|
|
@1732
|
11 years |
touky |
FAKE Jump
|
|
|
@1728
|
11 years |
touky |
CIS MASS DESTRUCTION !
Indeed
|
|
|
@1727
|
11 years |
touky |
CIS
|
|
|
@1726
|
11 years |
touky |
CIS FUCK
|
|
|
@1725
|
11 years |
touky |
CIS FIX
|
|
|
@1724
|
11 years |
touky |
So Character Controller works with a lazy camera logic.
|
|
|
@1722
|
11 years |
touky |
LocalInertia error FIX.
Character integration better but still not working.
|
|
|
@1713
|
11 years |
sam |
build: add skeleton for JNat's demo.
|
|
|
@1708
|
11 years |
Jnat |
added return
|
|
|
@1702
|
11 years |
touky |
Skeleton for EasyCharacterController
|
|
|
@1698
|
11 years |
touky |
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object …
|
|
|
@1696
|
11 years |
sam |
test: smooth physics objects, for fun.
|
|
|
@1684
|
11 years |
sam |
build: switch the Android native build rules to autoconf; still a bit …
|
|
|
@1668
|
11 years |
sam |
test: add a unit test to ensure default constructed reals are …
|
|
|
@1659
|
11 years |
sam |
build: add missing svn:ignore properties to keep rez happy.
|
|
|
@1652
|
11 years |
sam |
test: use SDLmain for the testsuite, too.
|
|
|
@1651
|
11 years |
sam |
test: damn, re-add an include I mistakenly removed.
|
|
|
@1650
|
11 years |
sam |
test: fix linking of remez.cpp on OS X.
|
|
|
@1648
|
11 years |
sam |
test: fix compilation warnings caused by constant strings being cast …
|
|
|
@1647
|
11 years |
sam |
build: hide the SDL_main.h inclusion in core.h, and only activate it …
|
|
|
@1645
|
11 years |
sam |
core: switch the Win32/x64 binaries to the Windows subsystem so that …
|
|
|
@1641
|
11 years |
sam |
test: fix the physics simulation tick.
|
|
|
@1633
|
11 years |
touky |
Correct integration of EasyConstraint + TestDemo.
|
|
|
@1632
|
11 years |
touky |
Small name refactor & correct Kinematic integration.
+ Constraint …
|
|
|
@1631
|
11 years |
touky |
Added Collision group & mask support.
+ weird racist test : the …
|
|
|
@1630
|
11 years |
touky |
Small refactor of the Phys::Simulation.
Phys::Simulation is now an …
|
|
|
@1621
|
11 years |
sam |
easymesh: set the capsule's main axis to Y, not Z.
|
|
|
@1617
|
11 years |
sam |
test: go ape shit crazy on the FoV.
|
|
|
@1616
|
11 years |
sam |
test: fix physics cube backface culling.
|
|
|
@1614
|
11 years |
sam |
test: fix an alignment issue with btVector3/vec3 casts.
|
|
|
@1613
|
11 years |
touky |
BtPhysTest : Container box now moves.
|
|
|
@1611
|
11 years |
sam |
test: fix Bullet/Lol quaternion conversions, they use [x y z w] …
|
|
|
@1608
|
11 years |
sam |
test: use 0 instead of NULL to fix the X360 build.
|
|
|
@1607
|
11 years |
touky |
Added walls and better context to the physics.
|
|
|
@1605
|
11 years |
sam |
test: minor tweaks to the physics demo.
|
|
|
@1601
|
11 years |
touky |
EasyPhysics : Added Capsules.
|
|
|
@1600
|
11 years |
touky |
Added Cylinder primitives.
Added several delete/destructor, speeds up …
|
|
|
@1599
|
11 years |
touky |
EasyMesh : Fixed normals on disc when one of the radius == 0 …
|
|
|
@1597
|
11 years |
touky |
Added sphere in EasyPhysics
|
|
|
@1595
|
11 years |
touky |
CIS FIX
|
|
|
@1594
|
11 years |
sam |
test: add missing physics files to Makefile.
|
|
|
@1593
|
11 years |
touky |
Some CIS FIX.
|
|
|
@1592
|
11 years |
touky |
#include were fucked-up ...…
|
|
|
@1591
|
11 years |
touky |
Behold the power of LolPhysics !
Added lol::phys::Simulation, …
|
|
|
@1590
|
11 years |
sam |
core: start working on a higher level LolFx compiler based on the …
|
|
|
@1581
|
11 years |
sam |
test: minor tweaks to the Bullet demo.
|
|
|
@1573
|
11 years |
sam |
test: refine physics timestep.
|
|
|
@1571
|
11 years |
sam |
test: activate the Bullet Physics test on all Unix platforms.
|
|
|
@1569
|
11 years |
touky |
Works better now.
|
|
|
@1568
|
11 years |
touky |
BtPhysTest works !
|
|
|
@1564
|
11 years |
touky |
Small BtPhysTest tweak, the camera shows something, now.
|
|
|
@1562
|
11 years |
sam |
test: use lol::mat4 instead of Bullet matrices.
|
|
|
@1556
|
11 years |
sam |
contrib: clean up the BulletPhysics contrib directory.
|
|
|
@1554
|
11 years |
touky |
Added Location modifier in URO.
Added BtPhystest for Bullet Physics …
|
|
|
@1535
|
11 years |
sam |
build: allow to build the PS3 binaries from Visual Studio if the …
|
|
|
@1520
|
11 years |
sam |
build: fix the VS2010 build and add build/ and binaries/ to the dist …
|
|
|
@1519
|
11 years |
sam |
build: add lots of missing svn:ignore properties.
|
|
|
@1518
|
11 years |
sam |
build: reorganise all the build stuff so that it lies in build/ and …
|
|
|
@1513
|
11 years |
sam |
core: replace usage of sin() or std::sin() with lol::sin() where …
|
|
|
@1512
|
11 years |
sam |
build: fix the PS3 port by using our trig.h everywhere instead of …
|
|
|
@1502
|
11 years |
sam |
core: fix a few build warnings and remove useless operators from the …
|
|
|
@1479
|
11 years |
sam |
build: simplify the .lolfx file compilation.
|
|
|
@1454
|
11 years |
sam |
test: GLSL syntax fiddling.
|
|
|
@1453
|
11 years |
sam |
build: remove \r from shader files before compilation.
|
|
|
@1427
|
11 years |
sam |
test: a better GLSL parser in the LolFx test parser.
|
|
|
@1426
|
11 years |
sam |
core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
|
|
|
@1413
|
11 years |
sam |
test: more grammar improvements.
|
|
|
@1412
|
11 years |
sam |
test: add most of the GLSL grammar.
|
|
|
@1411
|
11 years |
sam |
test: add more GLSL and HLSL keywords to our grammar.
|
|
|
@1410
|
11 years |
sam |
test: some grammar tweaks.
|
|
|
@1409
|
11 years |
sam |
test: start working on a lexer/parser for LolFx using flex and bison.
|
|
|
@1406
|
11 years |
sam |
gpu: start working on the LolFx format.
|
|
|
@1403
|
11 years |
sam |
build: ensure .lolfx.cpp files get cleaned up.
|
|
|
@1395
|
11 years |
sam |
test: add a few unit tests for datatype sanity.
|
|
|
@1392
|
11 years |
sam |
misc: move more shaders to .lolfx files.
|
|
|
@1385
|
11 years |
sam |
gpu: allow to load a .lolfx file instead of all those shaders.
|
|
|
@1369
|
11 years |
sam |
math: replace len(vec) with length(vec) to match the GLSL naming.
|
|
|
@1345
|
11 years |
sam |
core: allow to concatenate arrays, and add unit tests for that.
|
|
|
@1341
|
11 years |
sam |
math: allow to write 1.f / q to take a quaternion's inverse.
|
|
|
@1328
|
11 years |
sam |
core: the Array class now properly works with non-POD types.
|
|
|
@1326
|
11 years |
sam |
core: rename Array::Append() to Array::Push() for brevity and …
|
|
|
@1321
|
11 years |
sam |
test: add matrix determinant and quaternion norm checks in the unit tests.
|
|
|
@1320
|
11 years |
sam |
math: replace mat3::rotate(quat) with an explicit constructor, and add …
|
|
|
@1318
|
11 years |
sam |
test: add several unit tests for rotations with matrices and quaternions.
|
|
|
@1310
|
11 years |
sam |
core: tick methods now use seconds, like any sane system.
|
|
|
@1309
|
11 years |
sam |
core: make timers second-based rather than millisecond-based.
|
|
|
@1305
|
11 years |
sam |
math: chage quaternion constructor to wxyz order because it matches …
|
|
|
@1300
|
11 years |
sam |
core: prefix some member variables with m_ for clarity.
|
|
|
@1294
|
11 years |
sam |
test: add unit tests for the Array class.
|
|
|
@1291
|
11 years |
sam |
build: fix the PS3 cross-build; variable name expansion was causing …
|
|
|
@1269
|
11 years |
sam |
core: use operator<< instead of operator+= to append stuff to arrays, …
|
|
|
@1257
|
11 years |
sam |
math: add inversion code for 2×2 and 3×3 matrices, and transposition …
|
|
|
@1255
|
11 years |
sam |
tutorial: fix the inconsistent vertex counting.
|
|
|
@1248
|
11 years |
sam |
tutorial: get rid of a hardcoded value.
|
|
|
@1247
|
11 years |
sam |
gpu: abstraction class for index buffers; the cube tutorial no longer …
|
|
|
@1243
|
11 years |
sam |
core: add a simple Array template class.
|
|
|
@1242
|
11 years |
sam |
tutorial: some refactoring in the tutorials.
|
|
|
@1241
|
11 years |
sam |
gpu: fix a great lot of Direct3D problems, spotted using PIX.
|
|
|
@1238
|
11 years |
sam |
tutorial: use an interleaved vertex/color buffer.
|
|
|
@1236
|
11 years |
sam |
gpu: replace exit(0) in D3D error checks with lol::Abort().
|
|
|