Video class to the …
(edit)
@1199
9 years
sam
video: allow to set the default clear color.
(edit)
@863
9 years
sam
core: rename vec2i to ivec2 etc. to better match GLSL.
(edit)
@784
10 years
sam
video: move the last shader from the Video class to Scene itself.
(edit)
@755
10 years
sam
video: get rid of Video::GetWidth() and Video::GetHeight().
(edit)
@753
10 years
sam
video: implement Video::GetSize() in addition to GetWidth() and …
(edit)
@748
10 years
sam
core: fix include guard naming scheme.
(edit)
@686
10 years
sam
Put everything in the "lol" namespace. Better late than never.
(edit)
@653
10 years
sam
More shader crap for GLSL 1.30. Still disabled.
(edit)
@221
10 years
sam
Complete Lol Engine / Deus Hax / Monsterz split.
(edit)
@211
10 years
sam
Put HUD objects back on front of the scene.
(edit)
@209
10 years
sam
Implement Video::SetFov() to allow conic projection.
(edit)
@150
10 years
sam
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit)
@140
10 years
sam
Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
(edit)
@139
10 years
sam
Implement Video::GetWidth() and Video::GetHeight().
(edit)
@105
10 years
sam
Create a helper class for easy scene setup. Highly reduces the number …
(edit)
@100
10 years
sam
Slightly improve the documentation in a few files, add the missing …
(edit)
@93
10 years
sam
The GTK loop now works. Sort of.
(edit)
@90
10 years
sam
Change the Video class into an interface, implemented by SdlVideo and, …
(edit)
@47
11 years
sam
The layer name is no longer ignored.
(edit)
@22
11 years
sam
Create a tile manager. There are no longer any GL calls in …
(add)
@18
11 years
sam
Move video initialisation stuff to a separate source file.
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