source: trunk/src

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Diff Rev Age Author Log Message
(edit) @2388   10 years sam build: reorganise AM_CPPFLAGS handling so that we can disable the …
(edit) @2386   10 years sam build: split the main library into lolcore and lolbullet.
(edit) @2385   10 years sam math: avoid unnecessary conversions in the half class and remove a …
(edit) @2383   10 years sam base: crash with an assert error if trying to access a read-only map …
(edit) @2382   10 years sam ps3: use System::GetPathList() to open images.
(edit) @2381   10 years sam sys: cycle through all possible directories to load resource files.
(edit) @2380   10 years lolbot fixed 4 files out of 2376: - removed 7 CR characters - removed 5 …
(edit) @2379   10 years touky Added VertexDictionnary object to manage vertices with same coord && …
(edit) @2377   10 years Jnat added GetPos method to get text position
(edit) @2374   10 years sam base: start being more aggressive in the error reportings; most error …
(edit) @2373   10 years sam gpu: avoid using glIsEnabled() if we can cache the data.
(edit) @2372   10 years sam gpu: disable glPolygonMode calls on OpenGL ES.
(edit) @2371   10 years sam build: add shiny_SK.lolfx to
(edit) @2370   10 years touky render : Added DebugRenderMode & corresponding shaders. naive (VERY) …
(edit) @2367   10 years sam build: update project filters for lolcore.
(edit) @2363   10 years sam sys: be more resilient if the file we try to read doesn’t exist.
(edit) @2362   10 years sam sys: don’t use fopen on the PS3.
(edit) @2361   10 years sam sys: prototype for the file reading functions.
(edit) @2359   10 years sam sys: Atomic template class for thread-safe and potentially lockless …
(edit) @2358   10 years sam sys: create an empty File class.
(edit) @2357   10 years sam build: add a few missing files to make dist.
(edit) @2356   10 years lolbot fixed 17 files out of 2363: - removed 55 CR characters - removed 80 …
(edit) @2354   10 years sam base: move headers around and promote gpu/ to lol/gpu/.
(edit) @2350   10 years touky easymesh : CSG operation is now handled with a safe enum.
(edit) @2348   10 years sam math: use "degrees" as the variable name for rotations for clarity.
(edit) @2346   10 years touky comment : Angle in degree Because goldfishes have no memory.
(edit) @2345   10 years sam build: add svn:ignore properties and remove empty dirs.
(edit) @2322   10 years sam math: fix a signed integer overflow issue in the fast factorial …
(edit) @2321   10 years sam math: friend declarations aren’t proper declarations; add the required …
(edit) @2318   10 years sam build: fix all vector/scalar type mismatches such as "vec2 * double" …
(edit) @2317   10 years sam math: remove coercion rules in the vector classes, they increase the …
(edit) @2316   10 years sam ps3: fix typo in ps3app.cpp.
(edit) @2315   10 years sam gpu: OpenGL ES compilation fix: GL_RGB8 is desktop OpenGL only.
(edit) @2314   10 years sam ps3: compilation for old GCC complaining about non-trivial designated …
(edit) @2313   10 years sam gpu: fix compilation on GL ES platforms.
(edit) @2312   10 years sam gpu: support 1-component (luminance) textures.
(edit) @2310   10 years sam ps3: add support for resolution selection.
(edit) @2309   10 years sam color: fix a logic error in RGBToHSL.
(edit) @2308   10 years sam math: implement clamp() for base C++ types and add more safeguards to …
(edit) @2307   10 years sam color: slightly tweak the RGB to HSV and HSL conversions for improved …
(edit) @2306   10 years sam ps3: use network fallback for image files.
(edit) @2301   10 years sam build: fix a few macro logic issues in SDL.h inclusion.
(edit) @2300   10 years sam build: add SDL detection code in new file lol-sdl.m4. The SDL2 version …
(edit) @2297   10 years sam base: implement UNUSED() macro and put it here and there.
(edit) @2294   10 years touky Added MeshViewer new project, its goal being to have a program capable …
(edit) @2291   10 years sam gpu: fix PS3 compilation caused by wrong function names.
(edit) @2289   10 years sam easymesh: interface the shiny shader with new Light objects.
(edit) @2288   10 years sam gpu: allow to set array uniform values.
(edit) @2279   10 years touky Small fix in template lerp
(edit) @2277   10 years sam build: hide LolFx external declarations behind macros.
(edit) @2276   10 years sam build: revert the weak symbol work; it confuses Visual Studio too much.
(edit) @2274   10 years sam build: provide weak symbols for lol_sdl_main on Visual Studio.
(edit) @2273   10 years sam build: use our own main() wrapper in addition to SDL's, and only in …
(edit) @2271   10 years sam color: tweak RGB to HSV/HSL code for not yet investigated numerical …
(edit) @2270   10 years sam base: add missing local using statement for namespace std.
(edit) @2269   10 years sam base: optimise array concatenation, fix string concatenation, and fix …
(edit) @2267   10 years sam base: tweak the asserts in the String class, add String::Sub() method …
(edit) @2266   10 years sam base: add safety asserts to the Array and String classes.
(edit) @2265   10 years sam core: implement a cool ASSERT() macro.
(edit) @2263   10 years sam build: check for getcwd() and _getcwd() and configure time.
(edit) @2262   10 years sam sys: check for <unistd.h> and use getcwd() properly on non-Windows systems.
(edit) @2261   10 years sam base: fix header guard names.
(edit) @2260   10 years sam base: fix a bug in the String fixed-size constructor.
(edit) @2259   10 years sam sys: retrieve executable path if available.
(edit) @2258   10 years sam build: remove leftover entries from .vcxproj.
(edit) @2257   10 years sam core: move the Log and Timer classes to the sys/ subdirectory, use the …
(edit) @2256   10 years sam core: implement String::Printf() for va_list arguments.
(edit) @2255   10 years sam build: fix "make dist" and remove empty "src/thread" directory.
(edit) @2249   10 years sam core: fix PS3 compilation.
(edit) @2245   10 years sam core: add missing <cstring> include in our string.h.
(edit) @2241   10 years sam core: pass the project directory to the binary build and get rid of …
(edit) @2240   10 years sam string: implement String::Last() and a constructor for fixed-length …
(edit) @2239   10 years sam build: fix a ClInclude that should have been ClCompile.
(edit) @2238   10 years sam sys: move thread.h to the sys/ directory.
(edit) @2237   10 years sam system: try to autodetect the data directory from the executable path; …
(edit) @2235   10 years sam base: implement String::Resize().
(edit) @2232   10 years lolbot fixed 27 files out of 2315: - removed 0 CR characters - removed 188 …
(edit) @2231   10 years touky Tweak to prevent tri_to_process.Last().m1 emptying.
(edit) @2230   10 years sam base: fix a nasty double free issue in Array::Remove().
(edit) @2229   10 years sam build: fix a few CRLF endings.
(edit) @2228   10 years touky Small MeshCsg return FIX
(edit) @2227   10 years touky Revert shiny.lolfx to previous, monogolo-commit.
(edit) @2226   10 years touky Added CSG v0.001a : not optimized, too much operation makes it slow. …
(edit) @2225   10 years touky Added geometry basic functions. TODO : second pass on coding-style, …
(edit) @2222   10 years sam core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
(edit) @2219   10 years sam color: slightly better HSVToRGB routine.
(edit) @2218   10 years sam color: write the RGB to HSL routine and its associated unit tests.
(edit) @2217   10 years sam color: optimise RGB to HSV conversion routine using my latest …
(edit) @2216   10 years touky New year copyright update.
(edit) @2215   10 years sam color: a reasonably fast RGB to HSV conversion with only three tests.
(edit) @2211   10 years Jnat coding style my ass
(edit) @2209   10 years Jnat Update EasyMesh.Convert() method. Now takes an optional shader
(edit) @2207   10 years sam color: simplify CIEDE2000 distance code.
(edit) @2206   10 years sam color: fix a mistake in the CIEDE2000 color-difference formula.
(edit) @2205   10 years sam color: unit test data for the CIEDE2000 color-difference formula.
(edit) @2203   10 years sam color: fix typo in float table.
(edit) @2202   10 years sam color: move the CIEDE2000 distance code into the C++ file and …
(edit) @2200   10 years sam color: linear interpolation for the wavelength to colour function.
(edit) @2199   10 years sam color: add conversion from CIE-xyY to CIE-XYZ and start working on a …
(edit) @2198   10 years sam base: fix more memory corruptions in the Array class.
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