source: trunk/src

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Diff Rev Age Author Log Message
(edit) @2270   7 years sam base: add missing local using statement for namespace std.
(edit) @2269   7 years sam base: optimise array concatenation, fix string concatenation, and fix …
(edit) @2267   7 years sam base: tweak the asserts in the String class, add String::Sub() method …
(edit) @2266   7 years sam base: add safety asserts to the Array and String classes.
(edit) @2265   7 years sam core: implement a cool ASSERT() macro.
(edit) @2263   7 years sam build: check for getcwd() and _getcwd() and configure time.
(edit) @2262   7 years sam sys: check for <unistd.h> and use getcwd() properly on non-Windows systems.
(edit) @2261   7 years sam base: fix header guard names.
(edit) @2260   7 years sam base: fix a bug in the String fixed-size constructor.
(edit) @2259   7 years sam sys: retrieve executable path if available.
(edit) @2258   7 years sam build: remove leftover entries from .vcxproj.
(edit) @2257   7 years sam core: move the Log and Timer classes to the sys/ subdirectory, use the …
(edit) @2256   7 years sam core: implement String::Printf() for va_list arguments.
(edit) @2255   7 years sam build: fix "make dist" and remove empty "src/thread" directory.
(edit) @2249   7 years sam core: fix PS3 compilation.
(edit) @2245   7 years sam core: add missing <cstring> include in our string.h.
(edit) @2241   7 years sam core: pass the project directory to the binary build and get rid of …
(edit) @2240   7 years sam string: implement String::Last() and a constructor for fixed-length …
(edit) @2239   7 years sam build: fix a ClInclude that should have been ClCompile.
(edit) @2238   7 years sam sys: move thread.h to the sys/ directory.
(edit) @2237   7 years sam system: try to autodetect the data directory from the executable path; …
(edit) @2235   7 years sam base: implement String::Resize().
(edit) @2232   7 years lolbot fixed 27 files out of 2315: - removed 0 CR characters - removed 188 …
(edit) @2231   7 years touky Tweak to prevent tri_to_process.Last().m1 emptying.
(edit) @2230   7 years sam base: fix a nasty double free issue in Array::Remove().
(edit) @2229   7 years sam build: fix a few CRLF endings.
(edit) @2228   7 years touky Small MeshCsg return FIX
(edit) @2227   7 years touky Revert shiny.lolfx to previous, monogolo-commit.
(edit) @2226   7 years touky Added CSG v0.001a : not optimized, too much operation makes it slow. …
(edit) @2225   7 years touky Added geometry basic functions. TODO : second pass on coding-style, …
(edit) @2222   7 years sam core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
(edit) @2219   7 years sam color: slightly better HSVToRGB routine.
(edit) @2218   7 years sam color: write the RGB to HSL routine and its associated unit tests.
(edit) @2217   7 years sam color: optimise RGB to HSV conversion routine using my latest …
(edit) @2216   7 years touky New year copyright update.
(edit) @2215   7 years sam color: a reasonably fast RGB to HSV conversion with only three tests.
(edit) @2211   7 years Jnat coding style my ass
(edit) @2209   7 years Jnat Update EasyMesh.Convert() method. Now takes an optional shader
(edit) @2207   7 years sam color: simplify CIEDE2000 distance code.
(edit) @2206   7 years sam color: fix a mistake in the CIEDE2000 color-difference formula.
(edit) @2205   7 years sam color: unit test data for the CIEDE2000 color-difference formula.
(edit) @2203   7 years sam color: fix typo in float table.
(edit) @2202   7 years sam color: move the CIEDE2000 distance code into the C++ file and …
(edit) @2200   7 years sam color: linear interpolation for the wavelength to colour function.
(edit) @2199   7 years sam color: add conversion from CIE-xyY to CIE-XYZ and start working on a …
(edit) @2198   7 years sam base: fix more memory corruptions in the Array class.
(edit) @2196   7 years sam color: ensure XYZ values use the [0 100] scale and add an optional …
(edit) @2195   7 years sam color: add HSL/HSV conversions, fix XYZ/RGB conversions that I mixed …
(edit) @2194   7 years sam math: mark unused arguments as used in fract().
(edit) @2193   7 years sam color: implement HSV to RGB transformation and a CIEDE2000 distance …
(edit) @2192   7 years sam math: implement fract() for vectors and scalar types.
(edit) @2189   7 years sam color: conversions from CIE XYZ to CIE L*a*b*.
(edit) @2188   7 years sam math: define lol::pow to remove ambiguous calls.
(edit) @2187   7 years sam image: a few colour conversion routines.
(edit) @2186   7 years sam build: add svn:ignore tags and remove empty directories.
(edit) @2184   7 years sam build: rename “core” directory to “base” because the former is used …
(edit) @2183   7 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2179   7 years sam doc: fix claims in the documentation introduction and disable vector.h …
(edit) @2165   7 years sam build: renormalise a lot of files.
(edit) @2157   7 years sam core: fix a memory corruption in the Array class.
(edit) @2156   7 years sam gpu: warn when a vertex shader attribute isn’t found and do not crash …
(edit) @2152   7 years sam easymesh: motherfucking planetary gears demo.
(edit) @2151   7 years sam easymesh: allow central holes in gears as well as internal gears.
(edit) @2149   7 years touky specular on cube light. Not the correct effect.
(edit) @2148   7 years touky the stupidest idea of the day : the cube light, specular still missing.
(edit) @2146   7 years touky shiny.lolfx now has a PointLight & a DirectionalLight. Sorry for all …
(edit) @2145   7 years sam easymesh: fix point light handling.
(edit) @2144   7 years touky "Point light" Tweak
(edit) @2143   7 years touky first commit in a while, small test in ShinyLol
(edit) @2116   7 years touky Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make …
(edit) @2112   7 years sam build: minor vcxproj reorganisation.
(edit) @2109   7 years sam core: we can now set Map elements using simply map[foo] = bar, no need …
(edit) @2108   7 years sam core: implement a simple linear search map; the API is here, we just …
(edit) @2107   7 years sam core: make hash operators const.
(edit) @2106   7 years sam build: rename Map to LevelMap so that we can use Map for the hashmap.
(edit) @2105   7 years sam core: implement hashing functions for half, float and double.
(edit) @2104   7 years sam core: allow hashing of String objects.
(edit) @2103   7 years sam core: another attempt at properly declaring vsnprintf().
(edit) @2102   7 years sam core: try to fix a general compilation issue caused by inconsistent …
(edit) @2101   7 years sam core: do not use va_copy since Visual Studio doesn’t know about it.
(edit) @2100   7 years sam core: implement String::Printf() and start working on the unit tests. …
(edit) @2098   7 years sam build: add missing bullet .h files to Makefile.am.
(edit) @2097   7 years sam core: refactor the Hash class so that we can hash base types, too.
(edit) @2096   7 years sam core: more string concatenation and comparison methods, plus a lot of …
(edit) @2089   7 years sam core: compilation fix for older compilers.
(edit) @2086   7 years sam core: new String class.
(edit) @2085   7 years sam build: fix PS3 and Linux compilation issues.
(edit) @2084   7 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
(edit) @2082   7 years sam gpu: remove some crap from vertexbuffer.cpp and allow for empty vertex …
(edit) @2081   7 years sam math: prefix all convenience macros with "LOL_", make sure we #undef …
(edit) @2077   7 years sam mesh: start working on mesh and submesh stuff.
(edit) @2058   7 years sam build: define our own std::abs() function for long long int on NaCl, …
(edit) @2057   7 years sam build: fix minor build issues with Clang.
(edit) @2056   7 years sam math: reimplement min(), max(), abs() and fmod() in the lol:: …
(edit) @2054   7 years sam math: implement abs() and fmod() for vector types and the half class.
(edit) @2032   7 years Jnat moved endif (toukinade)
(edit) @2031   7 years sam camera: deactivate WASD code for camera movement.
(edit) @2030   7 years sam gpu: fix the computed element count in DrawIndexedElements on Direct3D.
(edit) @2013   7 years sam image: better error detection in the GDI+ image codec.
(edit) @2009   7 years sam input: add the Keyboard abstraction object type.
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