source: trunk/src

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Diff Rev Age Author Log Message
(edit) @2879   6 years touky btPhysTest : Added a new test mode called "CAT_MODE". Try it out at …
(edit) @2874   6 years Jnat add methods to Audio class to mute/unmute and change volume per channel
(edit) @2866   6 years sam input: fix uninitialised data in the SDL mouse input.
(edit) @2865   6 years sam core: fix grave logic bugs in the entity ticker.
(edit) @2863   6 years sam math: remove debug code.
(edit) @2862   6 years sam math: add unit tests for quat::rotate(vec3, vec3).
(edit) @2860   6 years sam math: create a quaternion from two vectors.
(edit) @2852   6 years sam math: fix an error in the quaternion code and update test suite.
(edit) @2851   6 years sam base: allow String::C() to be non-const.
(edit) @2849   6 years sam thread: implement Queue::TryPush and Queue::TryPop.
(edit) @2846   6 years sam gpu: avoid unnecessary OpenGL context changes.
(edit) @2845   6 years benlitz copy-paste failure corrected.
(edit) @2844   6 years lolbot fixed 4 files out of 2770: - removed 0 CR characters - removed 0 …
(edit) @2843   6 years sam build: synchronise Makefile.am with lolcore.vcxproj.
(edit) @2842   6 years benlitz Added missing file and fixed mongoloclick
(edit) @2841   6 years benlitz input: Removed previous input system
(edit) @2839   6 years sam gpu: add SetDepthMask/GetDepthMask to render contexts.
(edit) @2837   6 years sam input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't …
(edit) @2836   6 years sam input: fix a memory leak in the controller code.
(edit) @2835   6 years sam base: allow to resize an array to zero elements.
(edit) @2832   6 years sam scene: for now, restore the ortho cam when blitting tiles.
(edit) @2830   6 years lolbot fixed 19 files out of 2773: - removed 2278 CR characters - removed 0 …
(edit) @2828   6 years benlitz gpu: getters in RenderContext class
(edit) @2827   6 years benlitz gpu: fixed vbo attribute binding when one of the attribute on the …
(edit) @2826   6 years sam base: add Array::Data() method to access the underlying buffer.
(edit) @2825   6 years benlitz fixed a crash when updating a binding that has been bound to an …
(edit) @2823   6 years sam debug: fix a crash in the DebugFps constructor.
(edit) @2820   6 years sam core: Text constructor now wants a String object.
(edit) @2818   6 years sam build: fix a few compilation issues with input v2.
(edit) @2817   6 years sam ticker: replace linked lists wih dynamic arrays for entity groups.
(edit) @2816   6 years lolbot fixed 542 files out of 2754: - removed 0 CR characters - removed 0 …
(edit) @2815   6 years lolbot fixed 542 files out of 2754: - removed 0 CR characters - removed 0 …
(edit) @2812   6 years lolbot fixed 10 files out of 2754: - removed 386 CR characters - removed 4 …
(edit) @2811   6 years benlitz build fix on non-SDL platforms
(edit) @2810   6 years benlitz Completely reworked input system. Unified device interface, button, …
(edit) @2809   6 years sam base: Array::Remove(int) now accepts a negative index to remove …
(edit) @2808   6 years sam base: fix map.h build.
(edit) @2807   6 years sam base: simplify the Map code.
(edit) @2806   6 years lolbot fixed 7 files out of 2745: - removed 0 CR characters - removed 21 …
(edit) @2805   6 years benlitz shaders now cache attribute location once they have been retrieved for …
(edit) @2802   6 years sam build: clean up autoconf file and svn:ignore properties.
(edit) @2795   6 years sam audio: report SDL mixer loading errors.
(edit) @2792   6 years sam gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
(edit) @2787   6 years sam build: fix the X360 port.
(edit) @2786   6 years sam build: fix PS3 and Android builds.
(edit) @2785   6 years sam ps4: prepare for the fioutaah!
(edit) @2782   6 years sam lolfx: preprocessor support in the LolFx parser. But this shit is …
(edit) @2780   6 years sam base: Array::Pop() returns the popped element.
(edit) @2779   6 years sam base: disable exceptions in Bison-generated parsers.
(edit) @2777   6 years sam gpu: fix the Direct3D version of most rendering functions.
(edit) @2776   6 years benlitz base: map methods can now take any type of object that is equatable to …
(edit) @2775   6 years sam gpu: don't use PolygonMode on GL ES.
(edit) @2773   6 years sam gpu: implement polygon rendering mode in GL and D3D.
(edit) @2772   6 years sam scene: use a global g_scene object instead of Scene::GetDefault().
(edit) @2770   6 years sam gpu: get rid of the global D3D device pointer and move D3D …
(edit) @2769   6 years sam gpu: move Video::Clear to Renderer::Clear.
(edit) @2768   6 years sam gpu: framebuffers now use the g_render object to restore viewport data.
(edit) @2767   6 years sam math: implement == and != for 2D and 3D box types.
(edit) @2766   6 years sam gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
(edit) @2765   6 years sam gpu: disable alpha test on GL ES platforms.
(edit) @2764   6 years sam gpu: add full support for alpha test in GL and D3D.
(edit) @2763   6 years sam base: leverage the libc for string comparisons.
(edit) @2762   6 years sam gpu: implement all depth test functions in the renderer.
(edit) @2761   6 years sam gpu: implement face culling mode in render contexts.
(edit) @2760   6 years sam gpu: implement blend function and alpha test in the renderer.
(edit) @2759   6 years benlitz Added comparison operators between strings and char const*
(edit) @2758   6 years benlitz Added mipmap generation function for textures (i lied, it was easy …
(edit) @2757   6 years sam gpu: prevent accidental creation of a Renderer object.
(edit) @2755   6 years sam easymesh: print full mesh source when compilation fails.
(edit) @2754   6 years sam gpu: move more platform-specific code from Video to Render.
(edit) @2753   6 years sam gpu: move SetClearColor and SetClearDepth to the Renderer and …
(edit) @2752   6 years sam gpu: use the RenderContext class in a few friendly places.
(edit) @2751   6 years sam gpu: handle depth test, alpha blending and face culling in Renderer.
(edit) @2750   6 years sam gpu: create a Renderer and a RenderContext class to handle render …
(edit) @2749   6 years touky Added shifted_perspective for easier camera handling. MeshViewer : …
(edit) @2748   6 years sam gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
(edit) @2746   6 years sam base: fix a compilation warning in string.h.
(edit) @2745   6 years sam base: assertion errors now mention source location.
(edit) @2744   6 years sam lua: print the actual panic message before dumping a callstack.
(edit) @2743   6 years lolbot fixed 4 files out of 2730: - removed 24 CR characters - removed 1 …
(edit) @2742   6 years benlitz SetMagFiltering and SetMinFiltering for class Texture.
(edit) @2741   6 years benlitz Fixed D3D9 compilation (note: D3D9 version still not working)
(edit) @2740   6 years sam build: lol-build now passes flags to configure, and configure now uses …
(edit) @2737   6 years benlitz added BytesPerPixel() method to PixelFormat structure
(edit) @2733   6 years sam base: really fix the PS3 build this time.
(edit) @2732   6 years sam base: fix PS3 build and use C library functions in string.h when possible.
(edit) @2731   6 years lolbot fixed 15 files out of 2730: - removed 49 CR characters - removed 2 …
(edit) @2728   6 years benlitz Added IndexOf and LastIndexOf methods in class String
(edit) @2726   6 years benlitz Fixed GetStream function when the VertexDeclaration maps over multiple …
(edit) @2724   6 years benlitz vertex buffer: added some accessors to inspect a …
(edit) @2714   6 years sam lua: implement dofile().
(edit) @2708   6 years sam build: fix the lollua vcxproj.
(edit) @2706   6 years sam lua: don't build lua.c and luac.c into liblollua.
(edit) @2704   6 years sam build: work around a bug in the NaCl SDK C++ headers.
(edit) @2694   6 years sam doc: add some comments in vector.cpp functions.
(edit) @2652   7 years sam build: update .vcxproj files.
(edit) @2651   7 years sam base: don’t wait for next frame on Emscripten builds.
(edit) @2647   7 years sam gpu: OS X and iOS compilation fix.
(edit) @2646   7 years sam build: more Emscripten improvements; keyboard input works properly now.
(edit) @2645   7 years sam input: make keyboard state platform-independent.
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