source: trunk/test

Revision Log Mode:


Copied or renamed
Diff Rev Age Author Log Message
(edit) @1722   9 years touky LocalInertia error FIX. Character integration better but still not working.
(edit) @1713   9 years sam build: add skeleton for JNat's demo.
(edit) @1708   9 years Jnat added return
(edit) @1702   9 years touky Skeleton for EasyCharacterController
(edit) @1698   9 years touky Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object …
(edit) @1696   9 years sam test: smooth physics objects, for fun.
(edit) @1684   9 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1668   9 years sam test: add a unit test to ensure default constructed reals are …
(edit) @1659   9 years sam build: add missing svn:ignore properties to keep rez happy.
(edit) @1652   9 years sam test: use SDLmain for the testsuite, too.
(edit) @1651   9 years sam test: damn, re-add an include I mistakenly removed.
(edit) @1650   9 years sam test: fix linking of remez.cpp on OS X.
(edit) @1648   9 years sam test: fix compilation warnings caused by constant strings being cast …
(edit) @1647   9 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1645   9 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1641   9 years sam test: fix the physics simulation tick.
(edit) @1633   9 years touky Correct integration of EasyConstraint + TestDemo.
(edit) @1632   9 years touky Small name refactor & correct Kinematic integration. + Constraint …
(edit) @1631   9 years touky Added Collision group & mask support. + weird racist test : the …
(edit) @1630   9 years touky Small refactor of the Phys::Simulation. Phys::Simulation is now an …
(edit) @1621   9 years sam easymesh: set the capsule's main axis to Y, not Z.
(edit) @1617   9 years sam test: go ape shit crazy on the FoV.
(edit) @1616   9 years sam test: fix physics cube backface culling.
(edit) @1614   9 years sam test: fix an alignment issue with btVector3/vec3 casts.
(edit) @1613   9 years touky BtPhysTest : Container box now moves.
(edit) @1611   9 years sam test: fix Bullet/Lol quaternion conversions, they use [x y z w] …
(edit) @1608   9 years sam test: use 0 instead of NULL to fix the X360 build.
(edit) @1607   9 years touky Added walls and better context to the physics.
(edit) @1605   9 years sam test: minor tweaks to the physics demo.
(edit) @1601   9 years touky EasyPhysics : Added Capsules.
(edit) @1600   9 years touky Added Cylinder primitives. Added several delete/destructor, speeds up …
(edit) @1599   9 years touky EasyMesh : Fixed normals on disc when one of the radius == 0 …
(edit) @1597   9 years touky Added sphere in EasyPhysics
(edit) @1595   9 years touky CIS FIX
(edit) @1594   9 years sam test: add missing physics files to Makefile.
(edit) @1593   9 years touky Some CIS FIX.
(edit) @1592   9 years touky #include were fucked-up ...…
(edit) @1591   9 years touky Behold the power of LolPhysics ! Added lol::phys::Simulation, …
(edit) @1590   9 years sam core: start working on a higher level LolFx compiler based on the …
(edit) @1581   9 years sam test: minor tweaks to the Bullet demo.
(edit) @1573   9 years sam test: refine physics timestep.
(edit) @1571   9 years sam test: activate the Bullet Physics test on all Unix platforms.
(edit) @1569   9 years touky Works better now.
(edit) @1568   9 years touky BtPhysTest works !
(edit) @1564   9 years touky Small BtPhysTest tweak, the camera shows something, now.
(edit) @1562   9 years sam test: use lol::mat4 instead of Bullet matrices.
(edit) @1556   9 years sam contrib: clean up the BulletPhysics contrib directory.
(edit) @1554   9 years touky Added Location modifier in URO. Added BtPhystest for Bullet Physics …
(edit) @1535   9 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1520   9 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1519   9 years sam build: add lots of missing svn:ignore properties.
(edit) @1518   9 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1512   9 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1502   9 years sam core: fix a few build warnings and remove useless operators from the …
(edit) @1479   9 years sam build: simplify the .lolfx file compilation.
(edit) @1454   9 years sam test: GLSL syntax fiddling.
(edit) @1453   9 years sam build: remove \r from shader files before compilation.
(edit) @1427   9 years sam test: a better GLSL parser in the LolFx test parser.
(edit) @1426   9 years sam core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
(edit) @1413   9 years sam test: more grammar improvements.
(edit) @1412   9 years sam test: add most of the GLSL grammar.
(edit) @1411   9 years sam test: add more GLSL and HLSL keywords to our grammar.
(edit) @1410   9 years sam test: some grammar tweaks.
(edit) @1409   9 years sam test: start working on a lexer/parser for LolFx using flex and bison.
(edit) @1406   9 years sam gpu: start working on the LolFx format.
(edit) @1403   9 years sam build: ensure .lolfx.cpp files get cleaned up.
(edit) @1395   9 years sam test: add a few unit tests for datatype sanity.
(edit) @1392   9 years sam misc: move more shaders to .lolfx files.
(edit) @1385   9 years sam gpu: allow to load a .lolfx file instead of all those shaders.
(edit) @1369   9 years sam math: replace len(vec) with length(vec) to match the GLSL naming.
(edit) @1345   9 years sam core: allow to concatenate arrays, and add unit tests for that.
(edit) @1341   9 years sam math: allow to write 1.f / q to take a quaternion's inverse.
(edit) @1328   9 years sam core: the Array class now properly works with non-POD types.
(edit) @1326   9 years sam core: rename Array::Append() to Array::Push() for brevity and …
(edit) @1321   9 years sam test: add matrix determinant and quaternion norm checks in the unit tests.
(edit) @1320   9 years sam math: replace mat3::rotate(quat) with an explicit constructor, and add …
(edit) @1318   9 years sam test: add several unit tests for rotations with matrices and quaternions.
(edit) @1310   9 years sam core: tick methods now use seconds, like any sane system.
(edit) @1309   9 years sam core: make timers second-based rather than millisecond-based.
(edit) @1305   9 years sam math: chage quaternion constructor to wxyz order because it matches …
(edit) @1300   9 years sam core: prefix some member variables with m_ for clarity.
(edit) @1294   9 years sam test: add unit tests for the Array class.
(edit) @1291   9 years sam build: fix the PS3 cross-build; variable name expansion was causing …
(edit) @1269   9 years sam core: use operator<< instead of operator+= to append stuff to arrays, …
(edit) @1257   9 years sam math: add inversion code for 2×2 and 3×3 matrices, and transposition …
(edit) @1255   9 years sam tutorial: fix the inconsistent vertex counting.
(edit) @1248   9 years sam tutorial: get rid of a hardcoded value.
(edit) @1247   9 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
(edit) @1243   9 years sam core: add a simple Array template class.
(edit) @1242   9 years sam tutorial: some refactoring in the tutorials.
(edit) @1241   9 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1238   9 years sam tutorial: use an interleaved vertex/color buffer.
(edit) @1236   9 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1233   9 years sam gpu: add an Unbind() method for textures for clean up. Unfortunately …
(edit) @1231   9 years sam gpu: move the platform-specific triangle drawing call to the …
(edit) @1229   9 years sam build: minor Windows compilation fixes.
(edit) @1228   9 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1227   9 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit) @1226   9 years sam gpu: refactor the vertex declaration code to allow several vertex streams.
Note: See TracRevisionLog for help on using the revision log.