|
|
@1738
|
9 years |
sam |
easymesh: make hex colour command arguments case-insensitive.
|
|
|
@1733
|
9 years |
sam |
gpu: activate FBO support on Android.
|
|
|
@1731
|
9 years |
sam |
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
|
|
|
@1724
|
9 years |
touky |
So Character Controller works with a lazy camera logic.
|
|
|
@1721
|
9 years |
sam |
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
|
|
|
@1719
|
9 years |
sam |
easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
|
|
|
@1718
|
9 years |
sam |
core: clamp deltatime to 15 fps to avoid erratic behaviour.
|
|
|
@1712
|
9 years |
sam |
build: split the D3d9 build flags into D3d9 and Xinput for situations …
|
|
|
@1710
|
9 years |
sam |
input: allow to easily track more than one input stick.
|
|
|
@1709
|
9 years |
sam |
input: switch SDL joystick handling mode to polling, because we won't …
|
|
|
@1705
|
9 years |
sam |
tutorial: test some advanced shapes for easymesh.
|
|
|
@1695
|
9 years |
sam |
android: simplify the logger code.
|
|
|
@1693
|
9 years |
sam |
easymesh: fix the specular highlight in the OpenGL shader.
|
|
|
@1692
|
9 years |
sam |
core: fix the X360 build by re-adding macro barriers I removed.
|
|
|
@1691
|
9 years |
sam |
build: tweak everything to allow building with SDL on the Raspberry Pi.
|
|
|
@1690
|
9 years |
sam |
gpu: try to patch some simple GLSL shaders on the fly so that they …
|
|
|
@1689
|
9 years |
sam |
core: better EGL error reporting.
|
|
|
@1688
|
9 years |
sam |
gpu: only unbind vertex attribs that we actually bound.
|
|
|
@1687
|
9 years |
sam |
easymesh: allow the shader to build on GL ES.
|
|
|
@1684
|
9 years |
sam |
build: switch the Android native build rules to autoconf; still a bit …
|
|
|
@1676
|
9 years |
sam |
core: make the IO thread exit cleanly.
|
|
|
@1675
|
9 years |
sam |
core: the IO thread tweak needn't be PS3-specific.
|
|
|
@1674
|
9 years |
sam |
gpu: don't forget to ask for a depth buffer on GL ES systems.
|
|
|
@1673
|
9 years |
sam |
core: remove debug code that caused all builds to fail.
|
|
|
@1671
|
9 years |
sam |
core: on the Raspberry Pi, use the proprietary graphics library …
|
|
|
@1667
|
9 years |
sam |
math: add an sprintf() method to real numbers, and ensure they are …
|
|
|
@1659
|
9 years |
sam |
build: add missing svn:ignore properties to keep rez happy.
|
|
|
@1653
|
9 years |
sam |
build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
|
|
|
@1649
|
9 years |
sam |
core: fix the Windows and OS X builds with SDL.
|
|
|
@1647
|
9 years |
sam |
build: hide the SDL_main.h inclusion in core.h, and only activate it …
|
|
|
@1646
|
9 years |
sam |
core: on Windows, output log messages to the Visual Studio debug …
|
|
|
@1640
|
9 years |
sam |
core: fix shitloads of compiler warnings in the Bullet source code.
|
|
|
@1637
|
9 years |
sam |
core: display names for entities that forget to call Entity::Tick*.
|
|
|
@1621
|
9 years |
sam |
easymesh: set the capsule's main axis to Y, not Z.
|
|
|
@1619
|
9 years |
sam |
easymesh: add the capsule mesh.
|
|
|
@1615
|
9 years |
sam |
easymesh: fix the HLSL code in shiny.lolfx.
|
|
|
@1610
|
9 years |
sam |
build: rename "Lol.Core.Build.props" to the more explicit …
|
|
|
@1604
|
9 years |
sam |
easymesh: use an icosphere instead of an UV-sphere for the sphere …
|
|
|
@1603
|
9 years |
sam |
gpu: enable backface culling for indexed meshes, too.
|
|
|
@1599
|
9 years |
touky |
EasyMesh : Fixed normals on disc when one of the radius == 0 …
|
|
|
@1590
|
9 years |
sam |
core: start working on a higher level LolFx compiler based on the …
|
|
|
@1589
|
9 years |
sam |
easymesh: the light direction is now a uniform variable.
|
|
|
@1587
|
9 years |
sam |
ps3: add pad support for the PS3, without plug/unplug detection for now.
|
|
|
@1579
|
9 years |
sam |
ps3: fix CPU and stack size performance issues on the PS3.
|
|
|
@1577
|
9 years |
sam |
build: put all Bullet files in their own VS2010 project subfolder.
|
|
|
@1575
|
9 years |
sam |
core: build Bullet as part of the VS2010 project.
|
|
|
@1572
|
9 years |
sam |
core: fix Bullet compilation with the Native Client toolchain.
|
|
|
@1570
|
9 years |
sam |
core: add the whole BulletPhysics source code to the engine core, …
|
|
|
@1563
|
9 years |
sam |
build: do like BulletPhysics and make the PS3 code always visible.
|
|
|
@1557
|
9 years |
sam |
data: fix ascii.png search path.
|
|
|
@1540
|
9 years |
sam |
build: factor the LolFx compilation rule into configure.ac.
|
|
|
@1535
|
9 years |
sam |
build: allow to build the PS3 binaries from Visual Studio if the …
|
|
|
@1532
|
9 years |
sam |
gpu: fix vertex and index buffer behaviour on the PS3.
|
|
|
@1531
|
9 years |
sam |
core: workaround for systems that don't like thread exiting early.
|
|
|
@1524
|
9 years |
sam |
build: move all games to a "games" subdirectory to clean up the root …
|
|
|
@1523
|
9 years |
sam |
build: OS X compilation fixes: use GL_INVALID_ENUM instead of …
|
|
|
@1519
|
9 years |
sam |
build: add lots of missing svn:ignore properties.
|
|
|
@1518
|
9 years |
sam |
build: reorganise all the build stuff so that it lies in build/ and …
|
|
|
@1517
|
9 years |
sam |
gpu: disable framebuffer objects on GL ES for now, and disable integer …
|
|
|
@1513
|
9 years |
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
|
|
|
@1512
|
9 years |
sam |
build: fix the PS3 port by using our trig.h everywhere instead of …
|
|
|
@1510
|
9 years |
sam |
easymesh: move the Mesh builder into the engine core.
|
|
|
@1502
|
9 years |
sam |
core: fix a few build warnings and remove useless operators from the …
|
|
|
@1488
|
9 years |
sam |
gpu: remove FrameBuffer::Clear(), it's not really useful.
|
|
|
@1480
|
9 years |
sam |
gpu: better state restoration after vertex buffer usage.
|
|
|
@1479
|
9 years |
sam |
build: simplify the .lolfx file compilation.
|
|
|
@1478
|
9 years |
sam |
gpu: do not convert u8vec4 to integers when set as array buffers, …
|
|
|
@1475
|
9 years |
sam |
gpu: do not convert integers in vertex streams to floats.
|
|
|
@1470
|
9 years |
sam |
gpu: be more verbose about shader compilation; some warnings are useful.
|
|
|
@1468
|
9 years |
sam |
gpu: fix a harmless inconsistency in vertexbuffer function order that …
|
|
|
@1466
|
9 years |
sam |
gpu: add GL points support to the primitive rendering.
|
|
|
@1459
|
9 years |
sam |
neercs: some refactoring.
|
|
|
@1455
|
9 years |
sam |
gpu: first FrameBuffer GPU class.
|
|
|
@1453
|
9 years |
sam |
build: remove \r from shader files before compilation.
|
|
|
@1452
|
9 years |
sam |
gpu: first shot at a Shader::SetTexture() function.
|
|
|
@1450
|
9 years |
sam |
gpu: disable all vertex attributes upon vertex declaration unbind, …
|
|
|
@1449
|
9 years |
sam |
build: fix a few build issues (missing -lxinput, missing d3d9 source …
|
|
|
@1443
|
9 years |
sam |
gpu: silently ignore empty vertex and index buffers instead of …
|
|
|
@1442
|
9 years |
sam |
orbital: some improvements to the mesh parser and error reporting.
|
|
|
@1440
|
9 years |
sam |
nacl: NaCl binaries no longer need a modified main() to work, the NaCl …
|
|
|
@1439
|
9 years |
sam |
nacl: preliminary gamepad support in the NaCl backend.
|
|
|
@1435
|
9 years |
sam |
nacl: remove our old hack of #including the file containing main() …
|
|
|
@1426
|
9 years |
sam |
core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
|
|
|
@1408
|
9 years |
sam |
win32: better error reporting in the GDI+ loader, based on a patch by …
|
|
|
@1407
|
9 years |
sam |
gpu: irrelevant tweaks to a test material file.
|
|
|
@1406
|
9 years |
sam |
gpu: start working on the LolFx format.
|
|
|
@1405
|
9 years |
sam |
math: declare some HLSL-compliant types.
|
|
|
@1403
|
9 years |
sam |
build: ensure .lolfx.cpp files get cleaned up.
|
|
|
@1402
|
9 years |
sam |
math: fix minor compiler warnings that appeared with g++ 4.7.
|
|
|
@1401
|
9 years |
sam |
core: no longer deactivate std::ostream features on Android.
|
|
|
@1399
|
9 years |
sam |
input: fix brain fart in our SDL joystick input.
|
|
|
@1394
|
9 years |
sam |
input: support up to 16 buttons in Xbox-like pads.
|
|
|
@1389
|
9 years |
sam |
gpu: define the _XBOX macro in our HLSL compilation.
|
|
|
@1385
|
9 years |
sam |
gpu: allow to load a .lolfx file instead of all those shaders.
|
|
|
@1383
|
9 years |
sam |
build: build .lolfx files from automake.
|
|
|
@1382
|
9 years |
sam |
math: workaround for an apparent Visual Studio compiler bug in …
|
|
|
@1381
|
9 years |
sam |
core: some clang and g++ 4.7 compilation fixes.
|
|
|
@1380
|
9 years |
sam |
win32: add a custom build rule for '.lolfx' files. The files are …
|
|
|
@1376
|
9 years |
touky |
Small WorldEntity tweaks.
|
|
|
@1375
|
9 years |
touky |
Added some convenient functions in camera.
|
|
|