source: trunk/test/tutorial

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Diff Rev Age Author Log Message
(edit) @1104   8 years sam test: unroll the Mandelbrot loop to gain a few milliseconds per frame, …
(edit) @1102   9 years sam test: proper multithreading in the Mandelbrot tutorial.
(edit) @1100   9 years gary test: minor tuning, esp. for the PS3.
(edit) @1097   9 years sam ps3: start implementing the PS3 threading system, and port the new …
(edit) @1092   9 years sam tutorial: work around i915 driver limitations in the Mandelbrot viewer …
(edit) @1090   9 years sam tutorial: smarter register and instruction usage in the Mandelbrot …
(edit) @1089   9 years sam tutorial: simplify the Mandelbrot viewing shader in the hope that it …
(edit) @1088   9 years sam tutorial: make the GLSL Mandelbrot shader completely branchless.
(edit) @1087   9 years sam nacl: quick and dirty mouse support.
(edit) @1086   9 years sam tutorial: fix texel offset issues in the fractal zoomer.
(edit) @1085   9 years sam nacl: workaround for ANGLE issue #258 where GLSL mod() is badly …
(edit) @1084   9 years sam nacl: the Mandelbrot zoomer is starting to work on NaCl.
(edit) @1082   9 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit) @1079   9 years sam tutorial: progressive zoom in the Mandelbrot viewer.
(edit) @1078   9 years sam tutorial: look into previous frames for data when zooming in the …
(edit) @1077   9 years sam tutorial: get the Mandelbrot viewer to run on OS X.
(edit) @1076   9 years gary ps3: fix a performance issue in the Mandelbrot viewer texture upload.
(edit) @1075   9 years sam ps3: fix a typo causing a compilation error.
(edit) @1074   9 years gary tutorial: create texture with the proper format and type on the PS3.
(edit) @1073   9 years gary tutorial: port the new Mandelbrot shader to Cg.
(edit) @1072   9 years sam tutorial: the Mandelbrot viewer now queries the nearest pixel of each …
(edit) @1071   9 years sam tutorial: decorrelate window size and texture size in the Mandelbrot …
(edit) @1070   9 years sam tutorial: replace log() calls with fast approximations.
(edit) @1069   9 years gary tutorial: port the Mandelbrot dithering shader to Cg.
(edit) @1068   9 years sam tutorial: try to send data to the GPU that matches the internal format.
(edit) @1067   9 years sam tutorial: use a palette for the rendering; it gives us free dithering …
(edit) @1066   9 years sam tutorial: try to reduce the blur effect; now it's pixelated…
(edit) @1065   9 years sam tutorial: clamp zoom values in the Mandelbrot viewer.
(edit) @1064   9 years sam tutorial: navigate in the fractal using the mouse.
(edit) @1062   9 years sam tutorial: speed up texture uploads in the Mandelbrot viewer by only …
(edit) @1061   9 years sam tutorial: speed up Mandelbrot zoomer by only updating one pixel out of …
(edit) @1060   9 years sam tutorial: zoom automatically in the fractal viewer.
(edit) @1058   9 years gary tutorial: port Mandelbrot tutorial to the PS3.
(edit) @1056   9 years sam tutorial: properly implement continuous color in the Mandelbrot viewer.
(edit) @1055   9 years gary tutorial: continuous color in the Mandelbrot viewer.
(edit) @1054   9 years sam test: create the bases for a new tutorial, with texture uploads.
(edit) @1050   9 years sam test: fix OS X compilation; we still need SDLmain.a on that platform.
(edit) @1045   9 years gary test: clean up tutorial #2.
(add) @1043   9 years sam test: start writing tutorials and other shit.
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