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(edit)
@664
10 years
sam
Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit)
@651
10 years
sam
Make the float4x4 constructor fill only the matrix's diagonal. Thus …
(edit)
@648
10 years
sam
Add matrix determinant and inverse methods.
(add)
@642
10 years
sam
Add an optional cppunit dependency for unit tests.
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