source: trunk/src

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Diff Rev Age Author Log Message
(edit) @1309   8 years sam core: make timers second-based rather than millisecond-based.
(edit) @1308   8 years touky Added GetButtonState() in Input class. Added Escape button in to quit …
(edit) @1307   8 years sam core: move the Camera class from Orbital to the engine core.
(edit) @1305   8 years sam math: chage quaternion constructor to wxyz order because it matches …
(edit) @1303   8 years sam gpu: temporarily enable alpha blending in the vertex buffer code.
(edit) @1300   8 years sam core: prefix some member variables with m_ for clarity.
(edit) @1297   8 years sam gpu: activate alpha blending on the Direct3D backend.
(edit) @1295   8 years sam core: fix a bug in the Array class copy constructor, found thanks to …
(edit) @1293   8 years sam core: dynamic arrays can now have up to 8 typed members.
(edit) @1292   8 years sam ps3: start fixing the vertex buffer logic in there.
(edit) @1290   8 years sam debug: do not use std::abort() on the PS3.
(edit) @1289   8 years sam gpu: implement a few CG calls.
(edit) @1285   8 years sam core: add copy constructor and assignment operator to Array.
(edit) @1272   8 years sam math: new mat3::scale() and mat4::scale() methods.
(edit) @1270   8 years sam math: implement rotate() for mat3 in addition to mat4.
(edit) @1269   8 years sam core: use operator<< instead of operator+= to append stuff to arrays, …
(edit) @1266   8 years sam gpu: normalize 8-bit integer data in 0..1 by default.
(edit) @1265   8 years sam gpu: fix Direct3D handling of float3x3 uniforms; they need padding.
(edit) @1264   8 years sam math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on.
(edit) @1261   8 years sam core: Append() was missing for arrays of single element structs.
(edit) @1259   8 years sam gpu: add methods to send mat2 and mat3 matrices to the shader.
(edit) @1258   8 years sam math: add code to build the normal matrix from a transformation matrix.
(edit) @1257   8 years sam math: add inversion code for 2×2 and 3×3 matrices, and transposition …
(edit) @1253   8 years sam gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1.
(edit) @1252   8 years sam core: fix a bug in the Array class where we would corrupt the data …
(edit) @1251   8 years sam gpu: fix a stupid signed/unsigned inconsistency causing vertex …
(edit) @1247   8 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
(edit) @1246   8 years sam gpu: remove old code in VertexBuffer that caused a memory leak.
(edit) @1244   8 years sam core: add a dynamic Array class.
(edit) @1243   8 years sam core: add a simple Array template class.
(edit) @1241   8 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1240   8 years sam debug: use std::abort() instead of a custom idiocy.
(edit) @1237   8 years sam build: fix GCC build; it doesn't like to have a local file called …
(edit) @1236   8 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1234   8 years sam gpu: fix a nasty bug in the D3D9 vertex declaration code that caused …
(edit) @1233   8 years sam gpu: add an Unbind() method for textures for clean up. Unfortunately …
(edit) @1232   8 years sam math: add mat2 and mat3 types; they'll be useful.
(edit) @1231   8 years sam gpu: move the platform-specific triangle drawing call to the …
(edit) @1230   8 years sam gpu: fix the core scene renderer.
(edit) @1229   8 years sam build: minor Windows compilation fixes.
(edit) @1228   8 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1227   8 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit) @1226   8 years sam gpu: refactor the vertex declaration code to allow several vertex streams.
(edit) @1225   8 years sam gpu: fix compilation errors and warnings in the vertex declaration code.
(edit) @1224   8 years sam gpu: start working on a template-based vertex buffer class.
(edit) @1222   8 years sam build: compilation fixes for errors introduced in the recent Direct3D …
(edit) @1221   8 years sam gpu: port the texture and scene handling code to Direct3D. Not functional.
(edit) @1219   8 years sam android: slightly update Android project for newer SDK versions.
(edit) @1217   8 years sam math: do not use #pragma diagnostic push for GCC prior to 4.6.
(edit) @1215   8 years sam gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit) @1214   8 years sam win32: the uniform handling code was completely broken; we now …
(edit) @1212   8 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1209   8 years sam math: use size_t instead of int for vector subscript to avoid torrents …
(edit) @1208   8 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1207   8 years sam win32: the GDI+ byte swapping was wrong; fix that.
(edit) @1204   8 years sam win32: shuffle bytes in GDI images to match what OpenGL supports.
(edit) @1199   8 years sam video: allow to set the default clear color.
(edit) @1198   8 years sam core: allow each blitted tile to be stretched differently.
(edit) @1194   8 years sam xbox: fix a few problems in the shader handling code; the first …
(edit) @1189   8 years sam build: major refactoring of the Win32 and Xbox project files; we now …
(edit) @1188   8 years sam math: remove old non-working vector code for the float to half conversion.
(edit) @1187   8 years sam xbox: create the Xbox application class and add a project file for …
(edit) @1186   8 years sam math: fix VS2010 compiler warnings in the float/half conversion …
(edit) @1184   8 years sam core: allow to stretch 2D sprits in both X and Y directions.
(edit) @1183   8 years sam sdl: convert any opened image to 8 bit per channel because we don't …
(edit) @1182   8 years sam build: get rid of deprecated empty directories.
(edit) @1181   8 years sam math: add a few comments.
(edit) @1180   8 years sam build: reorganise math files in a single "math" directory, and get rid …
(edit) @1179   8 years sam win32: add a lot of DirectX stubs.
(edit) @1177   8 years sam math: disable vectors of halfs until we find a way to speed up the …
(edit) @1176   8 years sam math: add vectors of "half" to vector.h.
(edit) @1175   8 years sam math: move cross product out of the .cpp file.
(edit) @1174   8 years sam gl: compilation fix due to #if/#elif confusion.
(edit) @1173   8 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @1171   8 years sam sdl: on Windows, perform the input tick in the main drawing thread.
(edit) @1165   8 years gary win32: fix Visual Studio compilation and link issues.
(edit) @1164   8 years sam ps3: fix PS3 build after the Queue refactoring.
(edit) @1163   8 years sam math: ensure real::fabs() is never chosen over std::fabs() for …
(edit) @1162   8 years gary win32: various compilation fixes, mostly project updates, but also a …
(edit) @1161   8 years gary math: fix minor warnings in half.h and vector.h.
(edit) @1160   8 years sam math: move half.h into the public headers.
(edit) @1159   8 years sam math: disable annoying compiler warnings in vector.h.
(edit) @1158   8 years sam math: make sure magic swizzling vectors don't actually store data, and …
(edit) @1157   8 years sam math: minor tweak to avoid using macros with empty parameters.
(edit) @1156   8 years sam win32: no longer ship GDI+ because MinGW ships a working version, …
(edit) @1154   8 years sam math: disable const union members on GCC prior to 4.6.
(edit) @1153   8 years sam math: add new coercion rules for vector classes.
(edit) @1151   8 years sam math: some refactoring in the vector operations, to make it easier to …
(edit) @1150   8 years sam math: add missing operators (==, !, <= etc.) to the "half" class so …
(edit) @1149   8 years gary math: minor compilation fixes for Visual Studio. Still does not link.
(edit) @1148   8 years sam math: allow vectors of half and real; they don't support swizzling or …
(edit) @1146   8 years sam win32: some compilation fixes here and there.
(edit) @1144   8 years sam threads: change Queue to a template so that we can manage the element type.
(edit) @1143   8 years sam math: disallow using vector swizzling components as lvalues until we …
(edit) @1142   8 years sam math: use const references instead of passing arguments by value in …
(edit) @1141   8 years sam math: add "const" to many vector swizzling patterns to forbid …
(edit) @1140   8 years sam math: fix a syntax error in vector.h due to duplicate macro declaration.
(edit) @1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit) @1138   8 years sam math: some simplifications in the magic vector templates, and some …
(edit) @1137   8 years sam math: finally get the GLSL-like swizzling to work.
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