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source:
trunk
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tutorial
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08_fbo.cpp
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Rev
Age
Author
Log Message
(edit)
@2277
8 years
sam
build: hide LolFx external declarations behind macros.
(edit)
@2241
8 years
sam
core: pass the project directory to the binary build and get rid of …
(edit)
@2237
8 years
sam
system: try to autodetect the data directory from the executable path; …
(edit)
@2183
8 years
sam
build: fix the WTFPL site URL in all code comments.
(edit)
@1963
8 years
sam
gpu: add support for triangle strips and fans, and change the …
(edit)
@1817
9 years
sam
tutorial: minor shadebob demo tweaks.
(edit)
@1813
9 years
sam
tutorial: fix the FBO demo on the Xbox360.
(edit)
@1773
9 years
sam
gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
(edit)
@1771
9 years
sam
gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
(edit)
@1737
9 years
sam
tutorial: minor tweaks.
(edit)
@1735
9 years
sam
tutorial: nicer blur and colour effect in the FBO tutorial.
(edit)
@1730
9 years
sam
tutorial: make the FBO example display something at last, so we can …
(edit)
@1647
9 years
sam
build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit)
@1645
9 years
sam
core: switch the Win32/x64 binaries to the Windows subsystem so that …
(add)
@1574
9 years
sam
tutorial: start working on an FBO example.
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