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@2241
|
10 years |
sam |
core: pass the project directory to the binary build and get rid of …
|
|
|
@2237
|
10 years |
sam |
system: try to autodetect the data directory from the executable path; …
|
|
|
@2226
|
10 years |
touky |
Added CSG v0.001a : not optimized, too much operation makes it slow. …
|
|
|
@2216
|
10 years |
touky |
New year copyright update.
|
|
|
@2197
|
10 years |
sam |
tutorial: display fewer points in the curve tutorial.
|
|
|
@2191
|
10 years |
sam |
tutorial: minor tweaks.
|
|
|
@2190
|
10 years |
sam |
tutorial: add fancy dots to line segment ends.
|
|
|
@2186
|
10 years |
sam |
build: add svn:ignore tags and remove empty directories.
|
|
|
@2183
|
10 years |
sam |
build: fix the WTFPL site URL in all code comments.
|
|
|
@2165
|
10 years |
sam |
build: renormalise a lot of files.
|
|
|
@2153
|
10 years |
sam |
easymesh: make demo objects smaller.
|
|
|
@2152
|
10 years |
sam |
easymesh: motherfucking planetary gears demo.
|
|
|
@2151
|
10 years |
sam |
easymesh: allow central holes in gears as well as internal gears.
|
|
|
@2147
|
10 years |
sam |
tutorial: HUGE COGS.
|
|
|
@2136
|
10 years |
sam |
tutorial: optimise the line graph rendering shader.
|
|
|
@2134
|
10 years |
sam |
tutorial: minor shader tweaks in the line plot shader.
|
|
|
@2133
|
10 years |
sam |
tutorial: change the terrain drawing into an antialiased line graph.
|
|
|
@2084
|
10 years |
sam |
build: fixes for out-of-tree builds, and get rid of
some deprecated stuff.
|
|
|
@2056
|
10 years |
sam |
math: reimplement min(), max(), abs() and fmod() in the lol:: …
|
|
|
@2050
|
10 years |
Jnat |
nice holes
|
|
|
@2002
|
10 years |
sam |
tutorial: add texture demo to the VS solution.
|
|
|
@2001
|
10 years |
sam |
tutorial: add a new texture generation example.
|
|
|
@1995
|
10 years |
sam |
build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
|
|
|
@1992
|
10 years |
sam |
gpu: allow to specify the pixel format when creating a texture; the …
|
|
|
@1988
|
10 years |
sam |
misc: compilation fixes for Windows, X360 and PS3 introduced by the …
|
|
|
@1987
|
10 years |
sam |
gpu: put the texture creation code in its own class; for now a lot of …
|
|
|
@1981
|
10 years |
sam |
ps3: refactor elf → self build logic and make make_fself mandatory …
|
|
|
@1963
|
10 years |
sam |
gpu: add support for triangle strips and fans, and change the …
|
|
|
@1930
|
11 years |
sam |
lolfx: improve the LolFx compiler, including error reporting. We can …
|
|
|
@1928
|
11 years |
sam |
lolfx: use square brackets to indicate shader sections.
|
|
|
@1924
|
11 years |
sam |
build: refactor lolfx build rule into common.am.
|
|
|
@1923
|
11 years |
sam |
build: add a common.am include file and a "make lolcheck" target that …
|
|
|
@1921
|
11 years |
sam |
tutorial: flatten the fractal computation loop, and avoid the use of …
|
|
|
@1910
|
11 years |
sam |
easymesh: use "ato" for torus, because "at" is already for triangle.
|
|
|
@1893
|
11 years |
sam |
math: refactor real number constant declarations so that they are only …
|
|
|
@1875
|
11 years |
sam |
easymesh: first shot at a simple, flat shaded torus.
|
|
|
@1863
|
11 years |
sam |
tutorial: sync HLSL version of the water/fire effect with the GLSL one.
|
|
|
@1855
|
11 years |
sam |
tutorial: tweak noise shader once more, and add a few code comments.
|
|
|
@1854
|
11 years |
sam |
tutorial: replace white noise with ordered dithering.
|
|
|
@1853
|
11 years |
sam |
tutorial: add some cosmetic white noise.
|
|
|
@1852
|
11 years |
sam |
tutorial: add funny shit to the noise shader example.
|
|
|
@1850
|
11 years |
sam |
build: add missing VCS ignore properties.
|
|
|
@1842
|
11 years |
sam |
tutorial: make the noise shader computationally more efficient.
|
|
|
@1840
|
11 years |
sam |
tutorial: use a better value noise function that does not suffer from …
|
|
|
@1830
|
11 years |
sam |
tutorial: optimise Perlin noise shader and reduce its complexity.
|
|
|
@1827
|
11 years |
sam |
tutorial: port noise demo to PS3 and Xbox360.
|
|
|
@1825
|
11 years |
sam |
tutorial: the noise demo is now really, really, ridiculously good looking.
|
|
|
@1824
|
11 years |
sam |
tutorial: start working on a small Perlin-like noise demo.
|
|
|
@1817
|
11 years |
sam |
tutorial: minor shadebob demo tweaks.
|
|
|
@1813
|
11 years |
sam |
tutorial: fix the FBO demo on the Xbox360.
|
|
|
@1784
|
11 years |
elliotek |
EsayMesh : RadialJitter func & demo added
|
|
|
@1774
|
11 years |
sam |
gpu: finalise the framebuffer object Direct3D implementation.
|
|
|
@1773
|
11 years |
sam |
gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
|
|
|
@1771
|
11 years |
sam |
gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
|
|
|
@1760
|
11 years |
sam |
build: fix a few compilation and build errors.
|
|
|
@1737
|
11 years |
sam |
tutorial: minor tweaks.
|
|
|
@1735
|
11 years |
sam |
tutorial: nicer blur and colour effect in the FBO tutorial.
|
|
|
@1734
|
11 years |
sam |
tutorial: fix the FBO shader so that it works with OpenGL ES.
|
|
|
@1730
|
11 years |
sam |
tutorial: make the FBO example display something at last, so we can …
|
|
|
@1705
|
11 years |
sam |
tutorial: test some advanced shapes for easymesh.
|
|
|
@1693
|
11 years |
sam |
easymesh: fix the specular highlight in the OpenGL shader.
|
|
|
@1692
|
11 years |
sam |
core: fix the X360 build by re-adding macro barriers I removed.
|
|
|
@1690
|
11 years |
sam |
gpu: try to patch some simple GLSL shaders on the fly so that they …
|
|
|
@1677
|
11 years |
sam |
build: fix the Raspberry Pi build and add a build script for it.
|
|
|
@1669
|
11 years |
sam |
tutorial: use real numbers in the fractal navigation (doubles are …
|
|
|
@1659
|
11 years |
sam |
build: add missing svn:ignore properties to keep rez happy.
|
|
|
@1647
|
11 years |
sam |
build: hide the SDL_main.h inclusion in core.h, and only activate it …
|
|
|
@1645
|
11 years |
sam |
core: switch the Win32/x64 binaries to the Windows subsystem so that …
|
|
|
@1619
|
11 years |
sam |
easymesh: add the capsule mesh.
|
|
|
@1598
|
11 years |
sam |
tutorial: add a simple EasyMesh viewer.
|
|
|
@1574
|
11 years |
sam |
tutorial: start working on an FBO example.
|
|
|
@1557
|
11 years |
sam |
data: fix ascii.png search path.
|
|
|
@1540
|
11 years |
sam |
build: factor the LolFx compilation rule into configure.ac.
|
|
|
@1535
|
11 years |
sam |
build: allow to build the PS3 binaries from Visual Studio if the …
|
|
|
@1534
|
11 years |
sam |
tutorial: remove dead code in 11_fractal.
|
|
|
@1524
|
11 years |
sam |
build: move all games to a "games" subdirectory to clean up the root …
|
|
|
@1520
|
11 years |
sam |
build: fix the VS2010 build and add build/ and binaries/ to the dist …
|
|
|
@1519
|
11 years |
sam |
build: add lots of missing svn:ignore properties.
|
|
|
@1518
|
11 years |
sam |
build: reorganise all the build stuff so that it lies in build/ and …
|