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trunk
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tutorial
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03_noise.lolfx
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Rev
Age
Author
Log Message
(edit)
@1863
8 years
sam
tutorial: sync HLSL version of the water/fire effect with the GLSL one.
(edit)
@1855
8 years
sam
tutorial: tweak noise shader once more, and add a few code comments.
(edit)
@1854
8 years
sam
tutorial: replace white noise with ordered dithering.
(edit)
@1853
8 years
sam
tutorial: add some cosmetic white noise.
(edit)
@1852
8 years
sam
tutorial: add funny shit to the noise shader example.
(edit)
@1842
8 years
sam
tutorial: make the noise shader computationally more efficient.
(edit)
@1840
8 years
sam
tutorial: use a better value noise function that does not suffer from …
(edit)
@1830
9 years
sam
tutorial: optimise Perlin noise shader and reduce its complexity.
(edit)
@1827
9 years
sam
tutorial: port noise demo to PS3 and Xbox360.
(edit)
@1825
9 years
sam
tutorial: the noise demo is now really, really, ridiculously good looking.
(add)
@1824
9 years
sam
tutorial: start working on a small Perlin-like noise demo.
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