source: trunk/src/video.h

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Diff Rev Age Author Log Message
(edit) @2370   7 years touky render : Added DebugRenderMode & corresponding shaders. naive (VERY) …
(edit) @2183   7 years sam build: fix the WTFPL site URL in all code comments.
(edit) @1788   7 years sam gpu: document and tweak some class declarations.
(edit) @1772   7 years sam gpu: remove support for the accumulation buffer, it's deprecated anyway.
(edit) @1771   7 years sam gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
(edit) @1325   8 years sam core: move some of the camera view logic from the Video class to the …
(edit) @1199   8 years sam video: allow to set the default clear color.
(edit) @863   8 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @784   8 years sam video: move the last shader from the Video class to Scene itself.
(edit) @755   9 years sam video: get rid of Video::GetWidth() and Video::GetHeight().
(edit) @753   9 years sam video: implement Video::GetSize() in addition to GetWidth() and …
(edit) @748   9 years sam core: fix include guard naming scheme.
(edit) @686   9 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @653   9 years sam More shader crap for GLSL 1.30. Still disabled.
(edit) @221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @211   9 years sam Put HUD objects back on front of the scene.
(edit) @209   9 years sam Implement Video::SetFov() to allow conic projection.
(edit) @150   9 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @140   9 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
(edit) @139   9 years sam Implement Video::GetWidth() and Video::GetHeight().
(edit) @105   9 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @100   9 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @93   9 years sam The GTK loop now works. Sort of.
(edit) @90   9 years sam Change the Video class into an interface, implemented by SdlVideo and, …
(edit) @47   9 years sam The layer name is no longer ignored.
(edit) @22   9 years sam Create a tile manager. There are no longer any GL calls in …
(add) @18   9 years sam Move video initialisation stuff to a separate source file.
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