source: trunk/tutorial/03_noise.lolfx

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(edit) @1842   8 years sam tutorial: make the noise shader computationally more efficient.
(edit) @1840   8 years sam tutorial: use a better value noise function that does not suffer from …
(edit) @1830   8 years sam tutorial: optimise Perlin noise shader and reduce its complexity.
(edit) @1827   8 years sam tutorial: port noise demo to PS3 and Xbox360.
(edit) @1825   8 years sam tutorial: the noise demo is now really, really, ridiculously good looking.
(add) @1824   8 years sam tutorial: start working on a small Perlin-like noise demo.
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