|
|
@2058
|
11 years |
sam |
build: define our own std::abs() function for long long int on NaCl, …
|
|
|
@2057
|
11 years |
sam |
build: fix minor build issues with Clang.
|
|
|
@2056
|
11 years |
sam |
math: reimplement min(), max(), abs() and fmod() in the lol:: …
|
|
|
@2054
|
11 years |
sam |
math: implement abs() and fmod() for vector types and the half class.
|
|
|
@2032
|
11 years |
Jnat |
moved endif (toukinade)
|
|
|
@2031
|
11 years |
sam |
camera: deactivate WASD code for camera movement.
|
|
|
@2030
|
11 years |
sam |
gpu: fix the computed element count in DrawIndexedElements on Direct3D.
|
|
|
@2013
|
11 years |
sam |
image: better error detection in the GDI+ image codec.
|
|
|
@2009
|
11 years |
sam |
input: add the Keyboard abstraction object type.
|
|
|
@2001
|
11 years |
sam |
tutorial: add a new texture generation example.
|
|
|
@1994
|
11 years |
sam |
gpu: D3DFMT_R8G8B8 doesn't seem to exist on the X360.
|
|
|
@1992
|
11 years |
sam |
gpu: allow to specify the pixel format when creating a texture; the …
|
|
|
@1991
|
11 years |
sam |
gpu: don't use D3DLOCK_DISCARD on the X360, it's not there.
|
|
|
@1989
|
11 years |
sam |
gpu: fix some Direct3D programming errors; we cannot call …
|
|
|
@1988
|
11 years |
sam |
misc: compilation fixes for Windows, X360 and PS3 introduced by the …
|
|
|
@1987
|
11 years |
sam |
gpu: put the texture creation code in its own class; for now a lot of …
|
|
|
@1985
|
11 years |
sam |
core: disable our rare uses of realloc() with a proper Array<> object.
|
|
|
@1964
|
11 years |
sam |
android: use the FPS value provided by the application; we now run at …
|
|
|
@1963
|
11 years |
sam |
gpu: add support for triangle strips and fans, and change the …
|
|
|
@1961
|
11 years |
sam |
ps3: support for texture coordinates on the PS3.
|
|
|
@1958
|
11 years |
sam |
core: fix a bad format string and disable an annoying warning in Array<>.
|
|
|
@1952
|
11 years |
sam |
gpu: if 2D tiles have negative scaling, switch the triangle winding.
|
|
|
@1949
|
11 years |
sam |
misc: very minor tweaks here and there.
|
|
|
@1948
|
11 years |
sam |
core: add some noise to the gradient effect.
|
|
|
@1947
|
11 years |
sam |
math: add a uniform scaling matrix constructor.
|
|
|
@1946
|
11 years |
sam |
core: make Entity::GetName() a public method.
|
|
|
@1945
|
11 years |
sam |
core: fix sorting of 2D scenes.
|
|
|
@1944
|
11 years |
sam |
android: fix a synchronisation issue between Java and the game thread.
|
|
|
@1943
|
11 years |
sam |
android: print thread ID with all messages.
|
|
|
@1942
|
11 years |
sam |
core: do not deregister Tilers from Sprites, it’s asymmetrical.
|
|
|
@1941
|
11 years |
sam |
core: port gradient shader to GL ES platforms.
|
|
|
@1940
|
11 years |
sam |
android: if current thread is unknown to the JVM, try to register it.
|
|
|
@1938
|
11 years |
sam |
build: some build system fixes.
|
|
|
@1937
|
11 years |
sam |
lolfx: names such as "x" or "bgra" are field selectors, but we must …
|
|
|
@1930
|
11 years |
sam |
lolfx: improve the LolFx compiler, including error reporting. We can …
|
|
|
@1928
|
11 years |
sam |
lolfx: use square brackets to indicate shader sections.
|
|
|
@1927
|
11 years |
sam |
gpu: sip an empty LolFx class that embeds the compiler.
|
|
|
@1926
|
11 years |
sam |
gpu: do not use GLEW on OS X until we are sure that the version we …
|
|
|
@1925
|
11 years |
sam |
build: "make generated" now recursively rebuilds all flex/bison targets.
|
|
|
@1924
|
11 years |
sam |
build: refactor lolfx build rule into common.am.
|
|
|
@1923
|
11 years |
sam |
build: add a common.am include file and a "make lolcheck" target that …
|
|
|
@1920
|
11 years |
sam |
core: use "f128" as the long double prefix for vectors, even if it's …
|
|
|
@1919
|
11 years |
sam |
core: implement Array::Resize() to forcibly set the size of an array.
|
|
|
@1910
|
11 years |
sam |
easymesh: use "ato" for torus, because "at" is already for triangle.
|
|
|
@1897
|
11 years |
sam |
input: some refactoring in the action bindings.
|
|
|
@1893
|
11 years |
sam |
math: refactor real number constant declarations so that they are only …
|
|
|
@1888
|
11 years |
lolbot |
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 …
|
|
|
@1881
|
11 years |
sam |
gpu: fix a few minor compiler warnings.
|
|
|
@1879
|
11 years |
sam |
easymesh: minor torus mesh tweaks.
|
|
|
@1877
|
11 years |
sam |
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
|
|
|
@1875
|
11 years |
sam |
easymesh: first shot at a simple, flat shaded torus.
|
|
|
@1864
|
11 years |
sam |
gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
|
|
|
@1849
|
11 years |
sam |
gpu: now shaders can only be created from a LolFx file.
|
|
|
@1848
|
11 years |
sam |
gpu: convert the gradient shader to a LolFx effect file.
|
|
|
@1847
|
11 years |
sam |
debug: get rid of quad.cpp, it's become useless.
|
|
|
@1846
|
11 years |
sam |
gpu: get rid of the inline 2D shader and create "tile.lolfx".
|
|
|
@1835
|
11 years |
sam |
easymesh: fix an data corruption with scaling along a single axis.
|
|
|
@1833
|
11 years |
touky |
|
|
|
@1826
|
11 years |
sam |
gpu: increase default minimum shader model.
|
|
|
@1823
|
11 years |
sam |
gpu: use a valid default framebuffer color format on the PS3.
|
|
|
@1822
|
11 years |
sam |
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
|
|
|
@1818
|
11 years |
sam |
core: revert unfinished commit that wasn't really interesting.
|
|
|
@1816
|
11 years |
sam |
ofsdiofisdoifods
|
|
|
@1815
|
11 years |
sam |
input: fix minor PS3 compilation error.
|
|
|
@1808
|
11 years |
sam |
build: fix shitloads of warnings.
|
|
|
@1807
|
11 years |
sam |
math: improve slerp implementation.
|
|
|
@1804
|
11 years |
Jnat |
Added test in slerp to avoid -1 quat members
|
|
|
@1803
|
11 years |
sam |
input: switch all key names to camel case, like our other enums.
|
|
|
@1799
|
11 years |
Jnat |
Added Slerp method to Quat
|
|
|
@1796
|
11 years |
sam |
math: add dot() for quaternions, plus the relevant unit test.
|
|
|
@1795
|
11 years |
touky |
Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp …
|
|
|
@1794
|
11 years |
touky |
Input now works correctly
|
|
|
@1793
|
11 years |
elliotek |
optim radialJitter
|
|
|
@1792
|
11 years |
touky |
mieux la ?
|
|
|
@1791
|
11 years |
touky |
Windows.
|
|
|
@1789
|
11 years |
touky |
Added correct implementation of Action layer for Inputs.
Useage :
- …
|
|
|
@1788
|
11 years |
sam |
gpu: document and tweak some class declarations.
|
|
|
@1785
|
11 years |
touky |
Added InputTracker test initPhysTest
|
|
|
@1784
|
11 years |
elliotek |
EsayMesh : RadialJitter func & demo added
|
|
|
@1781
|
11 years |
sam |
gpu: explicitly create render targets on the Xbox 360.
|
|
|
@1775
|
11 years |
sam |
gpu: port FBO code to the Xbox360.
|
|
|
@1774
|
11 years |
sam |
gpu: finalise the framebuffer object Direct3D implementation.
|
|
|
@1773
|
11 years |
sam |
gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
|
|
|
@1772
|
11 years |
sam |
gpu: remove support for the accumulation buffer, it's deprecated anyway.
|
|
|
@1771
|
11 years |
sam |
gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
|
|
|
@1769
|
11 years |
sam |
easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
|
|
|
@1768
|
11 years |
touky |
Added Attachment/base logic with working attachment with …
|
|
|
@1765
|
11 years |
sam |
easymesh: fragment-based lighting.
|
|
|
@1761
|
11 years |
sam |
gpu: on the PS3, use the OES version of the framebuffer GL calls.
|
|
|
@1753
|
11 years |
touky |
Build FIX .... again.
|
|
|
@1752
|
11 years |
touky |
Fixed build
|
|
|
@1751
|
11 years |
touky |
Added a skeleton for Input Tracking & base idea for Touch/untouch …
|
|
|
@1738
|
11 years |
sam |
easymesh: make hex colour command arguments case-insensitive.
|
|
|
@1733
|
11 years |
sam |
gpu: activate FBO support on Android.
|
|
|
@1731
|
11 years |
sam |
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
|
|
|
@1724
|
11 years |
touky |
So Character Controller works with a lazy camera logic.
|
|
|
@1721
|
11 years |
sam |
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
|
|
|
@1719
|
11 years |
sam |
easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
|
|
|
@1718
|
11 years |
sam |
core: clamp deltatime to 15 fps to avoid erratic behaviour.
|
|
|
@1712
|
11 years |
sam |
build: split the D3d9 build flags into D3d9 and Xinput for situations …
|
|
|