source: trunk/src

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Diff Rev Age Author Log Message
(edit) @288   10 years sam Skeleton for the particle emitter class.
(edit) @282   10 years sam Add a Text object for OSD and possibly other effects.
(edit) @280   10 years sam Print error reports before panicking when asset loads fail.
(edit) @272   10 years sam Fix font rendering.
(edit) @270   10 years sam Add a utility function to compute the power of two above.
(edit) @269   10 years sam Convert NPOT textures in code.
(edit) @259   10 years sam Slightly change the ...Data initialisation in classes.
(edit) @254   10 years sam Reduce audio latency by using 1K samples instead of 4K.
(edit) @253   10 years sam Add preliminary support for sound samples. Implement click.
(edit) @251   10 years sam Skeleton for sample entity and sampler manager classes.
(edit) @246   10 years sam Remove unused file.
(edit) @244   10 years sam Implement vector equality comparisons.
(edit) @242   10 years sam Implement vector square length.
(edit) @240   10 years sam Various vector operators including casts and scalar-vector operations.
(edit) @239   10 years sam Implement vector addition, subtraction etc. as well as euclidian distance.
(edit) @238   10 years sam Pieces can now be grabbed around.
(edit) @237   10 years sam Implement simple + and - operators for Int2, Float2 etc.
(edit) @236   10 years sam Mouse button support in Lol Engine.
(edit) @235   10 years sam Allow to access Int2, Float2 etc. members using [].
(edit) @233   10 years sam Make SdlInput regularly inject the mouse position into the Input singleton.
(edit) @232   10 years sam Float2 and Float3 are now templates, thus creating Int2 and Int3.
(edit) @227   10 years sam Spawn several pieces in Monsterz now that we can.
(edit) @225   10 years sam Fix a refcount bug in the entity dictionary.
(edit) @222   10 years sam Add support for rotated views and stretched tiles.
(edit) @221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   10 years sam Split test-map into deus-hax and monsterz.
(edit) @218   10 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @216   10 years sam Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
(edit) @215   10 years sam Fix M_PI usage on Win32.
(edit) @211   10 years sam Put HUD objects back on front of the scene.
(edit) @210   10 years sam Allow for different priorities in game and draw tick levels.
(edit) @209   10 years sam Implement Video::SetFov() to allow conic projection.
(edit) @208   10 years sam Add a debugging sphere object to test transparency.
(edit) @207   10 years sam Proper depth buffer handling with minimal alpha support.
(edit) @206   10 years sam Activate depth buffer when the GL context is created.
(edit) @205   10 years sam Fix broken perspective.
(edit) @203   10 years sam Add a stats logger entity.
(edit) @187   10 years sam Toying around with the editor UI.
(edit) @186   10 years sam Support tilesets larger than 512x512 and switch the coordinates system …
(edit) @183   10 years sam Start creating the World class.
(edit) @180   10 years sam Fix a few minor FIXMEs in the code.
(edit) @179   10 years sam Fix an erroneus warning message in the Dict destructor.
(edit) @178   10 years sam Proper detection of libcaca and libpipi.
(edit) @177   10 years sam Minor simplification to the GTK exit handling.
(edit) @176   10 years sam Switch from esdf controls to wasd, but support qwerty and azerty keyboards.
(edit) @174   10 years sam Do not use SDL for Win32 timers. The OS has all we need.
(edit) @173   10 years sam Fix a Win32 timer regression bug.
(edit) @172   10 years sam Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
(edit) @171   10 years sam Allow to build without libpipi.
(edit) @170   10 years sam Properly implement program termination, including in the GTK program.
(edit) @169   10 years sam Minor code simplifications.
(edit) @168   10 years sam Remove duplicate code in the GL map viewer.
(edit) @167   10 years sam Store the frame number in the Ticker instead of duplicating the …
(edit) @166   10 years sam Keyboard scrolling in the editor.
(edit) @165   10 years sam Play with toolbar buttons.
(edit) @163   10 years sam Add an about dialogue and fix an initialisation bug in the map viewer …
(edit) @162   10 years sam Refactor editor to get the glarea object out of the main source file.
(edit) @159   10 years sam Allow the sprite viewer window to pan.
(edit) @157   10 years sam Implement scrolling in the GTK window using the scrollbars.
(edit) @156   10 years sam Fix the Font class so that it does lazy initialisation of the texture.
(edit) @155   10 years sam New MapViewer class and some GTK+ refactoring.
(edit) @154   10 years sam Refactor stuff.
(edit) @153   10 years sam Factor Forge and Tiler using the new Dict class.
(edit) @152   10 years sam Proper Float3 constructors.
(edit) @151   10 years sam Apply correct projection to the debug sprite movement.
(edit) @150   10 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @149   10 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @147   10 years sam Rename "asset" to "entity". It's way cooler.
(edit) @145   10 years sam Remove some debug stuff.
(edit) @144   10 years sam Implement video recording using libpipi.
(edit) @142   10 years sam Disable depth test. We do our own management.
(edit) @141   10 years sam Fix Z-sorting yet again, and add real level support to map loading.
(edit) @140   10 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
(edit) @139   10 years sam Implement Video::GetWidth() and Video::GetHeight().
(edit) @138   10 years sam Start to handle differences between vertical and horizontal tiles.
(edit) @137   10 years sam Invert the mouse coordinate handling logic.
(edit) @135   10 years sam Better near/far values.
(edit) @133   10 years sam Fix z-sorting of tiles. For now.
(edit) @132   10 years sam Add a debug sprite to the scene.
(edit) @131   10 years sam Allow other classes to request the Game's Scene object.
(edit) @130   10 years sam Try to detect assets not calling their super tick methods. Already …
(edit) @129   10 years sam Minor optimisation in the garbage collection order.
(edit) @128   10 years sam Implement Timer::PollSeconds(), if necessary.
(edit) @127   10 years sam Improve the text appearance using an outline.
(edit) @126   10 years sam Minor updates here and there. Not worth mentioning.
(edit) @124   10 years sam Make the editor more responsive by handling GTK events before waiting …
(edit) @123   10 years sam Make the GTK editor more responsive.
(edit) @122   10 years sam Implement the profiling system.
(edit) @121   10 years sam Implement naive bold font printing.
(edit) @120   10 years sam Improve the timer accuracy even more.
(edit) @118   10 years sam Fixed framerate now has sub-millisecond accuracy on Linux.
(edit) @117   10 years sam Properly initialise SDL in the input system's constructor.
(edit) @116   10 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
(edit) @114   10 years sam Switch editor building scheme to GtkBuilder.
(edit) @112   10 years sam Proper delta time computation in both the game and the editor.
(edit) @111   10 years sam The frame counter is now an asset object.
(edit) @110   10 years sam Minor cleanup in the editor main code.
(edit) @109   10 years sam Get rid of GtkVideo, it was pretty useless in the current shape.
(edit) @108   10 years sam Get rid of SdlVideo, it was pretty useless.
(edit) @107   10 years sam Remove dead code from the soon to be deprecated Video classes.
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