source: trunk/src

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Diff Rev Age Author Log Message
(edit) @2104   8 years sam core: allow hashing of String objects.
(edit) @2103   8 years sam core: another attempt at properly declaring vsnprintf().
(edit) @2102   8 years sam core: try to fix a general compilation issue caused by inconsistent …
(edit) @2101   8 years sam core: do not use va_copy since Visual Studio doesn’t know about it.
(edit) @2100   8 years sam core: implement String::Printf() and start working on the unit tests. …
(edit) @2098   8 years sam build: add missing bullet .h files to Makefile.am.
(edit) @2097   8 years sam core: refactor the Hash class so that we can hash base types, too.
(edit) @2096   8 years sam core: more string concatenation and comparison methods, plus a lot of …
(edit) @2089   8 years sam core: compilation fix for older compilers.
(edit) @2086   8 years sam core: new String class.
(edit) @2085   8 years sam build: fix PS3 and Linux compilation issues.
(edit) @2084   8 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
(edit) @2082   8 years sam gpu: remove some crap from vertexbuffer.cpp and allow for empty vertex …
(edit) @2081   8 years sam math: prefix all convenience macros with "LOL_", make sure we #undef …
(edit) @2077   8 years sam mesh: start working on mesh and submesh stuff.
(edit) @2058   8 years sam build: define our own std::abs() function for long long int on NaCl, …
(edit) @2057   8 years sam build: fix minor build issues with Clang.
(edit) @2056   8 years sam math: reimplement min(), max(), abs() and fmod() in the lol:: …
(edit) @2054   8 years sam math: implement abs() and fmod() for vector types and the half class.
(edit) @2032   8 years Jnat moved endif (toukinade)
(edit) @2031   8 years sam camera: deactivate WASD code for camera movement.
(edit) @2030   8 years sam gpu: fix the computed element count in DrawIndexedElements on Direct3D.
(edit) @2013   8 years sam image: better error detection in the GDI+ image codec.
(edit) @2009   8 years sam input: add the Keyboard abstraction object type.
(edit) @2001   8 years sam tutorial: add a new texture generation example.
(edit) @1994   8 years sam gpu: D3DFMT_R8G8B8 doesn't seem to exist on the X360.
(edit) @1992   8 years sam gpu: allow to specify the pixel format when creating a texture; the …
(edit) @1991   8 years sam gpu: don't use D3DLOCK_DISCARD on the X360, it's not there.
(edit) @1989   8 years sam gpu: fix some Direct3D programming errors; we cannot call …
(edit) @1988   8 years sam misc: compilation fixes for Windows, X360 and PS3 introduced by the …
(edit) @1987   8 years sam gpu: put the texture creation code in its own class; for now a lot of …
(edit) @1985   8 years sam core: disable our rare uses of realloc() with a proper Array<> object.
(edit) @1964   8 years sam android: use the FPS value provided by the application; we now run at …
(edit) @1963   8 years sam gpu: add support for triangle strips and fans, and change the …
(edit) @1961   8 years sam ps3: support for texture coordinates on the PS3.
(edit) @1958   8 years sam core: fix a bad format string and disable an annoying warning in Array<>.
(edit) @1952   8 years sam gpu: if 2D tiles have negative scaling, switch the triangle winding.
(edit) @1949   8 years sam misc: very minor tweaks here and there.
(edit) @1948   8 years sam core: add some noise to the gradient effect.
(edit) @1947   8 years sam math: add a uniform scaling matrix constructor.
(edit) @1946   8 years sam core: make Entity::GetName() a public method.
(edit) @1945   8 years sam core: fix sorting of 2D scenes.
(edit) @1944   8 years sam android: fix a synchronisation issue between Java and the game thread.
(edit) @1943   8 years sam android: print thread ID with all messages.
(edit) @1942   8 years sam core: do not deregister Tilers from Sprites, it’s asymmetrical.
(edit) @1941   8 years sam core: port gradient shader to GL ES platforms.
(edit) @1940   8 years sam android: if current thread is unknown to the JVM, try to register it.
(edit) @1938   8 years sam build: some build system fixes.
(edit) @1937   8 years sam lolfx: names such as "x" or "bgra" are field selectors, but we must …
(edit) @1930   8 years sam lolfx: improve the LolFx compiler, including error reporting. We can …
(edit) @1928   8 years sam lolfx: use square brackets to indicate shader sections.
(edit) @1927   8 years sam gpu: sip an empty LolFx class that embeds the compiler.
(edit) @1926   8 years sam gpu: do not use GLEW on OS X until we are sure that the version we …
(edit) @1925   8 years sam build: "make generated" now recursively rebuilds all flex/bison targets.
(edit) @1924   8 years sam build: refactor lolfx build rule into common.am.
(edit) @1923   8 years sam build: add a common.am include file and a "make lolcheck" target that …
(edit) @1920   8 years sam core: use "f128" as the long double prefix for vectors, even if it's …
(edit) @1919   8 years sam core: implement Array::Resize() to forcibly set the size of an array.
(edit) @1910   8 years sam easymesh: use "ato" for torus, because "at" is already for triangle.
(edit) @1897   8 years sam input: some refactoring in the action bindings.
(edit) @1893   8 years sam math: refactor real number constant declarations so that they are only …
(edit) @1888   8 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
(edit) @1881   8 years sam gpu: fix a few minor compiler warnings.
(edit) @1879   8 years sam easymesh: minor torus mesh tweaks.
(edit) @1877   8 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
(edit) @1875   8 years sam easymesh: first shot at a simple, flat shaded torus.
(edit) @1864   8 years sam gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
(edit) @1849   8 years sam gpu: now shaders can only be created from a LolFx file.
(edit) @1848   8 years sam gpu: convert the gradient shader to a LolFx effect file.
(edit) @1847   8 years sam debug: get rid of quad.cpp, it's become useless.
(edit) @1846   8 years sam gpu: get rid of the inline 2D shader and create "tile.lolfx".
(edit) @1835   8 years sam easymesh: fix an data corruption with scaling along a single axis.
(edit) @1833   8 years touky
(edit) @1826   8 years sam gpu: increase default minimum shader model.
(edit) @1823   8 years sam gpu: use a valid default framebuffer color format on the PS3.
(edit) @1822   8 years sam debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
(edit) @1818   8 years sam core: revert unfinished commit that wasn't really interesting.
(edit) @1816   8 years sam ofsdiofisdoifods
(edit) @1815   8 years sam input: fix minor PS3 compilation error.
(edit) @1808   8 years sam build: fix shitloads of warnings.
(edit) @1807   8 years sam math: improve slerp implementation.
(edit) @1804   8 years Jnat Added test in slerp to avoid -1 quat members
(edit) @1803   8 years sam input: switch all key names to camel case, like our other enums.
(edit) @1799   8 years Jnat Added Slerp method to Quat
(edit) @1796   8 years sam math: add dot() for quaternions, plus the relevant unit test.
(edit) @1795   8 years touky Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp …
(edit) @1794   8 years touky Input now works correctly
(edit) @1793   8 years elliotek optim radialJitter
(edit) @1792   8 years touky mieux la ?
(edit) @1791   8 years touky Windows.
(edit) @1789   8 years touky Added correct implementation of Action layer for Inputs. Useage : - …
(edit) @1788   8 years sam gpu: document and tweak some class declarations.
(edit) @1785   8 years touky Added InputTracker test initPhysTest
(edit) @1784   8 years elliotek EsayMesh : RadialJitter func & demo added
(edit) @1781   8 years sam gpu: explicitly create render targets on the Xbox 360.
(edit) @1775   8 years sam gpu: port FBO code to the Xbox360.
(edit) @1774   8 years sam gpu: finalise the framebuffer object Direct3D implementation.
(edit) @1773   8 years sam gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
(edit) @1772   8 years sam gpu: remove support for the accumulation buffer, it's deprecated anyway.
(edit) @1771   8 years sam gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
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