source: trunk/tutorial

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Diff Rev Age Author Log Message
(edit) @1705   8 years sam tutorial: test some advanced shapes for easymesh.
(edit) @1693   8 years sam easymesh: fix the specular highlight in the OpenGL shader.
(edit) @1692   8 years sam core: fix the X360 build by re-adding macro barriers I removed.
(edit) @1690   8 years sam gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit) @1677   8 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1669   9 years sam tutorial: use real numbers in the fractal navigation (doubles are …
(edit) @1659   9 years sam build: add missing svn:ignore properties to keep rez happy.
(edit) @1647   9 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1645   9 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1619   9 years sam easymesh: add the capsule mesh.
(edit) @1598   9 years sam tutorial: add a simple EasyMesh viewer.
(edit) @1574   9 years sam tutorial: start working on an FBO example.
(edit) @1557   9 years sam data: fix ascii.png search path.
(edit) @1540   9 years sam build: factor the LolFx compilation rule into configure.ac.
(edit) @1535   9 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1534   9 years sam tutorial: remove dead code in 11_fractal.
(edit) @1524   9 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1520   9 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1519   9 years sam build: add lots of missing svn:ignore properties.
(add) @1518   9 years sam build: reorganise all the build stuff so that it lies in build/ and …
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