source: trunk/tutorial/08_fbo.cpp

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Diff Rev Age Author Log Message
(edit) @1813   8 years sam tutorial: fix the FBO demo on the Xbox360.
(edit) @1773   8 years sam gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
(edit) @1771   8 years sam gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
(edit) @1737   8 years sam tutorial: minor tweaks.
(edit) @1735   8 years sam tutorial: nicer blur and colour effect in the FBO tutorial.
(edit) @1730   8 years sam tutorial: make the FBO example display something at last, so we can …
(edit) @1647   8 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1645   8 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(add) @1574   8 years sam tutorial: start working on an FBO example.
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