source: trunk/test

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Diff Rev Age Author Log Message
(edit) @1779   8 years touky Fixed stupid base_movement which was cached for ever.
(edit) @1768   8 years touky Added Attachment/base logic with working attachment with …
(edit) @1764   8 years touky Added Base/Attachment Logic, works with Kinematic & Ghost.
(edit) @1760   8 years sam build: fix a few compilation and build errors.
(edit) @1758   8 years touky BUILD fuck
(edit) @1757   8 years touky Warning removal.
(edit) @1756   8 years touky Seems like default values in constructor generates Warning on Chrome.
(edit) @1755   8 years touky copy/paste fail
(edit) @1754   8 years sam build: add missing files to Makefile.
(edit) @1751   8 years touky Added a skeleton for Input Tracking & base idea for Touch/untouch …
(edit) @1749   8 years touky Reverted last CL
(edit) @1748   8 years touky Small .h & .cpp refactor
(edit) @1747   8 years touky BtPhysTest : Splitted Physics files
(edit) @1732   8 years touky FAKE Jump
(edit) @1728   8 years touky CIS MASS DESTRUCTION ! Indeed
(edit) @1727   8 years touky CIS
(edit) @1726   8 years touky CIS FUCK
(edit) @1725   8 years touky CIS FIX
(edit) @1724   8 years touky So Character Controller works with a lazy camera logic.
(edit) @1722   8 years touky LocalInertia error FIX. Character integration better but still not working.
(edit) @1713   8 years sam build: add skeleton for JNat's demo.
(edit) @1708   8 years Jnat added return
(edit) @1702   8 years touky Skeleton for EasyCharacterController
(edit) @1698   8 years touky Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object …
(edit) @1696   8 years sam test: smooth physics objects, for fun.
(edit) @1684   8 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1668   8 years sam test: add a unit test to ensure default constructed reals are …
(edit) @1659   8 years sam build: add missing svn:ignore properties to keep rez happy.
(edit) @1652   8 years sam test: use SDLmain for the testsuite, too.
(edit) @1651   8 years sam test: damn, re-add an include I mistakenly removed.
(edit) @1650   8 years sam test: fix linking of remez.cpp on OS X.
(edit) @1648   8 years sam test: fix compilation warnings caused by constant strings being cast …
(edit) @1647   8 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1645   8 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1641   8 years sam test: fix the physics simulation tick.
(edit) @1633   8 years touky Correct integration of EasyConstraint + TestDemo.
(edit) @1632   8 years touky Small name refactor & correct Kinematic integration. + Constraint …
(edit) @1631   8 years touky Added Collision group & mask support. + weird racist test : the …
(edit) @1630   8 years touky Small refactor of the Phys::Simulation. Phys::Simulation is now an …
(edit) @1621   8 years sam easymesh: set the capsule's main axis to Y, not Z.
(edit) @1617   8 years sam test: go ape shit crazy on the FoV.
(edit) @1616   8 years sam test: fix physics cube backface culling.
(edit) @1614   8 years sam test: fix an alignment issue with btVector3/vec3 casts.
(edit) @1613   8 years touky BtPhysTest : Container box now moves.
(edit) @1611   8 years sam test: fix Bullet/Lol quaternion conversions, they use [x y z w] …
(edit) @1608   8 years sam test: use 0 instead of NULL to fix the X360 build.
(edit) @1607   8 years touky Added walls and better context to the physics.
(edit) @1605   8 years sam test: minor tweaks to the physics demo.
(edit) @1601   8 years touky EasyPhysics : Added Capsules.
(edit) @1600   8 years touky Added Cylinder primitives. Added several delete/destructor, speeds up …
(edit) @1599   8 years touky EasyMesh : Fixed normals on disc when one of the radius == 0 …
(edit) @1597   8 years touky Added sphere in EasyPhysics
(edit) @1595   8 years touky CIS FIX
(edit) @1594   8 years sam test: add missing physics files to Makefile.
(edit) @1593   8 years touky Some CIS FIX.
(edit) @1592   8 years touky #include were fucked-up ...…
(edit) @1591   8 years touky Behold the power of LolPhysics ! Added lol::phys::Simulation, …
(edit) @1590   8 years sam core: start working on a higher level LolFx compiler based on the …
(edit) @1581   8 years sam test: minor tweaks to the Bullet demo.
(edit) @1573   8 years sam test: refine physics timestep.
(edit) @1571   8 years sam test: activate the Bullet Physics test on all Unix platforms.
(edit) @1569   8 years touky Works better now.
(edit) @1568   8 years touky BtPhysTest works !
(edit) @1564   8 years touky Small BtPhysTest tweak, the camera shows something, now.
(edit) @1562   8 years sam test: use lol::mat4 instead of Bullet matrices.
(edit) @1556   8 years sam contrib: clean up the BulletPhysics contrib directory.
(edit) @1554   8 years touky Added Location modifier in URO. Added BtPhystest for Bullet Physics …
(edit) @1535   8 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1520   8 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1519   8 years sam build: add lots of missing svn:ignore properties.
(edit) @1518   8 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1513   8 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1512   8 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1502   8 years sam core: fix a few build warnings and remove useless operators from the …
(edit) @1479   8 years sam build: simplify the .lolfx file compilation.
(edit) @1454   8 years sam test: GLSL syntax fiddling.
(edit) @1453   8 years sam build: remove \r from shader files before compilation.
(edit) @1427   8 years sam test: a better GLSL parser in the LolFx test parser.
(edit) @1426   8 years sam core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
(edit) @1413   8 years sam test: more grammar improvements.
(edit) @1412   8 years sam test: add most of the GLSL grammar.
(edit) @1411   8 years sam test: add more GLSL and HLSL keywords to our grammar.
(edit) @1410   8 years sam test: some grammar tweaks.
(edit) @1409   8 years sam test: start working on a lexer/parser for LolFx using flex and bison.
(edit) @1406   8 years sam gpu: start working on the LolFx format.
(edit) @1403   8 years sam build: ensure .lolfx.cpp files get cleaned up.
(edit) @1395   8 years sam test: add a few unit tests for datatype sanity.
(edit) @1392   8 years sam misc: move more shaders to .lolfx files.
(edit) @1385   8 years sam gpu: allow to load a .lolfx file instead of all those shaders.
(edit) @1369   8 years sam math: replace len(vec) with length(vec) to match the GLSL naming.
(edit) @1345   8 years sam core: allow to concatenate arrays, and add unit tests for that.
(edit) @1341   8 years sam math: allow to write 1.f / q to take a quaternion's inverse.
(edit) @1328   8 years sam core: the Array class now properly works with non-POD types.
(edit) @1326   8 years sam core: rename Array::Append() to Array::Push() for brevity and …
(edit) @1321   8 years sam test: add matrix determinant and quaternion norm checks in the unit tests.
(edit) @1320   8 years sam math: replace mat3::rotate(quat) with an explicit constructor, and add …
(edit) @1318   8 years sam test: add several unit tests for rotations with matrices and quaternions.
(edit) @1310   8 years sam core: tick methods now use seconds, like any sane system.
(edit) @1309   8 years sam core: make timers second-based rather than millisecond-based.
(edit) @1305   8 years sam math: chage quaternion constructor to wxyz order because it matches …
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