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@2297
|
10 years |
sam |
base: implement UNUSED() macro and put it here and there.
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@2276
|
10 years |
sam |
build: revert the weak symbol work; it confuses Visual Studio too much.
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@2273
|
10 years |
sam |
build: use our own main() wrapper in addition to SDL's, and only
in …
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@2183
|
10 years |
sam |
build: fix the WTFPL site URL in all code comments.
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|
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@2165
|
10 years |
sam |
build: renormalise a lot of files.
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|
|
@2084
|
10 years |
sam |
build: fixes for out-of-tree builds, and get rid of
some deprecated stuff.
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|
|
@2056
|
10 years |
sam |
math: reimplement min(), max(), abs() and fmod() in the lol:: …
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|
@1995
|
10 years |
sam |
build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
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|
@1981
|
10 years |
sam |
ps3: refactor elf → self build logic and make make_fself mandatory …
|
|
|
@1923
|
10 years |
sam |
build: add a common.am include file and a "make lolcheck" target that …
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|
|
@1893
|
10 years |
sam |
math: refactor real number constant declarations so that they are only …
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|
|
@1760
|
10 years |
sam |
build: fix a few compilation and build errors.
|
|
|
@1651
|
11 years |
sam |
test: damn, re-add an include I mistakenly removed.
|
|
|
@1650
|
11 years |
sam |
test: fix linking of remez.cpp on OS X.
|
|
|
@1647
|
11 years |
sam |
build: hide the SDL_main.h inclusion in core.h, and only activate it …
|
|
|
@1645
|
11 years |
sam |
core: switch the Win32/x64 binaries to the Windows subsystem so that …
|
|
|
@1129
|
11 years |
sam |
lolremez: release LolRemez 0.2.
|
|
|
@1127
|
11 years |
sam |
math: significant performance improvements in the Remez solver.
|
|
|
@1126
|
11 years |
sam |
math: write a faster factorial method for use in exp() and sin(). …
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|
|
@1124
|
11 years |
gary |
lolremez: distribute Visual Studio files with LolRemez.
|
|
|
@1119
|
11 years |
sam |
math: make everything clean for a LolRemez release.
|
|
|
@1117
|
11 years |
sam |
math: move the Remez algorithm implementation to the core.
|
|
|
@1112
|
11 years |
gary |
build: minor reorganisation of the sandbox code.
|
|
|
@1097
|
11 years |
sam |
ps3: start implementing the PS3 threading system, and port the new …
|
|
|
@1091
|
11 years |
sam |
test: make namespace usage less intrusive in math examples.
|
|
|
@1070
|
11 years |
sam |
tutorial: replace log() calls with fast approximations.
|
|
|
@1069
|
11 years |
gary |
tutorial: port the Mandelbrot dithering shader to Cg.
|
|
|
@1050
|
11 years |
sam |
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
|
|
@1036
|
11 years |
sam |
build: allow to build without the PS3-specific files.
|
|
|
@1034
|
11 years |
sam |
build: remove cruft from the repository.
|
|
|
@1027
|
11 years |
sam |
test: minor Remez algorithm tests.
|
|
|
@1015
|
11 years |
sam |
test: random useless crap.
|
|
|
@1014
|
11 years |
sam |
test: various improvements to the Remez exchange solver.
|
|
|
@1012
|
11 years |
sam |
test: more Remez exchange experimentations.
|
|
|
@1011
|
11 years |
sam |
test: more Remez exchange experimentations.
|
|
|
@1010
|
11 years |
sam |
test: allow to perform Remez solving on an arbitrary range.
|
|
|
@1009
|
11 years |
sam |
test: some refactoring in the Remez solver to prepare multiple …
|
|
|
@1008
|
11 years |
sam |
test: add missing <cstdio> include in pi test program.
|
|
|
@1007
|
11 years |
sam |
test: use namespace "std" to avoid PS3 build errors.
|
|
|
@1005
|
11 years |
sam |
test: add support for relative error in the Remez exchange test program.
|
|
|
@997
|
11 years |
sam |
core: add boolean operators on real numbers, add unit tests for that, …
|
|
|
@996
|
11 years |
sam |
test: minor updates to the Pi program (now almost deprecated) and the …
|
|
|
@991
|
11 years |
sam |
test: the Remez algorithm is now almost functional.
|
|
|
@989
|
11 years |
sam |
test: more work on the Remez exchange algorithm.
|
|
|
@985
|
11 years |
sam |
test: start working on a Remez exchange algorithm implementation so …
|
|
|
@984
|
11 years |
sam |
test: add a 10-line example program that computes Pi to the 150th digit.
|