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source:
trunk
/
tools
/
neercs
/
neercs.cpp
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Diff
Rev
Age
Author
Log Message
(edit)
@1683
9 years
rez
moved blur after glow, tweaked a lot of parameters
(edit)
@1663
9 years
rez
fixed noise / added tons of control vars to postfx
(edit)
@1661
9 years
rez
new font / blur+chromatic aberration boosted on screen corners / …
(edit)
@1660
9 years
sam
neercs: add a way to activate the old neercs code for testing purposes.
(edit)
@1658
9 years
rez
minor fix on the logo
(edit)
@1655
9 years
rez
remanency buffer now use ONLY ONE buffer / renamed font map, added a …
(edit)
@1647
9 years
sam
build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit)
@1645
9 years
sam
core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit)
@1644
9 years
rez
remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6)
(edit)
@1642
9 years
sam
neercs: import files from the (unfinished) old neercs code.
(edit)
@1638
9 years
rez
remanency lolfx added
(edit)
@1636
9 years
rez
glsl letterbox and round corner & some new fancy animation!
(edit)
@1634
9 years
rez
glsl letterbox and round corner & some new fancy animation!
(edit)
@1629
9 years
rez
testing things…
(edit)
@1628
9 years
rez
text resize fix
(edit)
@1625
9 years
rez
updated border autoresize + canvas resize
(edit)
@1622
9 years
rez
updated logo (again) + better text canvas size (unfinished)
(edit)
@1620
9 years
rez
updated logo + optimized postfx
(edit)
@1618
9 years
rez
letterbox test
(edit)
@1606
9 years
rez
enhanced test screen
(edit)
@1602
9 years
rez
enhanced test screen
(edit)
@1585
9 years
rez
added function key and renamed some variables
(edit)
@1584
9 years
sam
neercs: use RGB colours instead of ANSI attributes for some canvas stuff.
(copy)
@1524
9 years
sam
build: move all games to a "games" subdirectory to clean up the root …
copied from
trunk/neercs/neercs.cpp
:
(edit)
@1513
9 years
sam
core: replace usage of sin() or std::sin() with lol::sin() where …
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