# # ChangeLog for trunk/src/world.cpp # # Generated by Trac 1.2.2 # Dec 11, 2019, 9:20:45 PM Fri, 11 Jan 2013 15:52:05 GMT touky [2216] * trunk/src/application/application.cpp (modified) * trunk/src/base/hash.cpp (modified) * trunk/src/base/string.cpp (modified) * trunk/src/camera.cpp (modified) * trunk/src/camera.h (modified) * trunk/src/core.h (modified) * trunk/src/debug/fps.cpp (modified) * trunk/src/debug/fps.h (modified) * trunk/src/debug/record.cpp (modified) * trunk/src/debug/record.h (modified) * trunk/src/debug/stats.cpp (modified) * trunk/src/debug/stats.h (modified) * trunk/src/dict.cpp (modified) * trunk/src/emitter.cpp (modified) * trunk/src/emitter.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/generated/location.hh (modified) * trunk/src/generated/lolfx-parser.cpp (modified) * trunk/src/generated/lolfx-parser.h (modified) * trunk/src/generated/lolfx-scanner.cpp (modified) * trunk/src/generated/position.hh (modified) * trunk/src/generated/stack.hh (modified) * trunk/src/gpu/framebuffer.cpp (modified) * trunk/src/gpu/framebuffer.h (modified) * trunk/src/gpu/indexbuffer.cpp (modified) * trunk/src/gpu/indexbuffer.h (modified) * trunk/src/gpu/lolfx-compiler.cpp (modified) * trunk/src/gpu/lolfx-compiler.h (modified) * trunk/src/gpu/lolfx-parser.y (modified) * trunk/src/gpu/lolfx-scanner.l (modified) * trunk/src/gpu/lolfx.cpp (modified) * trunk/src/gpu/lolfx.h (modified) * trunk/src/gpu/shader.cpp (modified) * trunk/src/gpu/texture.cpp (modified) * trunk/src/gpu/texture.h (modified) * trunk/src/gpu/vertexbuffer.cpp (modified) * trunk/src/gpu/vertexbuffer.h (modified) * trunk/src/gradient.cpp (modified) * trunk/src/gradient.h (modified) * trunk/src/input/input.cpp (modified) * trunk/src/input/input.h (modified) * trunk/src/input/keyboard.cpp (modified) * trunk/src/input/keyboard.h (modified) * trunk/src/input/stick.h (modified) * trunk/src/lol/base/array.h (modified) * trunk/src/lol/base/hash.h (modified) * trunk/src/lol/base/map.h (modified) * trunk/src/lol/base/string.h (modified) * trunk/src/lol/base/types.h (modified) * trunk/src/lol/debug.h (modified) * trunk/src/lol/image/color.h (modified) * trunk/src/lol/math/math.h (modified) * trunk/src/lol/math/vector.h (modified) * trunk/src/map.cpp (modified) * trunk/src/math/half.cpp (modified) * trunk/src/math/real.cpp (modified) * trunk/src/math/vector.cpp (modified) * trunk/src/mesh/mesh.cpp (modified) * trunk/src/mesh/mesh.h (modified) * trunk/src/platform/d3d9/d3d9input.cpp (modified) * trunk/src/platform/d3d9/d3d9input.h (modified) * trunk/src/platform/ps3/ps3input.cpp (modified) * trunk/src/platform/ps3/ps3input.h (modified) * trunk/src/platform/sdl/sdlinput.cpp (modified) * trunk/src/platform/sdl/sdlinput.h (modified) * trunk/src/platform/xbox/xboxapp.h (modified) * trunk/src/platform/xbox/xboxinput.cpp (modified) * trunk/src/platform/xbox/xboxinput.h (modified) * trunk/src/sample.cpp (modified) * trunk/src/sample.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/sprite.cpp (modified) * trunk/src/sprite.h (modified) * trunk/src/text.cpp (modified) * trunk/src/text.h (modified) * trunk/src/thread/threadbase.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/timer.cpp (modified) * trunk/src/video.cpp (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) * trunk/src/worldentity.cpp (modified) * trunk/src/worldentity.h (modified) * trunk/test/BtPhysTest.cpp (modified) * trunk/test/BtPhysTest.h (modified) * trunk/test/PhysicObject.h (modified) * trunk/test/Physics/Include/BulletCharacterController.h (modified) * trunk/test/Physics/Include/EasyCharacterController.h (modified) * trunk/test/Physics/Include/EasyConstraint.h (modified) * trunk/test/Physics/Include/EasyPhysics.h (modified) * trunk/test/Physics/Include/LolBtPhysicsIntegration.h (modified) * trunk/test/Physics/Include/LolPhysics.h (modified) * trunk/test/Physics/Src/BulletCharacterController.cpp (modified) * trunk/test/Physics/Src/EasyCharacterController.cpp (modified) * trunk/test/Physics/Src/EasyPhysics.cpp (modified) * trunk/test/benchmark/trig.cpp (modified) * trunk/test/unit/array.cpp (modified) * trunk/test/unit/build.cpp (modified) * trunk/test/unit/map.cpp (modified) * trunk/test/unit/matrix.cpp (modified) * trunk/test/unit/rotation.cpp (modified) * trunk/test/unit/string.cpp (modified) * trunk/test/unit/trig.cpp (modified) * trunk/test/unit/vector.cpp (modified) * trunk/tools/neercs/term/pty.cpp (modified) * trunk/tutorial/02_cube.cpp (modified) * trunk/tutorial/11_fractal.cpp (modified) New year copyright update. Sat, 29 Dec 2012 03:07:49 GMT sam [2183] * trunk/COPYING (modified) * trunk/bootstrap (modified) * trunk/src/application/application.cpp (modified) * trunk/src/application/application.h (modified) * trunk/src/audio.cpp (modified) * trunk/src/audio.h (modified) * trunk/src/bitfield.h (modified) * trunk/src/camera.cpp (modified) * trunk/src/camera.h (modified) * trunk/src/core.h (modified) * trunk/src/core/hash.cpp (modified) * trunk/src/core/string.cpp (modified) * trunk/src/debug/fps.cpp (modified) * trunk/src/debug/fps.h (modified) * trunk/src/debug/record.cpp (modified) * trunk/src/debug/record.h (modified) * trunk/src/debug/stats.cpp (modified) * trunk/src/debug/stats.h (modified) * trunk/src/dict.cpp (modified) * trunk/src/dict.h (modified) * trunk/src/easymesh/easymesh-compiler.cpp (modified) * trunk/src/easymesh/easymesh-compiler.h (modified) * trunk/src/easymesh/easymesh-parser.y (modified) * trunk/src/easymesh/easymesh-scanner.l (modified) * trunk/src/easymesh/easymesh.cpp (modified) * trunk/src/easymesh/easymesh.h (modified) * trunk/src/eglapp.cpp (modified) * trunk/src/eglapp.h (modified) * trunk/src/emitter.cpp (modified) * trunk/src/emitter.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/forge.cpp (modified) * trunk/src/forge.h (modified) * trunk/src/generated/easymesh-parser.cpp (modified) * trunk/src/generated/easymesh-scanner.cpp (modified) * trunk/src/generated/lolfx-parser.cpp (modified) * trunk/src/generated/lolfx-scanner.cpp (modified) * trunk/src/gpu/framebuffer.cpp (modified) * trunk/src/gpu/framebuffer.h (modified) * trunk/src/gpu/indexbuffer.cpp (modified) * trunk/src/gpu/indexbuffer.h (modified) * trunk/src/gpu/lolfx-compiler.cpp (modified) * trunk/src/gpu/lolfx-compiler.h (modified) * trunk/src/gpu/lolfx-parser.y (modified) * trunk/src/gpu/lolfx-scanner.l (modified) * trunk/src/gpu/lolfx.cpp (modified) * trunk/src/gpu/lolfx.h (modified) * trunk/src/gpu/shader.cpp (modified) * trunk/src/gpu/shader.h (modified) * trunk/src/gpu/texture.cpp (modified) * trunk/src/gpu/texture.h (modified) * trunk/src/gpu/vertexbuffer.cpp (modified) * trunk/src/gpu/vertexbuffer.h (modified) * trunk/src/gradient.cpp (modified) * trunk/src/gradient.h (modified) * trunk/src/image/codec/android-image.cpp (modified) * trunk/src/image/codec/dummy-image.cpp (modified) * trunk/src/image/codec/gdiplus-image.cpp (modified) * trunk/src/image/codec/ios-image.cpp (modified) * trunk/src/image/codec/ps3-image.cpp (modified) * trunk/src/image/codec/sdl-image.cpp (modified) * trunk/src/image/image-private.h (modified) * trunk/src/image/image.cpp (modified) * trunk/src/image/image.h (modified) * trunk/src/input/input.cpp (modified) * trunk/src/input/input.h (modified) * trunk/src/input/keyboard.cpp (modified) * trunk/src/input/keyboard.h (modified) * trunk/src/input/stick.cpp (modified) * trunk/src/input/stick.h (modified) * trunk/src/layer.cpp (modified) * trunk/src/layer.h (modified) * trunk/src/log.cpp (modified) * trunk/src/log.h (modified) * trunk/src/lol/core/array.h (modified) * trunk/src/lol/core/hash.h (modified) * trunk/src/lol/core/map.h (modified) * trunk/src/lol/core/string.h (modified) * trunk/src/lol/core/types.h (modified) * trunk/src/lol/debug.h (modified) * trunk/src/lol/math/half.h (modified) * trunk/src/lol/math/math.h (modified) * trunk/src/lol/math/real.h (modified) * trunk/src/lol/math/remez.h (modified) * trunk/src/lol/math/vector.h (modified) * trunk/src/lol/unit.h (modified) * trunk/src/loldebug.h (modified) * trunk/src/lolgl.h (modified) * trunk/src/map.cpp (modified) * trunk/src/map.h (modified) * trunk/src/math/half.cpp (modified) * trunk/src/math/real.cpp (modified) * trunk/src/math/trig.cpp (modified) * trunk/src/math/vector.cpp (modified) * trunk/src/mesh/mesh.cpp (modified) * trunk/src/mesh/mesh.h (modified) * trunk/src/numeric.h (modified) * trunk/src/platform.cpp (modified) * trunk/src/platform.h (modified) * trunk/src/platform/android/androidapp.cpp (modified) * trunk/src/platform/android/androidapp.h (modified) * trunk/src/platform/d3d9/d3d9input.cpp (modified) * trunk/src/platform/d3d9/d3d9input.h (modified) * trunk/src/platform/nacl/nacl-app.cpp (modified) * trunk/src/platform/nacl/nacl-app.h (modified) * trunk/src/platform/ps3/ps3app.cpp (modified) * trunk/src/platform/ps3/ps3app.h (modified) * trunk/src/platform/ps3/ps3input.cpp (modified) * trunk/src/platform/ps3/ps3input.h (modified) * trunk/src/platform/ps3/threadbase.h (modified) * trunk/src/platform/sdl/sdlapp.cpp (modified) * trunk/src/platform/sdl/sdlapp.h (modified) * trunk/src/platform/sdl/sdlinput.cpp (modified) * trunk/src/platform/sdl/sdlinput.h (modified) * trunk/src/platform/xbox/xboxapp.cpp (modified) * trunk/src/platform/xbox/xboxapp.h (modified) * trunk/src/platform/xbox/xboxinput.cpp (modified) * trunk/src/platform/xbox/xboxinput.h (modified) * trunk/src/profiler.cpp (modified) * trunk/src/profiler.h (modified) * trunk/src/sample.cpp (modified) * trunk/src/sample.h (modified) * trunk/src/sampler.cpp (modified) * trunk/src/sampler.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/sprite.cpp (modified) * trunk/src/sprite.h (modified) * trunk/src/text.cpp (modified) * trunk/src/text.h (modified) * trunk/src/thread/thread.h (modified) * trunk/src/thread/threadbase.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/ticker.h (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/timer.cpp (modified) * trunk/src/timer.h (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) * trunk/src/worldentity.cpp (modified) * trunk/src/worldentity.h (modified) * trunk/test/Physics/Include/BulletCharacterController.h (modified) * trunk/test/Physics/Include/EasyCharacterController.h (modified) * trunk/test/Physics/Include/EasyConstraint.h (modified) * trunk/test/Physics/Include/EasyPhysics.h (modified) * trunk/test/Physics/Include/LolBtPhysicsIntegration.h (modified) * trunk/test/Physics/Src/BulletCharacterController.cpp (modified) * trunk/test/Physics/Src/EasyCharacterController.cpp (modified) * trunk/test/Physics/Src/EasyPhysics.cpp (modified) * trunk/test/benchmark/half.cpp (modified) * trunk/test/benchmark/real.cpp (modified) * trunk/test/benchmark/trig.cpp (modified) * trunk/test/benchmark/vector.cpp (modified) * trunk/test/benchsuite.cpp (modified) * trunk/test/math/pi.cpp (modified) * trunk/test/math/poly.cpp (modified) * trunk/test/math/remez.cpp (modified) * trunk/test/sandbox/sample.cpp (modified) * trunk/test/testsuite.cpp (modified) * trunk/test/unit/array.cpp (modified) * trunk/test/unit/build.cpp (modified) * trunk/test/unit/cmplx.cpp (modified) * trunk/test/unit/half.cpp (modified) * trunk/test/unit/image.cpp (modified) * trunk/test/unit/map.cpp (modified) * trunk/test/unit/matrix.cpp (modified) * trunk/test/unit/quat.cpp (modified) * trunk/test/unit/real.cpp (modified) * trunk/test/unit/rotation.cpp (modified) * trunk/test/unit/string.cpp (modified) * trunk/test/unit/trig.cpp (modified) * trunk/test/unit/vector.cpp (modified) * trunk/test/xolotl/xolotl.cpp (modified) * trunk/test/xolotl/xolotl.h (modified) * trunk/tools/neercs/old/actions.c (modified) * trunk/tools/neercs/old/ansi.c (modified) * trunk/tools/neercs/old/attach.c (modified) * trunk/tools/neercs/old/client.c (modified) * trunk/tools/neercs/old/configuration.c (modified) * trunk/tools/neercs/old/effects.c (modified) * trunk/tools/neercs/old/grab.c (modified) * trunk/tools/neercs/old/help.c (modified) * trunk/tools/neercs/old/input.c (modified) * trunk/tools/neercs/old/lock.c (modified) * trunk/tools/neercs/old/main.c (modified) * trunk/tools/neercs/old/mini-client.c (modified) * trunk/tools/neercs/old/mini-neercs.c (modified) * trunk/tools/neercs/old/mini-neercs.h (modified) * trunk/tools/neercs/old/mini-server.c (modified) * trunk/tools/neercs/old/mini-socket.c (modified) * trunk/tools/neercs/old/mini-socket.h (modified) * trunk/tools/neercs/old/mygetopt.c (modified) * trunk/tools/neercs/old/mygetopt.h (modified) * trunk/tools/neercs/old/mytrace.c (modified) * trunk/tools/neercs/old/mytrace.h (modified) * trunk/tools/neercs/old/neercs.h (modified) * trunk/tools/neercs/old/python/interpreter.c (modified) * trunk/tools/neercs/old/python/py_module.c (modified) * trunk/tools/neercs/old/python/py_module.h (modified) * trunk/tools/neercs/old/recurrent.c (modified) * trunk/tools/neercs/old/screen_list.c (modified) * trunk/tools/neercs/old/screens.c (modified) * trunk/tools/neercs/old/screensaver.c (modified) * trunk/tools/neercs/old/server.c (modified) * trunk/tools/neercs/old/term.c (modified) * trunk/tools/neercs/old/widgets.c (modified) * trunk/tools/neercs/old/widgets.h (modified) * trunk/tools/neercs/old/wm.cpp (modified) * trunk/tools/neercs/term/ansi.cpp (modified) * trunk/tools/neercs/term/pty.cpp (modified) * trunk/tutorial/01_triangle.cpp (modified) * trunk/tutorial/02_cube.cpp (modified) * trunk/tutorial/03_noise.cpp (modified) * trunk/tutorial/04_texture.cpp (modified) * trunk/tutorial/05_easymesh.cpp (modified) * trunk/tutorial/08_fbo.cpp (modified) * trunk/tutorial/11_fractal.cpp (modified) build: fix the WTFPL site URL in all code comments. Sun, 29 Apr 2012 21:55:32 GMT sam [1310] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/debugsprite.h (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/game.h (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/deushax/mapviewer.h (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/board.h (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/interface.h (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/mash.h (modified) * trunk/monsterz/monsterz.h (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/piece.h (modified) * trunk/monsterz/score.cpp (modified) * trunk/monsterz/score.h (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/thumbs.h (modified) * trunk/monsterz/title.cpp (modified) * trunk/monsterz/title.h (modified) * trunk/mrpigeon/blueenemy.cpp (modified) * trunk/mrpigeon/blueenemy.h (modified) * trunk/mrpigeon/enemy.cpp (modified) * trunk/mrpigeon/enemy.h (modified) * trunk/mrpigeon/mrpigeon.cpp (modified) * trunk/mrpigeon/mrpigeon.h (modified) * trunk/mrpigeon/player.cpp (modified) * trunk/mrpigeon/player.h (modified) * trunk/mrpigeon/redenemy.cpp (modified) * trunk/mrpigeon/redenemy.h (modified) * trunk/orbital/orbital.cpp (modified) * trunk/orbital/orbital.h (modified) * trunk/orbital/particlesystem.h (modified) * trunk/src/camera.cpp (modified) * trunk/src/camera.h (modified) * trunk/src/debug/fps.cpp (modified) * trunk/src/debug/fps.h (modified) * trunk/src/debug/quad.cpp (modified) * trunk/src/debug/quad.h (modified) * trunk/src/debug/record.cpp (modified) * trunk/src/debug/record.h (modified) * trunk/src/debug/sphere.cpp (modified) * trunk/src/debug/sphere.h (modified) * trunk/src/debug/stats.cpp (modified) * trunk/src/debug/stats.h (modified) * trunk/src/emitter.cpp (modified) * trunk/src/emitter.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/gradient.cpp (modified) * trunk/src/gradient.h (modified) * trunk/src/input.h (modified) * trunk/src/platform/ps3/ps3input.cpp (modified) * trunk/src/platform/ps3/ps3input.h (modified) * trunk/src/platform/sdl/sdlinput.cpp (modified) * trunk/src/platform/sdl/sdlinput.h (modified) * trunk/src/sample.cpp (modified) * trunk/src/sample.h (modified) * trunk/src/sprite.cpp (modified) * trunk/src/sprite.h (modified) * trunk/src/text.cpp (modified) * trunk/src/text.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) * trunk/src/worldentity.cpp (modified) * trunk/src/worldentity.h (modified) * trunk/test/tutorial/01_triangle.cpp (modified) * trunk/test/tutorial/02_cube.cpp (modified) * trunk/test/tutorial/03_fractal.cpp (modified) * trunk/test/xolotl/xolotl.cpp (modified) core: tick methods now use seconds, like any sane system. Sun, 11 Dec 2011 11:58:09 GMT sam [1110] * trunk/src/debug/quad.cpp (modified) * trunk/src/debug/record.cpp (modified) * trunk/src/debug/stats.cpp (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/platform/ps3/ps3input.cpp (modified) * trunk/src/platform/sdl/sdlinput.cpp (modified) * trunk/src/text.cpp (modified) * trunk/src/ticker.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/world.cpp (modified) core: prefix Entity members with m_ to avoid accidental shadowing. Sun, 13 Mar 2011 00:22:49 GMT sam [735] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/title.cpp (modified) * trunk/src/debugquad.cpp (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/dict.cpp (modified) * trunk/src/eglapp.cpp (modified) * trunk/src/emitter.cpp (modified) * trunk/src/entity.cpp (modified) * trunk/src/image.cpp (modified) * trunk/src/input.cpp (modified) * trunk/src/matrix.cpp (modified) * trunk/src/profiler.cpp (modified) * trunk/src/scene.cpp (modified) * trunk/src/shader.cpp (modified) * trunk/src/ticker.cpp (modified) * trunk/src/tiler.cpp (modified) * trunk/src/timer.cpp (modified) * trunk/src/video.cpp (modified) * trunk/src/world.cpp (modified) * trunk/src/worldentity.cpp (modified) core: get rid of now useless includes. Tue, 22 Feb 2011 13:39:14 GMT sam [686] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/deushax.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/gtk/editor.cpp (modified) * trunk/deushax/gtk/glmapview.cpp (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/interface.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/monsterz.cpp (modified) * trunk/monsterz/piece.cpp (modified) * trunk/monsterz/thumbs.cpp (modified) * trunk/monsterz/title.cpp (modified) * trunk/src/audio.cpp (modified) * trunk/src/audio.h (modified) * trunk/src/bitfield.h (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/debugfps.h (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugrecord.h (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugsphere.h (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/debugstats.h (modified) * trunk/src/dict.cpp (modified) * trunk/src/dict.h (modified) * trunk/src/eglapp.cpp (modified) * trunk/src/eglapp.h (modified) * trunk/src/emitter.cpp (modified) * trunk/src/emitter.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/forge.cpp (modified) * trunk/src/forge.h (modified) * trunk/src/hash.cpp (modified) * trunk/src/hash.h (modified) * trunk/src/input.cpp (modified) * trunk/src/input.h (modified) * trunk/src/layer.cpp (modified) * trunk/src/layer.h (modified) * trunk/src/map.cpp (modified) * trunk/src/map.h (modified) * trunk/src/matrix.cpp (modified) * trunk/src/matrix.h (modified) * trunk/src/numeric.h (modified) * trunk/src/profiler.cpp (modified) * trunk/src/profiler.h (modified) * trunk/src/sample.cpp (modified) * trunk/src/sample.h (modified) * trunk/src/sampler.cpp (modified) * trunk/src/sampler.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/sdlapp.cpp (modified) * trunk/src/sdlapp.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/sdlinput.h (modified) * trunk/src/shader.cpp (modified) * trunk/src/shader.h (modified) * trunk/src/text.cpp (modified) * trunk/src/text.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/ticker.h (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/timer.cpp (modified) * trunk/src/timer.h (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) * trunk/src/worldentity.cpp (modified) * trunk/src/worldentity.h (modified) * trunk/test/matrix.cpp (modified) Put everything in the "lol" namespace. Better late than never. Sat, 22 Jan 2011 17:02:25 GMT sam [259] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/game.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/mash.h (modified) * trunk/monsterz/piece.cpp (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/dict.cpp (modified) * trunk/src/font.cpp (modified) * trunk/src/map.cpp (modified) * trunk/src/sample.cpp (modified) * trunk/src/scene.cpp (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/timer.cpp (modified) * trunk/src/world.cpp (modified) Slightly change the ...Data initialisation in classes. Mon, 17 Jan 2011 23:05:18 GMT sam [221] * trunk/.gitignore (modified) * trunk/configure.ac (modified) * trunk/deushax/Makefile.am (modified) * trunk/deushax/debugsprite.cpp (moved) * trunk/deushax/debugsprite.h (moved) * trunk/deushax/deushax.cpp (modified) * trunk/deushax/game.cpp (moved) * trunk/deushax/game.h (moved) * trunk/deushax/gtk/editor.cpp (modified) * trunk/monsterz/Makefile.am (modified) * trunk/monsterz/debugboard.cpp (moved) * trunk/monsterz/debugboard.h (moved) * trunk/monsterz/game.cpp (copied) * trunk/monsterz/game.h (copied) * trunk/monsterz/monsterz.cpp (modified) * trunk/src/Makefile.am (modified) * trunk/src/bitfield.h (modified) * trunk/src/core.h (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/debugfps.h (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugrecord.h (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugsphere.h (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/debugstats.h (modified) * trunk/src/dict.cpp (modified) * trunk/src/dict.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/forge.cpp (modified) * trunk/src/forge.h (modified) * trunk/src/input.cpp (modified) * trunk/src/input.h (modified) * trunk/src/layer.cpp (modified) * trunk/src/layer.h (modified) * trunk/src/map.cpp (modified) * trunk/src/map.h (modified) * trunk/src/matrix.h (modified) * trunk/src/profiler.cpp (modified) * trunk/src/profiler.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/sdlinput.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/ticker.h (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/timer.cpp (modified) * trunk/src/timer.h (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) Complete Lol Engine / Deus Hax / Monsterz split. Sun, 12 Sep 2010 23:24:54 GMT sam [210] * trunk/src/debugfps.cpp (modified) * trunk/src/debugfps.h (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugrecord.h (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugsphere.h (modified) * trunk/src/debugsprite.cpp (modified) * trunk/src/debugsprite.h (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/debugstats.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/game.cpp (modified) * trunk/src/game.h (modified) * trunk/src/mapviewer.cpp (modified) * trunk/src/mapviewer.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/sdlinput.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) Allow for different priorities in game and draw tick levels. Sat, 28 Aug 2010 19:12:29 GMT sam [183] * trunk/src/Makefile.am (modified) * trunk/src/core.h (modified) * trunk/src/world.cpp (added) * trunk/src/world.h (added) Start creating the World class.