source: trunk/tutorial

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Diff Rev Age Author Log Message
(edit) @2241   10 years sam core: pass the project directory to the binary build and get rid of …
(edit) @2237   10 years sam system: try to autodetect the data directory from the executable path; …
(edit) @2226   10 years touky Added CSG v0.001a : not optimized, too much operation makes it slow. …
(edit) @2216   10 years touky New year copyright update.
(edit) @2197   10 years sam tutorial: display fewer points in the curve tutorial.
(edit) @2191   10 years sam tutorial: minor tweaks.
(edit) @2190   10 years sam tutorial: add fancy dots to line segment ends.
(edit) @2186   10 years sam build: add svn:ignore tags and remove empty directories.
(edit) @2183   10 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2165   10 years sam build: renormalise a lot of files.
(edit) @2153   10 years sam easymesh: make demo objects smaller.
(edit) @2152   10 years sam easymesh: motherfucking planetary gears demo.
(edit) @2151   10 years sam easymesh: allow central holes in gears as well as internal gears.
(edit) @2147   10 years sam tutorial: HUGE COGS.
(edit) @2136   10 years sam tutorial: optimise the line graph rendering shader.
(edit) @2134   10 years sam tutorial: minor shader tweaks in the line plot shader.
(edit) @2133   10 years sam tutorial: change the terrain drawing into an antialiased line graph.
(edit) @2084   10 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
(edit) @2056   10 years sam math: reimplement min(), max(), abs() and fmod() in the lol:: …
(edit) @2050   10 years Jnat nice holes
(edit) @2002   10 years sam tutorial: add texture demo to the VS solution.
(edit) @2001   10 years sam tutorial: add a new texture generation example.
(edit) @1995   10 years sam build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
(edit) @1992   10 years sam gpu: allow to specify the pixel format when creating a texture; the …
(edit) @1988   10 years sam misc: compilation fixes for Windows, X360 and PS3 introduced by the …
(edit) @1987   10 years sam gpu: put the texture creation code in its own class; for now a lot of …
(edit) @1981   10 years sam ps3: refactor elf → self build logic and make make_fself mandatory …
(edit) @1963   10 years sam gpu: add support for triangle strips and fans, and change the …
(edit) @1930   11 years sam lolfx: improve the LolFx compiler, including error reporting. We can …
(edit) @1928   11 years sam lolfx: use square brackets to indicate shader sections.
(edit) @1924   11 years sam build: refactor lolfx build rule into common.am.
(edit) @1923   11 years sam build: add a common.am include file and a "make lolcheck" target that …
(edit) @1921   11 years sam tutorial: flatten the fractal computation loop, and avoid the use of …
(edit) @1910   11 years sam easymesh: use "ato" for torus, because "at" is already for triangle.
(edit) @1893   11 years sam math: refactor real number constant declarations so that they are only …
(edit) @1875   11 years sam easymesh: first shot at a simple, flat shaded torus.
(edit) @1863   11 years sam tutorial: sync HLSL version of the water/fire effect with the GLSL one.
(edit) @1855   11 years sam tutorial: tweak noise shader once more, and add a few code comments.
(edit) @1854   11 years sam tutorial: replace white noise with ordered dithering.
(edit) @1853   11 years sam tutorial: add some cosmetic white noise.
(edit) @1852   11 years sam tutorial: add funny shit to the noise shader example.
(edit) @1850   11 years sam build: add missing VCS ignore properties.
(edit) @1842   11 years sam tutorial: make the noise shader computationally more efficient.
(edit) @1840   11 years sam tutorial: use a better value noise function that does not suffer from …
(edit) @1830   11 years sam tutorial: optimise Perlin noise shader and reduce its complexity.
(edit) @1827   11 years sam tutorial: port noise demo to PS3 and Xbox360.
(edit) @1825   11 years sam tutorial: the noise demo is now really, really, ridiculously good looking.
(edit) @1824   11 years sam tutorial: start working on a small Perlin-like noise demo.
(edit) @1817   11 years sam tutorial: minor shadebob demo tweaks.
(edit) @1813   11 years sam tutorial: fix the FBO demo on the Xbox360.
(edit) @1784   11 years elliotek EsayMesh : RadialJitter func & demo added
(edit) @1774   11 years sam gpu: finalise the framebuffer object Direct3D implementation.
(edit) @1773   11 years sam gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
(edit) @1771   11 years sam gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
(edit) @1760   11 years sam build: fix a few compilation and build errors.
(edit) @1737   11 years sam tutorial: minor tweaks.
(edit) @1735   11 years sam tutorial: nicer blur and colour effect in the FBO tutorial.
(edit) @1734   11 years sam tutorial: fix the FBO shader so that it works with OpenGL ES.
(edit) @1730   11 years sam tutorial: make the FBO example display something at last, so we can …
(edit) @1705   11 years sam tutorial: test some advanced shapes for easymesh.
(edit) @1693   11 years sam easymesh: fix the specular highlight in the OpenGL shader.
(edit) @1692   11 years sam core: fix the X360 build by re-adding macro barriers I removed.
(edit) @1690   11 years sam gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit) @1677   11 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1669   11 years sam tutorial: use real numbers in the fractal navigation (doubles are …
(edit) @1659   11 years sam build: add missing svn:ignore properties to keep rez happy.
(edit) @1647   11 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1645   11 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1619   11 years sam easymesh: add the capsule mesh.
(edit) @1598   11 years sam tutorial: add a simple EasyMesh viewer.
(edit) @1574   11 years sam tutorial: start working on an FBO example.
(edit) @1557   11 years sam data: fix ascii.png search path.
(edit) @1540   11 years sam build: factor the LolFx compilation rule into configure.ac.
(edit) @1535   11 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1534   11 years sam tutorial: remove dead code in 11_fractal.
(edit) @1524   11 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1520   11 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1519   11 years sam build: add lots of missing svn:ignore properties.
(add) @1518   11 years sam build: reorganise all the build stuff so that it lies in build/ and …
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