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Rev
Age
Author
Log Message
(edit)
@1705
8 years
sam
tutorial: test some advanced shapes for easymesh.
(edit)
@1693
8 years
sam
easymesh: fix the specular highlight in the OpenGL shader.
(edit)
@1692
8 years
sam
core: fix the X360 build by re-adding macro barriers I removed.
(edit)
@1690
8 years
sam
gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit)
@1677
8 years
sam
build: fix the Raspberry Pi build and add a build script for it.
(edit)
@1669
9 years
sam
tutorial: use real numbers in the fractal navigation (doubles are …
(edit)
@1659
9 years
sam
build: add missing svn:ignore properties to keep rez happy.
(edit)
@1647
9 years
sam
build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit)
@1645
9 years
sam
core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit)
@1619
9 years
sam
easymesh: add the capsule mesh.
(edit)
@1598
9 years
sam
tutorial: add a simple EasyMesh viewer.
(edit)
@1574
9 years
sam
tutorial: start working on an FBO example.
(edit)
@1557
9 years
sam
data: fix ascii.png search path.
(edit)
@1540
9 years
sam
build: factor the LolFx compilation rule into configure.ac.
(edit)
@1535
9 years
sam
build: allow to build the PS3 binaries from Visual Studio if the …
(edit)
@1534
9 years
sam
tutorial: remove dead code in 11_fractal.
(edit)
@1524
9 years
sam
build: move all games to a "games" subdirectory to clean up the root …
(edit)
@1520
9 years
sam
build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit)
@1519
9 years
sam
build: add lots of missing svn:ignore properties.
(add)
@1518
9 years
sam
build: reorganise all the build stuff so that it lies in build/ and …
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