source: trunk/tutorial

Revision Log Mode:


Copied or renamed
Diff Rev Age Author Log Message
(edit) @1981   8 years sam ps3: refactor elf → self build logic and make make_fself mandatory …
(edit) @1963   8 years sam gpu: add support for triangle strips and fans, and change the …
(edit) @1930   8 years sam lolfx: improve the LolFx compiler, including error reporting. We can …
(edit) @1928   8 years sam lolfx: use square brackets to indicate shader sections.
(edit) @1924   8 years sam build: refactor lolfx build rule into
(edit) @1923   8 years sam build: add a include file and a "make lolcheck" target that …
(edit) @1921   8 years sam tutorial: flatten the fractal computation loop, and avoid the use of …
(edit) @1910   8 years sam easymesh: use "ato" for torus, because "at" is already for triangle.
(edit) @1893   8 years sam math: refactor real number constant declarations so that they are only …
(edit) @1875   8 years sam easymesh: first shot at a simple, flat shaded torus.
(edit) @1863   8 years sam tutorial: sync HLSL version of the water/fire effect with the GLSL one.
(edit) @1855   8 years sam tutorial: tweak noise shader once more, and add a few code comments.
(edit) @1854   8 years sam tutorial: replace white noise with ordered dithering.
(edit) @1853   8 years sam tutorial: add some cosmetic white noise.
(edit) @1852   8 years sam tutorial: add funny shit to the noise shader example.
(edit) @1850   8 years sam build: add missing VCS ignore properties.
(edit) @1842   8 years sam tutorial: make the noise shader computationally more efficient.
(edit) @1840   8 years sam tutorial: use a better value noise function that does not suffer from …
(edit) @1830   8 years sam tutorial: optimise Perlin noise shader and reduce its complexity.
(edit) @1827   8 years sam tutorial: port noise demo to PS3 and Xbox360.
(edit) @1825   8 years sam tutorial: the noise demo is now really, really, ridiculously good looking.
(edit) @1824   8 years sam tutorial: start working on a small Perlin-like noise demo.
(edit) @1817   8 years sam tutorial: minor shadebob demo tweaks.
(edit) @1813   8 years sam tutorial: fix the FBO demo on the Xbox360.
(edit) @1784   8 years elliotek EsayMesh : RadialJitter func & demo added
(edit) @1774   8 years sam gpu: finalise the framebuffer object Direct3D implementation.
(edit) @1773   8 years sam gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
(edit) @1771   8 years sam gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
(edit) @1760   8 years sam build: fix a few compilation and build errors.
(edit) @1737   8 years sam tutorial: minor tweaks.
(edit) @1735   8 years sam tutorial: nicer blur and colour effect in the FBO tutorial.
(edit) @1734   8 years sam tutorial: fix the FBO shader so that it works with OpenGL ES.
(edit) @1730   8 years sam tutorial: make the FBO example display something at last, so we can …
(edit) @1705   8 years sam tutorial: test some advanced shapes for easymesh.
(edit) @1693   8 years sam easymesh: fix the specular highlight in the OpenGL shader.
(edit) @1692   8 years sam core: fix the X360 build by re-adding macro barriers I removed.
(edit) @1690   8 years sam gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit) @1677   9 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1669   9 years sam tutorial: use real numbers in the fractal navigation (doubles are …
(edit) @1659   9 years sam build: add missing svn:ignore properties to keep rez happy.
(edit) @1647   9 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1645   9 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1619   9 years sam easymesh: add the capsule mesh.
(edit) @1598   9 years sam tutorial: add a simple EasyMesh viewer.
(edit) @1574   9 years sam tutorial: start working on an FBO example.
(edit) @1557   9 years sam data: fix ascii.png search path.
(edit) @1540   9 years sam build: factor the LolFx compilation rule into
(edit) @1535   9 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1534   9 years sam tutorial: remove dead code in 11_fractal.
(edit) @1524   9 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1520   9 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1519   9 years sam build: add lots of missing svn:ignore properties.
(add) @1518   9 years sam build: reorganise all the build stuff so that it lies in build/ and …
Note: See TracRevisionLog for help on using the revision log.