

@2297

10 years 
sam 
base: implement UNUSED() macro and put it here and there.



@2276

10 years 
sam 
build: revert the weak symbol work; it confuses Visual Studio too much.



@2273

10 years 
sam 
build: use our own main() wrapper in addition to SDL's, and only
in …



@2183

10 years 
sam 
build: fix the WTFPL site URL in all code comments.



@2165

10 years 
sam 
build: renormalise a lot of files.



@2084

10 years 
sam 
build: fixes for outoftree builds, and get rid of
some deprecated stuff.



@2056

10 years 
sam 
math: reimplement min(), max(), abs() and fmod() in the lol:: …



@1995

10 years 
sam 
build: upgrade glew binaries to 1.9.0 and rename the contrib directory …



@1981

10 years 
sam 
ps3: refactor elf → self build logic and make make_fself mandatory …



@1923

10 years 
sam 
build: add a common.am include file and a "make lolcheck" target that …



@1893

10 years 
sam 
math: refactor real number constant declarations so that they are only …



@1760

10 years 
sam 
build: fix a few compilation and build errors.



@1651

11 years 
sam 
test: damn, readd an include I mistakenly removed.



@1650

11 years 
sam 
test: fix linking of remez.cpp on OS X.



@1647

11 years 
sam 
build: hide the SDL_main.h inclusion in core.h, and only activate it …



@1645

11 years 
sam 
core: switch the Win32/x64 binaries to the Windows subsystem so that …



@1129

11 years 
sam 
lolremez: release LolRemez 0.2.



@1127

11 years 
sam 
math: significant performance improvements in the Remez solver.



@1126

11 years 
sam 
math: write a faster factorial method for use in exp() and sin(). …



@1124

11 years 
gary 
lolremez: distribute Visual Studio files with LolRemez.



@1119

11 years 
sam 
math: make everything clean for a LolRemez release.



@1117

11 years 
sam 
math: move the Remez algorithm implementation to the core.



@1112

11 years 
gary 
build: minor reorganisation of the sandbox code.



@1097

11 years 
sam 
ps3: start implementing the PS3 threading system, and port the new …



@1091

11 years 
sam 
test: make namespace usage less intrusive in math examples.



@1070

11 years 
sam 
tutorial: replace log() calls with fast approximations.



@1069

11 years 
gary 
tutorial: port the Mandelbrot dithering shader to Cg.



@1050

11 years 
sam 
test: fix OS X compilation; we still need SDLmain.a on that platform.



@1036

11 years 
sam 
build: allow to build without the PS3specific files.



@1034

11 years 
sam 
build: remove cruft from the repository.



@1027

11 years 
sam 
test: minor Remez algorithm tests.



@1015

11 years 
sam 
test: random useless crap.



@1014

11 years 
sam 
test: various improvements to the Remez exchange solver.



@1012

11 years 
sam 
test: more Remez exchange experimentations.



@1011

11 years 
sam 
test: more Remez exchange experimentations.



@1010

11 years 
sam 
test: allow to perform Remez solving on an arbitrary range.



@1009

11 years 
sam 
test: some refactoring in the Remez solver to prepare multiple …



@1008

11 years 
sam 
test: add missing <cstdio> include in pi test program.



@1007

11 years 
sam 
test: use namespace "std" to avoid PS3 build errors.



@1005

11 years 
sam 
test: add support for relative error in the Remez exchange test program.



@997

11 years 
sam 
core: add boolean operators on real numbers, add unit tests for that, …



@996

11 years 
sam 
test: minor updates to the Pi program (now almost deprecated) and the …



@991

11 years 
sam 
test: the Remez algorithm is now almost functional.



@989

11 years 
sam 
test: more work on the Remez exchange algorithm.



@985

11 years 
sam 
test: start working on a Remez exchange algorithm implementation so …



@984

11 years 
sam 
test: add a 10line example program that computes Pi to the 150th digit.
