source: trunk/src

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Diff Rev Age Author Log Message
(edit) @673   10 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
(edit) @672   10 years sam Fix a memory leak in the vertex array buffer handling.
(edit) @671   10 years sam Fix numerous resource leaks in scene.cpp.
(edit) @670   10 years sam Cache shader source CRCs to avoid costly recompilations.
(edit) @669   10 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
(edit) @668   10 years sam Protect the Shader constructor and provide a static creation method …
(edit) @667   10 years sam Minor GL code reorganisation and simplification.
(edit) @666   10 years sam Experimental GL mode works!
(edit) @665   10 years sam OpenGL code refactoring.
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @663   10 years sam Implement +=, -= and *= for matrices and vectors. Add new types, …
(edit) @662   10 years sam Merge more code from the experimental MVP refactor into the old GL code.
(edit) @661   10 years sam Implement float4x4::rotate().
(edit) @660   10 years sam Implement float4x4::ortho() and float4x4::translate().
(edit) @659   10 years sam Try to factor all the recent GLSL stuff in the new Shader class.
(edit) @658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @657   10 years sam Clean up stuff in the shader crap.
(edit) @656   10 years sam More shader crap. Texture coordinates now work. Still disabled.
(edit) @655   10 years sam Fix a nasty bug in the float4x4::frustum() computation.
(edit) @654   10 years sam More shader crap. We can now display a coloured quad. Still disabled.
(edit) @653   10 years sam More shader crap for GLSL 1.30. Still disabled.
(edit) @652   10 years sam Implement float4x4::frustum() and float4x4::perspective() to build …
(edit) @651   10 years sam Make the float4x4 constructor fill only the matrix's diagonal. Thus …
(edit) @650   10 years sam Fix shader crap syntax, caused by space-like UTF-8 characters.
(edit) @649   10 years sam Shader tests. Disabled for now.
(edit) @648   10 years sam Add matrix determinant and inverse methods.
(edit) @647   10 years sam Switch debug sphere rendering method to vertex buffer objects.
(edit) @646   10 years sam Ensure the DebugFps object is rendered in front of everything else.
(edit) @645   10 years sam Switch scene rendering method to vertex buffer objects.
(edit) @643   10 years sam Do not zero vector memory upon initialisation. Unitialised is …
(edit) @641   10 years sam Create a few matrix handling classes and operators.
(edit) @639   10 years sam Make font objects use the TileSet system and fix the text objects' Z …
(edit) @637   10 years sam Allow to query for a tileset's size and/or number of tiles.
(edit) @636   10 years sam Fix the SDL timer behaviour. Fixes ticket #26.
(edit) @633   10 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @631   10 years sam Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
(edit) @623   10 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @620   10 years sam Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same.
(edit) @619   10 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
(edit) @618   10 years sam Add a benchmark mode to the ticker.
(edit) @617   10 years sam Store the requested FPS in the Ticker class.
(edit) @616   10 years sam The client application no longer needs to call Video::Clea().
(edit) @615   10 years sam Allow to specify FPS in the DebugRecord object.
(edit) @427   10 years sam The most recent interface layout.
(edit) @420   10 years sam Fix the Dict class. It wasn't even implemented properly.
(edit) @419   10 years sam Name tilers, samples and pieces for easier debugging.
(edit) @418   10 years sam Fix a coding error in the null tiler detection.
(edit) @382   10 years sam Add more error reporting to the Tiler and the Ticker.
(edit) @351   10 years sam More aggressive ticker panic mode.
(edit) @347   10 years sam Reduce error verbosity when entities are stuck at exit.
(edit) @342   10 years sam Add a safeguard mechanism that gets rid of stuck entities upon shutdown.
(edit) @339   10 years sam Start working on a new gameplay, codenamed "Fusion".
(edit) @335   10 years sam Fix a crash caused by potential code/data discrepancies.
(edit) @332   10 years sam Implement the title screen. Click on it to start a game.
(edit) @330   10 years sam First implementation of the mouse tracker.
(edit) @329   10 years sam Minor updates to the mouse tracking architecture.
(edit) @328   10 years sam Make Entity variable members private.
(edit) @326   10 years sam Test entity alignment features. Also, start working on the mouse tracking.
(edit) @325   10 years sam Implement Text::SetInt().
(edit) @320   10 years sam Display mashed monsterz statistics, up to 12 icons.
(edit) @319   10 years sam Text objects don't do bold by default. The fonts themselves should be bold.
(edit) @318   10 years sam Fix a texture size bug in the font initialisation.
(edit) @313   10 years sam Rework tile handling. This possibly breaks deushax pretty rudely.
(edit) @312   10 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @298   10 years sam Allow more particles, just in case.
(edit) @296   10 years sam Fix Linux build.
(edit) @295   10 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   10 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @293   10 years sam Add pseudorandom functions for floats.
(edit) @290   10 years sam Particle emitter test.
(edit) @289   10 years sam Change the way the Scene object works.
(edit) @288   10 years sam Skeleton for the particle emitter class.
(edit) @282   10 years sam Add a Text object for OSD and possibly other effects.
(edit) @280   10 years sam Print error reports before panicking when asset loads fail.
(edit) @272   10 years sam Fix font rendering.
(edit) @270   10 years sam Add a utility function to compute the power of two above.
(edit) @269   10 years sam Convert NPOT textures in code.
(edit) @259   10 years sam Slightly change the ...Data initialisation in classes.
(edit) @254   10 years sam Reduce audio latency by using 1K samples instead of 4K.
(edit) @253   10 years sam Add preliminary support for sound samples. Implement click.
(edit) @251   10 years sam Skeleton for sample entity and sampler manager classes.
(edit) @246   10 years sam Remove unused file.
(edit) @244   10 years sam Implement vector equality comparisons.
(edit) @242   10 years sam Implement vector square length.
(edit) @240   10 years sam Various vector operators including casts and scalar-vector operations.
(edit) @239   10 years sam Implement vector addition, subtraction etc. as well as euclidian distance.
(edit) @238   10 years sam Pieces can now be grabbed around.
(edit) @237   10 years sam Implement simple + and - operators for Int2, Float2 etc.
(edit) @236   10 years sam Mouse button support in Lol Engine.
(edit) @235   10 years sam Allow to access Int2, Float2 etc. members using [].
(edit) @233   10 years sam Make SdlInput regularly inject the mouse position into the Input singleton.
(edit) @232   10 years sam Float2 and Float3 are now templates, thus creating Int2 and Int3.
(edit) @227   10 years sam Spawn several pieces in Monsterz now that we can.
(edit) @225   10 years sam Fix a refcount bug in the entity dictionary.
(edit) @222   10 years sam Add support for rotated views and stretched tiles.
(edit) @221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   10 years sam Split test-map into deus-hax and monsterz.
(edit) @218   10 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @216   10 years sam Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
(edit) @215   10 years sam Fix M_PI usage on Win32.
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